[Pomoc]Kupovina Odece

Započeo (BSL)MasteR, Januar 02, 2012, 19:20:18 POSLE PODNE

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Skripta koju koristim:FactionGame Edit
Detaljan opis problema:Kako da napravim da kad igrac u butiku kuca /odeca da ne bira skin next nego da mu otvori prozor kao i tu kuca id skina ali koje ja stavim skinove da moze da kuca id
Dio skripte:
if(strcmp(cmd, "/odeca", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pMember] >= 1)
        {
            if(IsAtClothShop(playerid))
{
    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
//else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
//else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
/*else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 169; SetPlayerSkin(playerid, 169); }
else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 270; SetPlayerSkin(playerid, 270); }*/
else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 144; SetPlayerSkin(playerid, 144); }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
    SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Koristite 'next' da birate drugu odjecu.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Kada pronadjete onu koja vam odgovara, kucajte 'done'.");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Niste u butiku !");
return 1;
}
        }
        else
        {
            if(PlayerInfo[playerid][pLeader] != 0)
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   Ne mozete mijenjati odjecu kada ste Lider !");
                return 1;
            }
            if(IsAtClothShop(playerid))
            {
                if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }
                else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }
                else { return 1; }
                GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }
else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }
else { return 1; }
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Koristite 'next' da birate drugu odjecu.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Kada pronadjete onu koja vam odgovara, kucajte 'done'.");
            }
        }
    }
    return 1;
}

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