[Pomoc]Problem sa /giverank


Započeo [SG]Davy, Avgust 03, 2011, 13:02:38 POSLE PODNE

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Skripta koju koristim:Raven's RolePlay 0.3c
Detaljan opis problema:Pa npr. Ja sam lider PD a jedan drugi lik je clan GSF-a i sad ja mu mogu promjenit rank, to jest promjeni mu se skin za org koju ja vodim, a uopce nisam lider njegove org.
Dio skripte:Komanda /giverank

if(strcmp(cmd, "/giverank", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /giverank [ID/DioImena] [1-6]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 6 || level < 1) { SendClientMessage(playerid, COLOR_RED, " SERVER: Nemozete dati toliki rank odabranom igracu - rankovi su od 1 do 6."); return 1; }
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
				if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{
					    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						PlayerInfo[para1][pRank] = level;
						format(string, sizeof(string), "SERVER: Dobili ste novi rank od strane lidera %s vase organizacije.", sendername);
						SendClientMessage(para1, COLOR_GOLD, string);
						if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
						 if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
						{
							if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
							else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
							else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
							else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
							else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
							else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
						}
					    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
								
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 41; SetPlayerSkin(para1, 41);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_RED, "SERVER: Niste autorizirani da koristite ovu komandu - samo lideri organizacija.");
			}
		}
		return 1;
	}

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Dodaj ovo u komandu

Kod: c
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
				return 1;
			}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
				return 1;
			}
 ti dodaji posle 4 ,5,6 i koliko vec imas org ...Nisam testirao i ne garantujem ali mislim da je tako
Poslednja Izmena: Avgust 03, 2011, 14:30:47 POSLE PODNE od [BM]Mr.Saxobeat