[POMOC]Funkcija

Započeo JONY, Februar 27, 2012, 18:38:07 POSLE PODNE

prethodna tema - sledeća tema

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Skripta koju koristim:FS
Detaljan opis problema:jel moze ko objasniti malo ove funkcije i imali tu dio koji broji rezultat u ratu
Dio skripte: public OnPlayerDeath(playerid, killerid, reason)
{
if(gPlayerInWar[playerid] == 1)
{
    new string[128];
    SendClientMessage(playerid, COLOR_RED, "You have died, on respawn you will spawn with -5 health.");
      gKillStreak[playerid] = 0;
      gIfDied[playerid] = 1;
    format(string,sizeof(string),"Player killed. You gained money.",gRandomCash[random(sizeof gRandomCash)]);
    SendClientMessage(killerid, COLOR_RED, string);
GivePlayerMoney(killerid, gRandomCash[random(sizeof gRandomCash)]);
  gKillStreak[killerid] ++;

if(gKillStreak[killerid] == 3)
{
    gHEALTHARMOURS[killerid]++;
            gHEALTHARMOUR[killerid] = 1;
            SendClientMessage(killerid, COLOR_RED, "KILL STREAK 3: HEALTH AND ARMOUR HAS BEEN GIVEN");
}

if(gKillStreak[killerid] == 6)
{
    gBOMBS[killerid]++;
            gBOMB[killerid] = 1;
            SendClientMessage(killerid, COLOR_RED, "KILL STREAK 3: BOMB HAS BEEN GIVEN");
}

if(gKillStreak[killerid] == 10)
{
    gGODS[killerid]++;
            gGOD[killerid] = 1;
            SendClientMessage(killerid, COLOR_RED, "KILL STREAK 3: GODMODE HAS BEEN GIVEN");
}
if(gKillStreak[killerid] == 15)
{
    gNUKES[killerid]++;
            gNUKE[killerid] = 1;
            SendClientMessage(killerid, COLOR_RED, "KILL STREAK 3: NUKE HAS BEEN GIVEN");
}
}
return 1;
}


imali u ovom djelu skripte ijedna funkcija koja broji rezultat wara

Mislim da kada se igrać kill da ga vrati na spawn i da mu neš heal 5% ja milim tako...
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