[Pomoc]U Waru poslije respawna ne dobije oruzje

Započeo accardo_, Mart 15, 2012, 17:36:27 POSLE PODNE

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Skripta koju koristim: CL ali je war sistem s BN
Detaljan opis problema: Pa ovako kad te neko ubije u waru ne stvori ti se natrag oruzje poslje kad se respawn...
Dio skripte: dcmd_zapocnirat(playerid,params[])
{
new tim1,tim2,vrijemez, string[128];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(sscanf(params, "ddd", tim1, tim2, vrijemez))
{
if(PlayerInfo[playerid][pAdmin] >=1337)
{
SCM(playerid, COLOR_GRAD3,"{00C0FF}INFO: {FFFFFF} /zapocnirat {00C0FF}[tim1] {FF0000}[tim2] {0CF0FF}[vrijeme(minute)]");
SCM(playerid, WHITE, "{00C0FF}Dostupno: {FFFFFF}5 - Yakuza | 6- LCN | 12-Ballas | 13-Los Surenos | 14-Carbon Racers | 15-GSF");
SCM(playerid, WHITE, "{00C0FF}Dostupno: {FFFFFF}16-LS Vagos | 17-Wu Tang | 18-NGR | 19 - Ela Noches");
}
}
else
{
if(PlayerInfo[playerid][pAdmin] >= 2)
{
foreach (Player, i)
{
      if(PlayerInfo[i][pMember] == tim1 || PlayerInfo[i][pLeader] == tim1)
      {

SetPVarInt(i, "Ratuje", 1); SetPVarInt(i, "Tim1", 1);
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );
format(string, sizeof(string), "{00C0FF}RAT| {FFFFFF}Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
ratnitext1 = CreatePlayer3DTextLabel(i,"{00C0FF}Plavi {FFFFFF}Tim",0x46A3FFFF,fa,fy,fu,40.0, i);
SetPlayerInterior(i, 0);
new rande = random(sizeof(RandomArenaSpawnsTim1));
SetPlayerPos(i, RandomArenaSpawnsTim1[rande][0], RandomArenaSpawnsTim1[rande][1], RandomArenaSpawnsTim1[rande][2]);
                SetPlayerHealth(playerid, 100)
GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 100);GivePlayerWeapon(i, 24, 500);GivePlayerWeapon(i, 25, 300);GivePlayerWeapon(i, 29, 800);
GivePlayerWeapon(i, 33, 400);RatnoVrijeme = vrijemez*60;TextDrawShowForPlayer(i, crvenitim);plavitimkills= 0; crvenitimkills = 0;
TextDrawShowForPlayer(i, plavitim);
TextDrawShowForPlayer(i, ratnaz);
TextDrawShowForPlayer(i, preostalovrijeme);
  }
  if(PlayerInfo[i][pMember] == tim2 ||PlayerInfo[i][pLeader] == tim2)
{

SetPVarInt(i, "Ratuje", 1); SetPVarInt(i, "Tim2", 1);
SetPlayerInterior(i, 0);
new Float:fa, Float:fy, Float:fu;
GetPlayerPos( playerid, fa, fy, fu );format(string, sizeof(string), "{FF0000}{00C0FF}RAT| {FFFFFF}Pokrenuo Admin: {FFFF80}%s", sendername);SCM(i, WHITE, string);
ratnitext2 = CreatePlayer3DTextLabel(i,"{FF0000}Crveni {FFFFFF}Tim",0xFF5E5EFF,fa,fy,fu,40.0, i);plavitimkills= 0; crvenitimkills = 0;
new rande = random(sizeof(RandomArenaSpawnsTim2));
RatnoVrijeme = vrijemez *60;
SetPlayerPos(i, RandomArenaSpawnsTim2[rande][0], RandomArenaSpawnsTim2[rande][1], RandomArenaSpawnsTim2[rande][2]);
                SetPlayerHealth(playerid, 100)
GivePlayerWeapon(i, 4, 2);GivePlayerWeapon(i, 18, 100);GivePlayerWeapon(i, 24, 500);GivePlayerWeapon(i, 25, 300);GivePlayerWeapon(i, 29, 800);
GivePlayerWeapon(i, 33, 400);
TextDrawShowForPlayer(i, crvenitim);
TextDrawShowForPlayer(i, plavitim);
TextDrawShowForPlayer(i, ratnaz);
TextDrawShowForPlayer(i, preostalovrijeme);
}
}
  }
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): Nemam



Udji u mod BN

public SetPlayerSpawn

odmah na pocetku ti je to za oruzje da daje nakon ubistva..

Samo kopiraj sebi pod setplayerspawn



na pocetku onplayerspawn dodaj


if(GetPVarInt(playerid, "Ratuje") == 1)
{
        GivePlayerWeapon(playerid, 24, 200); //eagle
        GivePlayerWeapon(playerid, 29, 300); //mp5 (ako nije taj id promeni)
        GivePlayerWeapon(playerid, 31, 300); //m4
        GivePlayerWeapon(playerid, 25, 100); //shotgun
}