[MAP] LS Banka

Započeo mapper, Oktobar 28, 2011, 21:26:31 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Pardon, zadnja tema mi je premjestena.. Ja sam bio post stavio pa onda radio pastebin i htjeo edit :P.. Evo ko hoce

Ideja: Nisam znao sta cu raditi pa hajd nekakve prozore na banci
Uradio: mapper
Objekti: 101
Vrijeme Oko pola h
Slike:
http://www.dodaj.rs/f/43/sI/4JIHDzWP/banka.png
http://www.dodaj.rs/f/2v/og/e0dARqp/banka2.png
http://www.dodaj.rs/f/2Z/SI/3rGelItY/banka3.png
http://www.dodaj.rs/f/1e/RN/DOr1I4p/banka4.png

//////////////////////// http://pastebin.com/Uuzt4FNm /////////////////////////////////////////
CreateObject(970,1454.90002441,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1434.50000000,-1024.30004883,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1439.19995117,-1024.30004883,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
CreateObject(1215,1446.19995117,-1024.09997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1457.30004883,-1023.90002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(970,1443.89941406,-1024.19921875,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateObject(970,1469.50000000,-1024.19995117,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
CreateObject(970,1477.40002441,-1024.09997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateObject(970,1482.19995117,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
CreateObject(970,1487.19995117,-1024.09997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateObject(1215,1467.00000000,-1023.90002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1471.90002441,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1475.00000000,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1479.80004883,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1484.59997559,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1489.59997559,-1023.70001221,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,1492.09997559,-1021.90002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1472.80004883,-1021.29998779,24.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,1451.30004883,-1021.40002441,24.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,1431.90002441,-1021.79998779,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(3859,1472.69995117,-1016.79998779,29.29999924,0.00000000,0.00000000,20.00000000); //object(ottosmash04) (1)
CreateObject(3859,1451.00000000,-1016.79980469,29.29999924,0.00000000,0.00000000,19.99511719); //object(ottosmash04) (2)
CreateObject(1215,1472.50000000,-1015.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,1472.59997559,-1016.20001221,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,1472.50000000,-1017.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1472.50000000,-1017.90002441,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1473.09997559,-1017.90002441,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1473.09997559,-1017.09997559,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,1473.09997559,-1016.20001221,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,1473.09997559,-1015.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,1451.40002441,-1018.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,1451.40002441,-1017.29998779,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,1451.40002441,-1016.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,1451.40002441,-1015.59997559,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,1450.80004883,-1015.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,1450.80004883,-1016.50000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,1450.90002441,-1017.40002441,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(1215,1450.90002441,-1018.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,1436.69921875,-1024.09960938,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,1452.59997559,-1024.00000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(3859,1451.40002441,-1021.90002441,25.70000076,0.00000000,0.00000000,17.00000000); //object(ottosmash04) (3)
CreateObject(3859,1472.90002441,-1021.79998779,25.79999924,0.00000000,0.00000000,16.99584961); //object(ottosmash04) (4)
CreateObject(3859,1454.00000000,-1024.50000000,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (6)
CreateObject(3859,1458.19995117,-1024.50000000,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (7)
CreateObject(3859,1470.30004883,-1024.40002441,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (8)
CreateObject(3859,1466.30004883,-1024.40002441,25.70000076,0.00000000,0.00000000,107.49572754); //object(ottosmash04) (9)
CreateObject(1491,1463.69995117,-1024.40002441,22.79999924,0.00000000,0.00000000,180.00000000); //object(gen_doorint01) (1)
CreateObject(1491,1460.79980469,-1024.39941406,22.79999924,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (2)
CreateObject(3095,1455.90002441,-1020.09997559,30.00000000,20.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (1)
CreateObject(3095,1462.00000000,-1020.09960938,30.00000000,19.99511719,0.00000000,0.00000000); //object(a51_jetdoor) (2)
CreateObject(3095,1468.40002441,-1020.09960938,30.00000000,19.99511719,0.00000000,0.00000000); //object(a51_jetdoor) (3)
CreateObject(1215,1441.50000000,-1024.09960938,23.39999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1649,1462.09997559,-1024.50000000,27.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (1)
CreateObject(9131,1461.19995117,-1024.50000000,25.39999962,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,1464.00000000,-1024.40002441,24.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1460.50000000,-1024.50000000,24.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1463.30004883,-1024.50000000,25.39999962,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
CreateObject(7091,1450.19995117,-1021.79998779,34.09999847,0.00000000,0.00000000,270.00000000); //object(vegasflag02) (1)
CreateObject(7091,1474.59997559,-1021.79998779,34.09999847,0.00000000,0.00000000,269.99450684); //object(vegasflag02) (2)
CreateObject(7091,1483.30004883,-1021.79998779,34.09999847,0.00000000,0.00000000,269.99450684); //object(vegasflag02) (3)
CreateObject(7091,1439.09997559,-1021.79998779,34.09999847,0.00000000,0.00000000,269.99450684); //object(vegasflag02) (4)
CreateObject(1364,1454.69995117,-1025.09997559,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (1)
CreateObject(1364,1468.30004883,-1025.19995117,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (2)
CreateObject(1364,1494.59997559,-1022.59997559,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (3)
CreateObject(1364,1428.90002441,-1022.50000000,23.60000038,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (4)

/*
Objects converted: 65
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.19 seconds - Chuck Norris could have done it in 0.0031 seconds!
*/

Poslednja Izmena: Oktobar 28, 2011, 21:31:02 POSLE PODNE od mapper










Za pocetnika je dobra mapa, al' ako sim alo iskusnij, onda fail. Trebas jos toga uciti, 6 / 10

Svida mi se ali imas par manjih pogresaka onaj krov spoji sa staklom, aj edit to
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __
I                ***    zvonzy   ***              
I   <a href="http://balkan-samp.com/forum/index.php?topic=31911.msg269791#msg259791">[MAP] Bahamas otok</a>                                   
I                                                                    
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __

fali ti malo preciznosti.. 7/10

Neprecizno,nista posebno,ono sranje sto svjetli posve nepotrebno.. 4/10

Nije bas lepo na izgled, 5/10
Citat: ...Neno... poslato Januar 26, 2013, 23:31:02 POSLE PODNE
Poceo sam mapati i tu je doslo do problema.Nakon par mapa,vidio sam post Gottia i kaze da nista nevalja da je katastrofa,i pocnemo se svadjati,psovati.Popusimo bananu obojica,i nakon toga nesto sam napravio (mapu) i Gotti kaze dobra,uh reko opet me zajebava,i saljem ja njemu na pm reko ti mene zajebavas,kaze on ne,i pomirimo se.Nakon toga postali smo dosta dobri

Nije precizno.. Popravi bugove i bit ce super za sad moja ocjena je 5/10 
â–º Nick:Sven
â–ºTeam:San Balkan
â–ºGame:SAMP,CSS
â–ºYears:15
â–ºFrom:Croatia
â–ºLove: Girls
â–ºReal Life: Yes
â–ºLove: Guitar,Css,RL,Bike,sing
â–ºMusic:Rock,Emocore,Alternative
â–ºBands: Simple Plan,30 second to mars

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