[Pomoc] TextDraw


Započeo MEMOREX™️, Mart 09, 2012, 18:44:41 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Mesano :D
Detaljan opis problema: Ovako radim TextDraw kad nekog stavis u zatvor da mu pise Zatvor: Sati:Minute:Sekunde, Ja imam za sad samo Zatvor:Sekunde...Ako mi moze neko pomoci, :)
Dio skripte:
Eto TextDraw
Kod: c
format(cordsstring, sizeof(cordsstring),"~r~ZATVOR:~w~ %d", PlayerInfo[playerid][pJailTime]);//Tu nesto treba :/
	Jailtime = TextDrawCreate(215.000000, 413.000000, cordsstring);
	TextDrawTextSize(Jailtime,651.000000,0.000000);
	TextDrawAlignment(Jailtime,0);
	TextDrawFont(Jailtime,2);
	TextDrawLetterSize(Jailtime,0.499999,1.200000);
	TextDrawColor(Jailtime,0xffffffff);
	TextDrawSetOutline(Jailtime,1);
	TextDrawSetProportional(Jailtime,1);
	TextDrawSetShadow(Jailtime,1);

//Komanda Arrest
if(strcmp(cmd, "/arrest", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	    if(PlayerToPoint(5.0,playerid,1528.9744,-1677.5725,5.8906))
		{
			if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
            {
    tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_DGOLD, "Koristite:{FFFFFF} /arrest [ID/DioImena]");
					return 1;
				}
			giveplayerid = ReturnUser(tmp);
   tmp = strtok(cmdtext, idx);
				if(IsPlayerConnected(giveplayerid))
				{
				    new car = GetPlayerVehicleID(playerid);
				    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car))
				    {
				    if(PlayerCuffed[giveplayerid] == 2)
				    {
                        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						if(PlayerInfo[giveplayerid][pWantedLevel] == 0)
						{
							format(string, sizeof(string), "ERROR: Nemozete uhititi ovu osobu - nema Wanted Level");
						    SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
							return 1;
                        }
                        if(PlayerInfo[giveplayerid][pWantedLevel] > 6)
                        {
							format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 350$!", giveplayer);
							SendClientMessage(playerid, COLOR_GOLD, string);
                            GivePlayerMoney(playerid, 350);
                            ResetPlayerWeapons(giveplayerid);
                            format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
	                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 20*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
							return 1;
                        }
						if(PlayerInfo[giveplayerid][pWantedLevel] == 1)
						{
							format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 100$!", giveplayer);
						    SendClientMessage(playerid, COLOR_GOLD, string);
						    GivePlayerMoney(playerid, 100);
						    format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
								                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 4*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
                            ResetPlayerWeapons(giveplayerid);
							return 1;
                        }
                        if(PlayerInfo[giveplayerid][pWantedLevel] == 2)
						{
							format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 150$!", giveplayer);
						    SendClientMessage(playerid, COLOR_GOLD, string);
						    GivePlayerMoney(playerid, 150);
						    format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
								                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 8*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
                            ResetPlayerWeapons(giveplayerid);
							return 1;
                        }
                        if(PlayerInfo[giveplayerid][pWantedLevel] == 3)
						{
							format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 200$!", giveplayer);
							SendClientMessage(playerid, COLOR_GOLD, string);
							GivePlayerMoney(playerid, 200);
							format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
								                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 12*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
                            ResetPlayerWeapons(giveplayerid);
							return 1;
                        }
                        if(PlayerInfo[giveplayerid][pWantedLevel] == 4)
						{
							format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 250$!", giveplayer);
							SendClientMessage(playerid, COLOR_GOLD, string);
							GivePlayerMoney(playerid, 250);
							format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
								                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 15*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
                            ResetPlayerWeapons(giveplayerid);
							return 1;
                        }
                        if(PlayerInfo[giveplayerid][pWantedLevel] == 5)
						{
                            format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 300$!", giveplayer);
							SendClientMessage(playerid, COLOR_GOLD, string);
							GivePlayerMoney(playerid, 300);
							format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
								                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 18*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
                            ResetPlayerWeapons(giveplayerid);
							return 1;
                        }
