[POMOC] Ne radi mi komanda /cuff


Započeo xXxPored, Oktobar 19, 2011, 20:04:43 POSLE PODNE

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Skripta koju koristim: moj edit
Detaljan opis problema: Ovako kad kucam /cuff pise da su igracu vec stavljene lisice!

Dio skripte:
CMD:cuff(playerid, params[])
	{
		new string[128];
		new idx;

		new  sendername[MAX_PLAYER_NAME];
		new  giveplayer[MAX_PLAYER_NAME];
	    if(IsPlayerConnected(playerid))
	    {
			if(IsACop(playerid))
			{
			    temp = strtok(params, idx);
				if(!strlen(temp)) {
					SendClientMessage(playerid, COLOR_WHITE, "{168BFF}INFO: {959561} /cuff {959561}[ID/DioImena] {838361}");
					return 1;
				}
				giveplayerid = ReturnUser(temp);
			    if(IsPlayerConnected(giveplayerid))
				{
				    if(giveplayerid != INVALID_PLAYER_ID)
				    {
				       	if(IsACop(giveplayerid))
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   Ne mozes cuffovati PD/FBI/SWAT !");
					        return 1;
				        }
					    if(PlayerCuffed[giveplayerid] > 0)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Igracu su vec stavljene lisice !");
					        return 1;
					    }
						if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
						    new car = GetPlayerVehicleID(playerid);
						    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Ne mozes sam sebe cuffovati!"); return 1; }
						    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car))
						    {
						        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
						        format(string, sizeof(string), "%s ti je stavio lisice, sve dok ih on ne skine.", sendername);
								SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "Stavio si lisice igracu %s.", giveplayer);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), " %s vadi lisice i stavlja ih %s.", sendername ,giveplayer);
								ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
								GameTextForPlayer(giveplayerid, "~r~Uhvacen", 2500, 3);
								TogglePlayerControllable(giveplayerid, 0);
								PlayerCuffed[giveplayerid] = 2;
								PlayerCuffedTime[giveplayerid] = 180;
						    }
						    else
						    {
						        SendClientMessage(playerid, COLOR_GREY, "   Igrac nije u vozilu ili ti nisi vozac !");
						        return 1;
						    }
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "   Taj igrac nije u tvojoj blizini !");
						    return 1;
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   Taj igrac nije online!");
				    return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Nisi policajac / FBI / SWAT!");
			}
		}
		return 1;
	}

Neke slike: /

Hvala! :)
big respect 4 Blaeks Vuzimir  Shoorty Scripter HamZa

K4[Я]!K3

*

'Respect cannot be learned, it can only be earned.'


Vjerojatno moraš čekat da mu istekne tazer vrijeme ;)
Postaj komandu /tazer ili /ta kakogod..

Ma jok kad tazam sacekam dok prodje taz i opet pise

CMD:ta(playerid, params[])
	{
		new string[128];
		new  giveplayer[MAX_PLAYER_NAME];
		new  sendername[MAX_PLAYER_NAME];
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			{
			    if(IsPlayerInAnyVehicle(playerid))
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   Ne mozes koristiti tazer dok si u vozilu !");
			        return 1;
			    }
			    new suspect = GetClosestPlayer(playerid);
			    if(IsPlayerConnected(suspect))
				{
				    if(PlayerCuffed[suspect] > 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Igrac je vec tazovan/cuffovan !");
				        return 1;
				    }
				    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
					    if(PlayerInfo[suspect][pMember] == 3 || PlayerInfo[suspect][pLeader] == 3 || PlayerInfo[suspect][pMember] == 2 || PlayerInfo[suspect][pLeader] == 2 ||PlayerInfo[suspect][pMember] == 1 || PlayerInfo[suspect][pLeader] == 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ne mozes tazirati PD/FBI/SWAT !");
					        return 1;
					    }
					    if(IsPlayerInAnyVehicle(suspect))
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Osumnjiceni je u vozilu !");
					        return 1;
					    }
					    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* Sokirao te %s na 30 sekundi.", sendername);
						SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* Sokirao si %s na 30 sekundi.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* %s vadi tazzer i cilja na  %s.", sendername ,giveplayer);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						format(string, sizeof(string), "* %s ispaljuje tazer na %s i pogadja.", sendername ,giveplayer);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GameTextForPlayer(suspect, "~r~Sokiran", 2500, 3);
						
						TogglePlayerControllable(suspect, 0);
						PlayerCuffed[suspect] = 1;
						PlayerCuffedTime[suspect] = 8;
		            }
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "   Nema nikoga u blizini!");
					    return 1;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Nisi policajac  !");
			}
		}//not connected
	    return 1;
	}


Izvolite please help! :D
big respect 4 Blaeks Vuzimir  Shoorty Scripter HamZa

K4[Я]!K3

*

'Respect cannot be learned, it can only be earned.'

ukloni ovo
Kod: c
PlayerCuffed[suspect] = 1;

ili popravi taj timer koji resetira varijablu tj. uklanja taj tazz time
EDIT::
CMD:ta(playerid, params[])
	{
		new string[128];
		new  giveplayer[MAX_PLAYER_NAME];
		new  sendername[MAX_PLAYER_NAME];
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			{
			    if(IsPlayerInAnyVehicle(playerid))
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   Ne mozes koristiti tazer dok si u vozilu !");
			        return 1;
			    }
			    new suspect = GetClosestPlayer(playerid);
			    if(IsPlayerConnected(suspect))
				{
				    if(PlayerCuffed[suspect] > 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Igrac je vec tazovan/cuffovan !");
				        return 1;
				    }
				    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
					    if(PlayerInfo[suspect][pMember] == 3 || PlayerInfo[suspect][pLeader] == 3 || PlayerInfo[suspect][pMember] == 2 || PlayerInfo[suspect][pLeader] == 2 ||PlayerInfo[suspect][pMember] == 1 || PlayerInfo[suspect][pLeader] == 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Ne mozes tazirati PD/FBI/SWAT !");
					        return 1;
					    }
					    if(IsPlayerInAnyVehicle(suspect))
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Osumnjiceni je u vozilu !");
					        return 1;
					    }
					    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* Sokirao te %s na 30 sekundi.", sendername);
						SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* Sokirao si %s na 30 sekundi.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* %s vadi tazzer i cilja na  %s.", sendername ,giveplayer);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						format(string, sizeof(string), "* %s ispaljuje tazer na %s i pogadja.", sendername ,giveplayer);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GameTextForPlayer(suspect, "~r~Sokiran", 2500, 3);
						
						TogglePlayerControllable(suspect, 0);
						//PlayerCuffed[suspect] = 1;
						PlayerCuffedTime[suspect] = 8;
		            }
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "   Nema nikoga u blizini!");
					    return 1;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Nisi policajac  !");
			}
		}//not connected
	    return 1;
	}
Poslednja Izmena: Oktobar 19, 2011, 21:12:56 POSLE PODNE od Marijo B. - K4[Я]!K3™

E a gdje da stavim vrijeme trajanja tazza?
I jel ovo
TogglePlayerControllable(suspect, 0);
//PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 8;


Da stavim ovako pod ovim //
Poslednja Izmena: Oktobar 25, 2011, 00:58:42 PRE PODNE od DJeronimo
big respect 4 Blaeks Vuzimir  Shoorty Scripter HamZa