[POMOC] /equip

Započeo [YU]Shadowr, Avgust 09, 2011, 21:01:17 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: GTARP
Detaljii opis problema: E ovako probao sam da /equip moze samo na nekim mestima i to sam napravio i neradi kao da nema to mogu da rade /equip de oce -.-. a ja sam sve stavio PlayerTopoint sve evo code

if(strcmp(cmd, "/equip", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(IsPlayerInRangeOfPoint(playerid, 5, 311.7139,-1513.5054,24.9219) || IsPlayerInRangeOfPoint(playerid, 5, 254.8788,189.3246,1008.1719)   || IsPlayerInRangeOfPoint(playerid, 5, 257.0423,189.8646,1008.1719)   || IsPlayerInRangeOfPoint(playerid, 5, 248.7969,69.1483,1003.6406)  || IsPlayerInRangeOfPoint(playerid, 5, 2747.8875,-2396.3152,13.6400))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GOLD, "KORISTI: /equip [item number]");
SendClientMessage(playerid, COLOR_GOLD, "|_______ Jugoslovenska Police Armory _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Cadet Patrol 2: Officer Patrol");
SendClientMessage(playerid, COLOR_GOLD, "| 3: Detective Patrol 4: Motorcyclist Patrol");
SendClientMessage(playerid, COLOR_BLUE, "| 5: Standard JNA 6: Medium JNA");
SendClientMessage(playerid, COLOR_GOLD, "| 7: Heavy JNA 8: Sharpshooter JNA");
SendClientMessage(playerid, COLOR_GOLD, "| 9: Equip Armor+health      10: Ceremonial Uniform");
SendClientMessage(playerid, COLOR_GOLD, "| 11: Default ((UPOZORENJE: Ovo vas ubije))");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 400);
SafeGivePlayerWeapon(playerid, 41, 999);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom cadet opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
    }
    }
else if (item == 2)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 29, 600);
SafeGivePlayerWeapon(playerid, 24, 400);
SafeGivePlayerWeapon(playerid, 41, 999);
SafeGivePlayerWeapon(playerid, 25, 50);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standarnom oficirskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 3)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SendClientMessage(playerid, COLOR_GOLD, "Koristite kameru da zumirate i f8 da slikate");
    SafeGivePlayerWeapon(playerid, 43, 1);
    SafeGivePlayerWeapon(playerid, 24, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "* %s je uzeo instrumenta koja su mu potrebna da bi postao detektiv.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 4)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 3, 1);
SafeGivePlayerWeapon(playerid, 24, 400);
SafeGivePlayerWeapon(playerid, 41, 999);
SetPlayerSkin(playerid, 284);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe zastitnu opremu za motor i krenuo u patrolu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 5)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 17, 5);
    SafeGivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i zastitnu opremu i krenuo u patrolu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 6)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 17, 5);
    SafeGivePlayerWeapon(playerid, 31, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe zastitnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 7)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 16, 5);
    SafeGivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe tesku opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 8)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 23, 400);
    SafeGivePlayerWeapon(playerid, 34, 50);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao JNA uniformu i stavio na sebe sharpshooter opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 9)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo koju krofnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
    }
}
else if (item == 10)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 23, 400);
    SafeGivePlayerWeapon(playerid, 33, 50);
SetPlayerSkin(playerid, 288);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 23, 400);
    SafeGivePlayerWeapon(playerid, 33, 50);
    SetPlayerSkin(playerid, 283);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 11)
{
    new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_GOLD, "   Nemate novca za to!");
return 1;
}
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GOLD, "KORISTI: /equip [item number]");
SendClientMessage(playerid, COLOR_GOLD, "|_______ Jugoslovenska Police Armory _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Intern Surveillance  2: Agent Surveillance");
SendClientMessage(playerid, COLOR_GOLD, "| 3: Surveillance Camera  4: Covert Surveillance");
SendClientMessage(playerid, COLOR_BLUE, "| 5: Standard Tactical    6: Medium Tactical");
SendClientMessage(playerid, COLOR_GOLD, "| 7: Heavy Tactical     8: Sharpshooter Tactical");
SendClientMessage(playerid, COLOR_GOLD, "| 9: Equip Armor+health   10: Night Vision Goggles");
SendClientMessage(playerid, COLOR_GOLD, "| 11: Thermal Goggles     12: Default");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 43, 100);
SafeGivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom internom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
    }
    }
else if (item == 2)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
        SafeGivePlayerWeapon(playerid, 43, 100);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom agent opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 3)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 43, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "* %s je uzeo instrumente i krenuo na posao detektiva.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 4)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 43, 100);
    SafeGivePlayerWeapon(playerid, 4, 1);
    SafeGivePlayerWeapon(playerid, 23, 100);
    SafeGivePlayerWeapon(playerid, 46, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo neophodne instrumente za prikrivene operacije.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 5)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 17, 5);
    SafeGivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo takticku opremu i opremio se sa standardnom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 6)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 17, 5);
    SafeGivePlayerWeapon(playerid, 31, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa srednjom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 7)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 16, 5);
    SafeGivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa teskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 8)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 23, 400);
    SafeGivePlayerWeapon(playerid, 34, 50);
    SafeGivePlayerWeapon(playerid, 46, 1);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa sharpshooter opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 9)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerArmour(playerid, 100);
                SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo nekoliko krofni.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
    }
}
else if (item == 10)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeGivePlayerWeapon(playerid, 44, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa dvogledom za nocno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 11)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeGivePlayerWeapon(playerid, 45, 1);
        format(string, sizeof(string), "* %s se opremio sa dvogledom za toplotno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 12)
{
    new originalskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_GOLD, "   Nemate novca za to!");
return 1;
}
}
return 1;
}
}