                        if(PlayerInfo[giveplayerid][pWantedLevel] == 6)
						{
                            format(string, sizeof(string), "INFO: Uhitili ste zlocinca %s, te zaradili 350$!", giveplayer);
							SendClientMessage(playerid, COLOR_GOLD, string);
                            GivePlayerMoney(playerid, 350);
                            format(string, sizeof(string), "INFO: Policajac %s vas je uhvatio, te ste zavrsili u zatvoru!", sendername);
							SendClientMessage(giveplayerid, COLOR_GOLD, string);
							SetPlayerInterior(giveplayerid, 6);
								                        new  nesto = random(3);
      switch(nesto)
      {
           case 0: // PRVO
           {
                 SetPlayerPos(giveplayerid, 256.6729,87.1769,1002.4453);// Tu ubacis da ga stavi u prvu celiju
           }
           case 1: // DRUGO
           {
                SetPlayerPos(giveplayerid, 256.9982,90.4955,1002.4453);// Tu ubacis da ga stavi u drugu celiju
           }
           case 2: // TRECE
           {
                SetPlayerPos(giveplayerid, 256.7548,83.6105,1002.4453);// Tu ubacis da ga stavi u trecu celiju
           }
      }
							PlayerInfo[giveplayerid][pWantedLevel] = 0;
						    SetPlayerWantedLevel(giveplayerid, 0);
						    PlayerInfo[giveplayerid][pJailed] = 1;
							PlayerInfo[giveplayerid][pJailTime] = 20*60;
							PlayerInfo[giveplayerid][pUputa]++;
							TextDrawShowForPlayer(giveplayerid, Jailtime);
			                format(string,sizeof string,"~r~ZATVOR: ~w~%d",PlayerInfo[giveplayerid][pJailTime]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
                            TextDrawSetString(Jailtime,string);
                            ResetPlayerWeapons(giveplayerid);
							return 1;
                        }
					else
					{
					SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nemozete uhititi ovu osobu jer nema lisice na sebi");
					}
					}
					else
					{
					SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nemozete uhititi osobu koja nije u vasem vozilu.");
					}
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD1, "   Nema toga igraca");
				}
			}
			}
			else
			{
				SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Niste dosta blizu Arrest Point-a.");
			}
		}
	}
//Komanda za davanje WanteD Levela!
if(strcmp(cmd, "/wanted", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
      tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_DGOLD, "Koristite:{FFFFFF} /wanted [WANTED LEVEL] [ID/DioImena] [razlog]");
				return 1;
			}
			new wantedlvl;
			wantedlvl = strval(tmp);
			//if(wantedlvl < 1 || wantedlvl > 6) { SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Wanted Level nemoze ici ispod 1 ili preko 6."); return 1; }
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_DGOLD, "Koristite:{FFFFFF} /wanted [WANTED LEVEL] [ID/DioImena] [razlog]");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
			if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
            {
			    if(IsPlayerConnected(giveplayerid))
			    {
			        if(giveplayerid != INVALID_PLAYER_ID)
			        {
					    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						new length = strlen(cmdtext);
						while ((idx < length) && (cmdtext[idx] <= ' '))
						{
							idx++;
						}
						new offset = idx;
						new result[64];
						while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
						{
							result[idx - offset] = cmdtext[idx];
							idx++;
						}
						result[idx - offset] = EOS;
						if(!strlen(result))
						{
							SendClientMessage(playerid, COLOR_DGOLD, "Koristite:{FFFFFF} /wanted [WANTED LEVEL] [ID/DioImena] [razlog]");
							return 1;
						}
						//if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nemozete sami sebi postaviti wanted level."); return 1; }
						//if(PlayerInfo[giveplayerid][pMember] == 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nemozete izdati tjeralicu za drugim policajcem."); return 1; }
						if(PlayerInfo[giveplayerid][pWantedLevel] >= 0)
						{
						    format(string, sizeof(string), "INFO: Izdali ste tjeralicu wanted levela %d za %s. Razlog: %s.", wantedlvl, giveplayer, (result));
						    SendClientMessage(playerid, COLOR_GOLD, string);
						    format(string, sizeof(string), "INFO: Policajac %s je izdao tjeralicu wanted levela %d za vama. Razlog: %s!", sendername, wantedlvl, (result));
						    SendClientMessage(giveplayerid, COLOR_GOLD, string);
						    format(string, sizeof(string), "INFO: Policajac %s je izdao tjeralicu %d stupnja za igraca %s. Razlog: %s.", sendername, wantedlvl, giveplayer, (result));
							SendPoliceMessage(COLOR_LIGHTBLUE, string);
							PlayerInfo[giveplayerid][pWantedLevel] += wantedlvl;
							SetPlayerWantedLevel(giveplayerid, wantedlvl);
							return 1;
                        }
                        else if(PlayerInfo[giveplayerid][pWantedLevel] > 5)
						{
						    format(string, sizeof(string), "ERROR: Osoba %s ima maksimalan wanted level - nemozete joj dati vise.", giveplayer);
						    SendClientMessage(playerid, COLOR_LIGHTRED, string);
							return 1;
                        }
						return 1;
					}
				}//not connected
			}
			else
			{
				format(string, sizeof(string), "   %d nije aktivan igrac.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}

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