[POMOC]26 errora


Započeo Matrix_Green, Decembar 11, 2011, 20:26:36 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta NOxius
Problem nezz zasto al izbacuje mi errore:
[quote]C:\Documents and Settings\Sandman\Desktop\Balkan Nations\pawno\include\G_ObjectsRot.inc(91) : error 004: function "OnObjectRotated" is not implemented
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4531) : error 017: undefined symbol "SaveBusiness"
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4534) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4536) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4556) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4558) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4846) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4867) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4870) : error 017: undefined symbol "IsVehicleRCVehicle"
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4874) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4879) : error 017: undefined symbol "IsVehicleRCVehicle"
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4882) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4890) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4890) : error 004: function "OnPlayerEnterVehicle" is not implemented
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4893) : error 017: undefined symbol "ispassenger"
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4898) : error 017: undefined symbol "vehicleid"
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4921) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4927) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4930) : warning 225: unreachable code
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4930) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4930) : error 004: function "IsAnInstructor" is not implemented
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4938) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4942) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4945) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4948) : warning 225: unreachable code
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4948) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4948) : error 004: function "IsAMember" is not implemented
C:\Documents and Settings\Sandman\Desktop\Balkan Nations\gamemodes\GGRP.pwn(4956) : error 079: inconsistent return types (array & non-array)[/quote]


dio skripte
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{


	if(IsKeyJustDown(KEY_CROUCH, newkeys, oldkeys))
	{
		 if(OdjecaID[playerid] == 1)
	{
		   if(Businesses[PlayerInfo[playerid][pInBusiness]][bSupplies] >= 1)
			{
			PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
		    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
			MedicBill[playerid] = 0;
			OdjecaID[playerid] = 0;
			SetPlayerPos(playerid, Businesses[PlayerInfo[playerid][pInBusiness] ][bInteriorX], Businesses[PlayerInfo[playerid][pInBusiness] ][bInteriorY], Businesses[PlayerInfo[playerid][pInBusiness] ][bInteriorZ]);
			SetCameraBehindPlayer(playerid);
			TogglePlayerControllable(playerid, 1);
			TextDrawHideForPlayer(playerid, Lijevat);
			TextDrawHideForPlayer(playerid, TipkaC);
			TextDrawHideForPlayer(playerid, CijenCloth[playerid]);TextDrawHideForPlayer(playerid, CijenCloth1[playerid]);
			TextDrawDestroy(CijenCloth[playerid]);TextDrawDestroy(CijenCloth1[playerid]);
			TextDrawHideForPlayer(playerid, nesvida);
			SetPlayerInterior( playerid, Businesses[PlayerInfo[playerid][pInBusiness]][bInteriorID]);
		    SelectCharPlace[playerid] = 0;
			SCM(playerid, WHITE, "Hvala na kupnji! Vratite nam se uskoro!");SetPlayerVirtualWorld(playerid, 0);
		    SelectCharID[playerid] = 0;
			if(GetPVarInt(playerid, "DonatorRank") == 1)
								{
						        GivePlayerCash(playerid,  -Businesses[PlayerInfo[playerid][pInBusiness]][bProductPrice1]/10);
								}
								else if(GetPVarInt(playerid, "DonatorRank") == 2)
								{
						        GivePlayerCash(playerid,  -Businesses[PlayerInfo[playerid][pInBusiness]][bProductPrice1]/20);
								}
								else if(GetPVarInt(playerid, "DonatorRank") == 3)
								{
						        GivePlayerCash(playerid,  -Businesses[PlayerInfo[playerid][pInBusiness]][bProductPrice1]/30);
								}
								else {GivePlayerCash(playerid,  -Businesses[PlayerInfo[playerid][pInBusiness]][bProductPrice1]);}
			Businesses[PlayerInfo[playerid][pInBusiness]][bSupplies]--;
			//GivePlayerCash(playerid, -Businesses[PlayerInfo[playerid][pInBusiness]][bProductPrice1])
			Businesses[PlayerInfo[playerid][pInBusiness]][bVault] += Businesses[PlayerInfo[playerid][pInBusiness]][bProductPrice1];
			SaveBusiness(PlayerInfo[playerid][pInBusiness]);
			OdjecaID[playerid] = 0;
		    SelectChar[playerid] = 0;
			return 1;
			}
			else return SCM(playerid, WHITE, " * Zao nam je nemamo vise robe!");
			}
			 else if(OdjecaID1[playerid] == 1)
			{

			PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
		    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
			SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
			MedicBill[playerid] = 0;
			OdjecaID1[playerid] = 0;
			SpawnPlayer(playerid);
			SetCameraBehindPlayer(playerid);
			TogglePlayerControllable(playerid, 1);
		    SelectCharPlace[playerid] = 0;
			TextDrawHideForPlayer(playerid, Lijevat);
			TextDrawHideForPlayer(playerid, TipkaC);
			SCM(playerid, WHITE, "Odabrao si odjecu!");SetPlayerVirtualWorld(playerid, 0);
		    SelectCharID[playerid] = 0;
			OdjecaID[playerid] = 0;
		    SelectChar[playerid] = 0;
			return 1;
			}
			return 1;
		}
			if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys))
		{
			 if(OdjecaID1[playerid] == 1)
			{
			switch (SelectCharID[playerid])
			{
				case 1: //Police Force
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, PDSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = PDSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, PDSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = PDSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, PDSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = PDSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, PDSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = PDSkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, PDSkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = PDSkinovi[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, PDSkinovi[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = PDSkinovi[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, PDSkinovi[6][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = PDSkinovi[6][0]; }
				}
				case 2: //FBI/ATF
				{
				  if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, FBISkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FBISkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, FBISkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FBISkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, FBISkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FBISkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, FBISkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FBISkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, FBISkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FBISkinovi[4][0]; }
    			}
				case 3: //National Guard
				{
				     if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, SWATSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = SWATSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, SWATSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = SWATSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, SWATSkinovi[2][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = SWATSkinovi[2][0]; }
				}
				case 4: //NGR
				{
				     if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, NGRSkinovi[0][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = NGRSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, NGRSkinovi[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = NGRSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, NGRSkinovi[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = NGRSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, NGRSkinovi[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = NGRSkinovi[3][0]; }
				}
				case 5: //La Cosa Nostra
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, LCNSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = LCNSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, LCNSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = LCNSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, LCNSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = LCNSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, LCNSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = LCNSkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, LCNSkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = LCNSkinovi[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, LCNSkinovi[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = LCNSkinovi[5][0]; }
				}
				case 6: //Yakuza
				{
				   if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, YSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = YSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, YSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = YSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, YSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = YSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, YSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = YSkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, YSkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = YSkinovi[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, YSkinovi[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = YSkinovi[5][0]; }
				}
				case 7: //Yakuza
				{
				   if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, GSFSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = GSFSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, GSFSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = GSFSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, GSFSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = GSFSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, GSFSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = GSFSkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, GSFSkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = GSFSkinovi[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, GSFSkinovi[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = GSFSkinovi[5][0]; }
				}
				case 8: //Hitman Agency
				{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, HitmanSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = HitmanSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, HitmanSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = HitmanSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, HitmanSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = HitmanSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, HitmanSkinovi[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = HitmanSkinovi[3][0]; }
				}
				case 9: //News Reporters
				{
				     if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CNNSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CNNSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CNNSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CNNSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CNNSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CNNSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CNNSkinovi[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CNNSkinovi[3][0]; }
				}
				case 10: //Taxi Cab Company
				{
				   if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, TaxiSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = TaxiSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, TaxiSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = TaxiSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, TaxiSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = TaxiSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, TaxiSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = TaxiSkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, TaxiSkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = TaxiSkinovi[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, TaxiSkinovi[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = TaxiSkinovi[5][0]; }
				}
				case 11: //Taxi Cab Company
				{
				   if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, SKSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = SKSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, SKSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = SKSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, SKSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = SKSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, SKSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = SKSkinovi[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, SKSkinovi[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = SKSkinovi[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, SKSkinovi[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = SKSkinovi[5][0]; }
				}
				case 12: // Ms13
   				 {
        			 if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, MS13Skinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = MS13Skinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, MS13Skinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = MS13Skinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, MS13Skinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = MS13Skinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, MS13Skinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = MS13Skinovi[3][0]; }
				 }
				 case 13: // Esl
   				 {
        			if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ESLSkinovi[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ESLSkinovi[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ESLSkinovi[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ESLSkinovi[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ESLSkinovi[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ESLSkinovi[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ESLSkinovi[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ESLSkinovi[3][0]; }
				 }
			}
		}
	}
		if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys))
		{