Dio skripte:/
Slike:/

Tu imate kordinate u skripti de vam je PlayerToPoint de sve treba pa mi napravite kako treba svarno ne svatam -.- :D


EDIT: EDITIRO SAM CODE sada mi ispravite ako mi mozete reci i staje bio problem.

STAVIO SAM OVAJ CODE gore kao sto mozete videt

   if(IsPlayerInRangeOfPoint(playerid, 5, 311.7139,-1513.5054,24.9219) || IsPlayerInRangeOfPoint(playerid, 5, 254.8788,189.3246,1008.1719)   || IsPlayerInRangeOfPoint(playerid, 5, 257.0423,189.8646,1008.1719)   || IsPlayerInRangeOfPoint(playerid, 5, 248.7969,69.1483,1003.6406)  || IsPlayerInRangeOfPoint(playerid, 5, 2747.8875,-2396.3152,13.6400))
         {

I izlaze mi 26 erora -.- . a kada stavim playertopoint onda kao i da nisam stavio i-.-
Poslednja Izmena: Avgust 09, 2011, 21:10:00 POSLE PODNE od Shadowr
//

Pola koda ti je viÅ¡ak ... izvoli preureÄ'eno:


if(strcmp(cmd, "/equip", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(IsPlayerInRangeOfPoint(playerid, 5, 311.7139,-1513.5054,24.9219) || IsPlayerInRangeOfPoint(playerid, 5, 254.8788,189.3246,1008.1719)   || IsPlayerInRangeOfPoint(playerid, 5, 257.0423,189.8646,1008.1719)   || IsPlayerInRangeOfPoint(playerid, 5, 248.7969,69.1483,1003.6406)  || IsPlayerInRangeOfPoint(playerid, 5, 2747.8875,-2396.3152,13.6400))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GOLD, "KORISTI: /equip [item number]");
SendClientMessage(playerid, COLOR_GOLD, "|_______ Jugoslovenska Police Armory _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Cadet Patrol 2: Officer Patrol");
SendClientMessage(playerid, COLOR_GOLD, "| 3: Detective Patrol 4: Motorcyclist Patrol");
SendClientMessage(playerid, COLOR_BLUE, "| 5: Standard JNA 6: Medium JNA");
SendClientMessage(playerid, COLOR_GOLD, "| 7: Heavy JNA 8: Sharpshooter JNA");
SendClientMessage(playerid, COLOR_GOLD, "| 9: Equip Armor+health      10: Ceremonial Uniform");
SendClientMessage(playerid, COLOR_GOLD, "| 11: Default ((UPOZORENJE: Ovo vas ubije))");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 43, 100);
SafeGivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom internom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
    }
    }
else if (item == 2)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
        SafeGivePlayerWeapon(playerid, 43, 100);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa standardnom agent opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 3)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 43, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "* %s je uzeo instrumente i krenuo na posao detektiva.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 4)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 43, 100);
    SafeGivePlayerWeapon(playerid, 4, 1);
    SafeGivePlayerWeapon(playerid, 23, 100);
    SafeGivePlayerWeapon(playerid, 46, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo neophodne instrumente za prikrivene operacije.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 5)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 17, 5);
    SafeGivePlayerWeapon(playerid, 29, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je uzeo takticku opremu i opremio se sa standardnom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 6)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 17, 5);
    SafeGivePlayerWeapon(playerid, 31, 600);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa srednjom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 7)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
        SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 24, 400);
    SafeGivePlayerWeapon(playerid, 41, 999);
    SafeGivePlayerWeapon(playerid, 16, 5);
    SafeGivePlayerWeapon(playerid, 27, 100);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa teskom opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 8)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 3, 1);
    SafeGivePlayerWeapon(playerid, 23, 400);
    SafeGivePlayerWeapon(playerid, 34, 50);
    SafeGivePlayerWeapon(playerid, 46, 1);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa sharpshooter opremom.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 9)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerArmour(playerid, 100);
                SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo nekoliko krofni.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
    }
}
else if (item == 10)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeGivePlayerWeapon(playerid, 44, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s se opremio sa dvogledom za nocno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 11)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    SafeGivePlayerWeapon(playerid, 45, 1);
        format(string, sizeof(string), "* %s se opremio sa dvogledom za toplotno osmatranje.", sendername);
ProxDetector(30.0, playerid, string, COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE,COLOR_BLUE);
}
}
else if (item == 12)
{
    new originalskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, originalskin);
}
else
{
SendClientMessage(playerid, COLOR_GOLD, "   Nemate novca za to!");
return 1;
}
}
return 1;
}
}