[POMOC]Pljacka


Započeo m-a-r-k-o, Avgust 07, 2011, 13:58:19 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Mod koji koristim Raven's

Problem: Kad idem pljackat banku ili recimo vjecnicu ako smo dvoica kod cp-a jedan ode onda se drugom stalno djele pare dok se nemakne s cp-a i kad se makne onda mu iznad glave pise  "Napustio si CP"

Komande:

if(strcmp(cmd, "/robbank", true) == 0)
	{
	    new success = random(2);
	    if(BankRobbedRecently == 1)
		{
		    SendClientMessage(playerid, COLOR_GREY, "* Ova lokacija je nedavno opljackana, pokusajte kasnije");
		    return 1;
		}
		if(PlayerInfo[playerid][pRobTime] >= 1)
		{
		    SendClientMessage(playerid, COLOR_GREY, "* Nedavno ste pokusali ili uspjesno nesto opljackali, molimo sacekajte.");
		    return 1;
		}
	    if(IsPlayerInRangeOfPoint(playerid, 2, 2309.6060,-4.0211,26.7422))
	    {
	        if(GetPlayerWeapon(playerid) >= 24 && GetPlayerWeapon(playerid) <= 40)
			{
		        if(PlayerInfo[playerid][pDuty] == 0)
				{
			        if(success == 1)
					{
				        SendClientMessage(playerid, COLOR_ORANGE, "* Sada pljackate Banku, ostanite u checkpointu 95 Sekundi!");
	                    RobbingTime[playerid] = 95;
						RobBankTimer = SetTimerEx("RobBank",1000,true,"i",playerid);
			            WantedPoints[playerid] = 5;
			            SetPlayerCriminal(playerid,255, "Pljacka Banke");
			            PlayerInfo[playerid][pRobTime] = 900;
			            BankRobbedRecently = 0;
						SetTimer("UnsetBankRob",1500000,false);
						OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
					}
					else
					{
					    SendClientMessage(playerid, COLOR_ORANGE, "* Niste uspijeli opljackati Banku!");
					    WantedPoints[playerid] = 2;
			            SetPlayerCriminal(playerid,255, "Pokusaj pljacke Banke");
						PlayerInfo[playerid][pRobTime] = 500;
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "* Ne smijete biti na dužnosti!");
				    return 1;
				}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "* Morate imati vatreno oruzje da bi pokusali nesto ovakvo!");
			    return 1;
			}
		}
		else
		{
		    SendClientMessage(playerid, COLOR_GREY, "* Niste na mjestu pljacke!");
		    return 1;
		}
		return 1;
	}




public RobBank(playerid)
{
	new string[128];
	if(IsPlayerInRangeOfPoint(playerid, 2, 2309.6060,-4.0211,26.7422))
	{
		if(RobbingTime[playerid] > 0)
		{
		    RobbingTime[playerid] --;
		    GameTextForPlayer(playerid, "~w~Ostani u ~r~Pickup-u ~w~do kraja!", 1000,4);
		}
		else
		{
		    RobbingTime[playerid] = 0;
		    KillTimer(RobBankTimer);
			new money = random(2000);
		    SafeGivePlayerMoney(playerid, money);
			format(string, sizeof(string),"~w~Opljackali ste ~g~$%d ~w~iz ~y~Banke!", money);
			GameTextForPlayer(playerid, string, 6000, 4);
			format(string, sizeof(string),"* Opljackali ste $%d iz Banke!",money);
			SendClientMessage(playerid, COLOR_GREY, string);
			WantedPoints[playerid] = 10;
			SetPlayerCriminal(playerid,255, "Pljackanje Banke");
		}
	}
	else
	{
        GameTextForPlayer(playerid, "~w~Napustio si Checkpoint!", 1000,4);
        RobbingTime[playerid] = 0;
 		KillTimer(RobBankTimer);
	}
}