					if(Businesses[PlayerInfo[playerid][pInBusiness]][bInter] == 1)
					{
					if(PlayerInfo[playerid][pSex] == 1)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopMale[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopMale[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopMale[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopMale[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopMale[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopMale[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopMale[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopMale[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopMale[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopMale[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopMale[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopMale[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopMale[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopMale[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopMale[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopMale[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopMale[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopMale[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopMale[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopMale[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopMale[10][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = ClothesShopMale[10][0]; }
					else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, ClothesShopMale[11][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = ClothesShopMale[11][0]; }
					else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, ClothesShopMale[12][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = ClothesShopMale[12][0]; }
					else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, ClothesShopMale[13][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = ClothesShopMale[13][0]; }
					else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, ClothesShopMale[14][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopMale[14][0]; }
					}
						if(PlayerInfo[playerid][pSex] == 2)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopFemale[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopFemale[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopFemale[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopFemale[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopFemale[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopFemale[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopFemale[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopFemale[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopFemale[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopFemale[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopFemale[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopFemale[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopFemale[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopFemale[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopFemale[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopFemale[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopFemale[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopFemale[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopFemale[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopFemale[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopFemale[10][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = ClothesShopFemale[10][0]; }
					else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, ClothesShopFemale[11][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = ClothesShopFemale[11][0]; }
					else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, ClothesShopFemale[12][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = ClothesShopFemale[12][0]; }
					else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, ClothesShopFemale[13][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = ClothesShopFemale[13][0]; }
					else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, ClothesShopFemale[14][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopFemale[14][0]; }
					}
    			}
					if(Businesses[PlayerInfo[playerid][pInBusiness]][bInter] == 2)
					{
					if(PlayerInfo[playerid][pSex] == 1)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopMale2[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopMale2[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopMale2[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopMale2[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopMale2[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopMale2[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopMale2[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopMale2[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopMale2[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopMale2[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopMale2[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopMale2[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopMale2[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopMale2[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopMale2[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopMale2[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopMale2[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopMale2[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopMale2[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopMale2[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopMale2[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopMale2[10][0]; }

					}
						if(PlayerInfo[playerid][pSex] == 2)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopFemale2[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopFemale2[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopFemale2[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopFemale2[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopFemale2[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopFemale2[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopFemale2[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopFemale2[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopFemale2[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopFemale2[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopFemale2[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopFemale2[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopFemale2[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopFemale2[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopFemale2[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopFemale2[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopFemale2[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopFemale2[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopFemale2[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopFemale2[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopFemale2[10][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = ClothesShopFemale2[10][0]; }
					else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, ClothesShopFemale2[11][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = ClothesShopFemale2[11][0]; }
					else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, ClothesShopFemale2[12][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopFemale2[12][0]; }
					}
    			}
					if(Businesses[PlayerInfo[playerid][pInBusiness]][bInter] == 3)
					{
					if(PlayerInfo[playerid][pSex] == 1)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopMale3[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopMale3[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopMale3[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopMale3[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopMale3[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopMale3[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopMale3[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopMale3[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopMale3[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopMale3[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopMale3[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopMale3[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopMale3[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopMale3[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopMale3[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopMale3[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopMale3[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopMale3[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopMale3[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopMale3[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopMale3[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopMale3[10][0]; }
					}
						if(PlayerInfo[playerid][pSex] == 2)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopFemale3[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopFemale3[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopFemale3[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopFemale3[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopFemale3[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopFemale3[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopFemale3[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopFemale3[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopFemale3[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopFemale3[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopFemale3[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopFemale3[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopFemale3[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopFemale3[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopFemale3[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopFemale3[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopFemale3[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopFemale3[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopFemale3[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopFemale3[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopFemale3[10][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = ClothesShopFemale3[10][0]; }
					else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, ClothesShopFemale3[11][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopFemale3[11][0]; }

