[POMOC] /r chat


Započeo Coltih^^, Mart 03, 2012, 14:40:11 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Life On Balkan RPG/DM 2.0.1
Detaljan opis problema: Kada netko iz org napise na /r to vide svi igraci a ne samo igraci unutar te org
Dio skripte:     
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    if(PlayerInfo[playerid][pMuted] == 1)
			{
				SendClientMessage(playerid, TEAM_CYAN_COLOR, "ERROR : Nemozete pricati zato sto ste mutani!");
				return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Koristite: (/r)adio [radio chat]");
				return 1;
			}
			if (PlayerInfo[playerid][pLeader] > 0 || PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255)
			{
			    new leader = PlayerInfo[playerid][pLeader];
			    new member = PlayerInfo[playerid][pMember];
		    	if(member==3 || leader==3)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Mayor %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Assistant %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Secretary %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Driver %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Security %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Bodyguard %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Bodyguard %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
		    	if(member==4 || leader==4)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Outsider %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==5 || leader==5)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Director %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Vice-Director %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Special Agent %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Agent %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Marksman %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Freelancer %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Freelancer %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==8 || leader==8)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Busta %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==9 || leader==9)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Busta %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==6 || leader==6)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Network Producer %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Network Editor %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Network Anchor %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Local Editor %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Local Reporter %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Intern %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==7 || leader==7)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Outsider %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==1 || leader==1)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Chief %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Sergeant %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Corporal %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Officer %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Cadet %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Cadet %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==2 || leader==2)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( El Jefe %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Jefe %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Esperado %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Mafioso %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Suerenos %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Sporado %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Sporado %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==3 || leader==3)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Mr. Unknown %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Mr. Boss %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Mr. Spy %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Spy Agent %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Agent %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Freelancer %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Freelancer %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(member==10 || leader==10)
				{
				    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Trainee %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Instructor %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Senior Instructor %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Manager %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Tow Man %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Rookie %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** (( Freelancer %s: %s. )) **", sendername, result); }
					SendFamilyMessage(PlayerInfo[playerid][pMember], COLOR_LIGHTBLUE, string);
				}
				else if(PlayerInfo[playerid][pFMember] > 255)
			    {
			        if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }
					else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }
					else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
					SendNewFamilyMessage(PlayerInfo[playerid][pFMember], TEAM_AZTECAS_COLOR, string);
				}
				printf("%s", string);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   you are not part of a Family!");
				return 1;
			}
		}//not connected
		return 1;
	}

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