Odg: [Pomoc]level

Započeo Aldin Begovic, Mart 02, 2012, 21:38:29 POSLE PODNE

prethodna tema - sledeća tema

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mod:GF
opis problema:Nece da mi kupi kucu ! Kaze da nemam level a imam level :S !
cod:
COMMAND:kupikucu(playerid, params[])
{
#pragma unused params
new string[ 128 ], stringt[64];
if( PlayerInfo[playerid][pPhousekey] == 255 )
{
for(new h = 0; h < sizeof(Houses); h++)
{
    if(IsPlayerInRangeOfPoint( playerid, 5, Houses[h][hExteriorX], Houses[h][hExteriorY], Houses[h][hExteriorZ]) )
    {
        if(strcmp(Houses[h][hOwner], "Niko", true) == 0 )
{
    if(Houses[h][HousePrice] == -1)
    {
        SendClientMessage( playerid, WHITE, "Ova kuca nije na prodaji." );
return 1;
    }

if(Houses[h][hLevel] > PlayerInfo[playerid][pLevel])
    {
        format( string, sizeof(string), "Moras biti lvl %d da bi mogao kupiti ovu kucu." , Houses[h][hLevel]);
SendClientMessage( playerid, WHITE, string);
return 1;
    }
    else
    {
    if( GetPlayerCash(playerid) > Houses[h][HousePrice])
    {
new sendername[MAX_PLAYER_NAME];
Houses[h][hVec] = 418;
Houses[h][hVcol1] = -1;
Houses[h][hVcol2] = -1;
Houses[h][hOwned] = 1;
        GivePlayerCash(playerid, -Houses[h][HousePrice]);
        GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(Houses[h][hOwner], sendername, 0, strlen(sendername), 255);
format( stringt, sizeof( stringt ), "~y~Kupili ste kucu za: ~g~%d$", Houses[h][HousePrice]);
        format( string, sizeof( string ), "Cestitamo! Vi sada posjedujete kucu sa adresom: %s ; Opis: %s (ID Kuce: %d)", Houses[h][hAddres],Houses[h][hOpis], h);
        SendClientMessage( playerid, ANNOUNCEMENT, string);
        PlayerInfo[playerid][pPhousekey] = h;

OnPropTextdrawUpdate();
if(Houses[h][hType] == 1)
{
ShowPlayerDialog(playerid, KUCAMENU1, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Mala Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 2)
{
ShowPlayerDialog(playerid, KUCAMENU2, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Srednja Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 3)
{
ShowPlayerDialog(playerid, KUCAMENU3, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Velika Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 4)
{
ShowPlayerDialog(playerid, KUCAMENU4, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Vila","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3", "Odaberi", "Ponisti");
}
if(Houses[h][hType] == 0)
{
ShowPlayerDialog(playerid, KUCAMENU1, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Mala Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
        SaveHouse(h);

    }
    else
    {
        SendClientMessage( playerid, WHITE, "Nemas dovoljno novcanica." );
    }
    }
}
else
{
    SendClientMessage( playerid, WHITE, "Zao name je, ova kuca nije dostupna za prodaju!" );

    }
}
}
else
{
    SendClientMessage( playerid, WHITE, "Vec imas kucu! Koristi /kuca prodaj da prodas tu sto imas." );
}
return 1;
}