					}
    			}
					if(Businesses[PlayerInfo[playerid][pInBusiness]][bInter] == 4)
					{
					if(PlayerInfo[playerid][pSex] == 1)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopMale4[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopMale4[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopMale4[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopMale4[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopMale4[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopMale4[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopMale4[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopMale4[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopMale4[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopMale4[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopMale4[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopMale4[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopMale4[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopMale4[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopMale4[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopMale4[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopMale4[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopMale4[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopMale4[9][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopMale4[9][0]; }

					}
						if(PlayerInfo[playerid][pSex] == 2)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopFemale4[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopFemale4[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopFemale4[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopFemale4[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopFemale4[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopFemale4[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopFemale4[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopFemale4[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopFemale4[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopFemale4[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopFemale4[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopFemale4[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopFemale4[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopFemale4[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopFemale4[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopFemale4[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopFemale4[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopFemale4[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopFemale4[9][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopFemale4[9][0]; }

					}
    			}
						if(Businesses[PlayerInfo[playerid][pInBusiness]][bInter] == 5)
					{
					if(PlayerInfo[playerid][pSex] == 1)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopMale5[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopMale5[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopMale5[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopMale5[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopMale5[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopMale5[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopMale5[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopMale5[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopMale5[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopMale5[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopMale5[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopMale5[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopMale5[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopMale5[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopMale5[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopMale5[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopMale5[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopMale5[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopMale5[9][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopMale5[9][0]; }

					}
						if(PlayerInfo[playerid][pSex] == 2)
					{
				    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, ClothesShopFemale5[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = ClothesShopFemale5[0][0]; }
				    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, ClothesShopFemale5[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = ClothesShopFemale5[1][0]; }
				    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, ClothesShopFemale5[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = ClothesShopFemale5[2][0]; }
				    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, ClothesShopFemale5[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = ClothesShopFemale5[3][0]; }
				    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, ClothesShopFemale5[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = ClothesShopFemale5[4][0]; }
				    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, ClothesShopFemale5[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = ClothesShopFemale5[5][0]; }
				    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, ClothesShopFemale5[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = ClothesShopFemale5[6][0]; }
				    else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, ClothesShopFemale5[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = ClothesShopFemale5[7][0]; }
				    else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, ClothesShopFemale5[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = ClothesShopFemale5[8][0]; }
				    else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, ClothesShopFemale5[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = ClothesShopFemale5[9][0]; }
				    else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, ClothesShopFemale5[10][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = ClothesShopFemale5[10][0]; }
					else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, ClothesShopFemale5[11][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = ClothesShopFemale5[11][0]; }

					}
    			}
			return 1;
		}
	 if(newkeys == 16) // Is the 'key value' of the enter vehicle control.new Float:x,Float:y,Float:z; Scroll down for more information about this '&'
  {
	 if(OdjecaID[playerid] == 1)
	{
		SCM(playerid, WHITE, "Vratite se kada se odlucite sta zelite kupiti!");
			SetPlayerPos(playerid, Businesses[PlayerInfo[playerid][pInBusiness] ][bInteriorX], Businesses[PlayerInfo[playerid][pInBusiness] ][bInteriorY], Businesses[PlayerInfo[playerid][pInBusiness] ][bInteriorZ]);
			SetCameraBehindPlayer(playerid);
			TogglePlayerControllable(playerid, 1);
			TextDrawHideForPlayer(playerid, Lijevat);SetPlayerVirtualWorld(playerid, 0);
			TextDrawHideForPlayer(playerid, TipkaC);
			TextDrawHideForPlayer(playerid, CijenCloth[playerid]);TextDrawDestroy(CijenCloth[playerid]);TextDrawHideForPlayer(playerid, CijenCloth1[playerid]);TextDrawDestroy(CijenCloth1[playerid]);
			TextDrawHideForPlayer(playerid, nesvida);
			SetPlayerInterior( playerid, Businesses[PlayerInfo[playerid][pInBusiness]][bInteriorID]);
			OdjecaID[playerid] = 0;
			SetPlayerSkin(playerid, PlayerInfo[playerid][pStariskin]);
			PlayerInfo[playerid][pModel] = PlayerInfo[playerid][pStariskin];
		    PlayerInfo[playerid][pChar] = PlayerInfo[playerid][pStariskin];


	return 1;
	}
  new Float:x,Float:y,Float:z;
    if(IsPlayerInAnyVehicle(playerid) && IsVehicleRCVehicle(GetPlayerVehicleID(playerid)))// Checks if the player is in a vehicle and, if so, if the vehicle is a RC vehicle.
    {
      GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
      SetPlayerPos(playerid,x,y,z);
      return 1; // OnPlayerKeyStateChange won't be executed any further.
    }
    for(new v; v < MAX_VEHICLES; v++) // Loop through all vehicles
    {
      GetVehiclePos(v,x,y,z);
      if(IsPlayerInRangeOfPoint(playerid,RC_ENTER_RANGE,x,y,z) && IsVehicleRCVehicle(v)) //Check if the player is near a RC vehicle.
      {
        PutPlayerInVehicle(playerid,v,0); // Put the player in the RC vehicle
        return 1; // OnPlayerKeyStateChange won't be executed any further.
      }
    }
  }


//------------------------------------------------------------------------------------------------------

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	new sendername[MAX_PLAYER_NAME], string[128];
	if(ispassenger == 0){
	for(new i;i<MAX_PLAYERS;i++)
	{
		if(IsPlayerConnected(i))
		{
		  if(IsPlayerInVehicle(i,vehicleid))
		  {
		  if(GetPlayerVehicleSeat(i) == 0)
		  {
			//new Float:slx, Float:sly, Float:slz;
		  	//SetPlayerHealth(playerid,0.0);
			ClearAnimations(playerid);
			 new Float:cx, Float:cy, Float:cz;
			GetPlayerPos(playerid, cx, cy, cz);
			SetPlayerPos(playerid, cx, cy, cz);
			ClearAnimations(playerid);ClearAnimations(playerid);ClearAnimations(playerid);
		  	SendClientMessage(playerid, COLOR_RED, "{FFFF11}BRG| {FF0000}Ne mozes krasti drugim igracima vozilo!");
		  	}
		  	if(GetPlayerVehicleID(playerid) == Carlist[i][Carid])
			{
				GetPlayerName(playerid, sendername, sizeof(sendername));
				if(strcmp(sendername, Carlist[i][Vlasnik], true) == 0)
				{
				}
				else{ ClearAnimations(playerid);
				format(string, sizeof(string), "{FFFF11}BRG| {0080FF}Ovo nije tvoje vozilo! {FF0000}Vlasnik: %s", Carlist[i][Vlasnik]);
				}
			}
		  	return 1;
		  }
		}
		}
	}

  return 1;
}

public IsAnInstructor(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    new leader = PlayerInfo[playerid][pLeader];
	    new member = PlayerInfo[playerid][pMember];
	    if(member==11)
		{
		    return 1;
		}
		if(leader==11)
		{
		    return 1;
		}
	}
	return 0;
}

public IsAMember(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    new leader = PlayerInfo[playerid][pLeader];
	    new member = PlayerInfo[playerid][pMember];
	    if(member==5 || member==6 || member==8 || member == 12 || member == 13)
		{
		    return 1;
<a href="http://tinypic.com?ref=5l2yrb" target="_blank"><img src="http://i47.tinypic.com/5l2yrb.png" border="0" alt="Image and video hosting by TinyPic"></a>

Kod: c
public IsAMember(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    new leader = PlayerInfo[playerid][pLeader];
	    new member = PlayerInfo[playerid][pMember];
	    if(member==5 || member==6 || member==8 || member == 12 || member == 13)
		}
		    return 1;
}


Mislim da je do toga..tako stavi kako sam ti ja stavio
Poslednja Izmena: Decembar 11, 2011, 22:12:37 POSLE PODNE od [X-3]Talavander
Kada muškarac priča ženi bezobrazne stvari, to je seksualno uznemiravanje…
A kada žena to radi muškarcu to je 2 eura+PDV po minuti. :D

fali ti negdje

}

ubaci ovo na kraju, bar mislim do toga jer izbacuje 26 errora kad to izostavis ..



sandman12wolf obrisi neku poruku iz chata jer mi trebas da se nesto dogovorimo :)


Village's Roleplay USKORO...

Village's Roleplay USKORO...