[Pomoc] /equip


Započeo Chuck:), Jul 15, 2011, 20:15:44 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Street Stories
Detaljan opis problema: Kako napraviti /equip u dialogu
Dio skripte: Dolje:
Neke slike/video za lakse dobivanje pomoci(neobavezno): //


Eto /equip i kako da napravim da bude u dialogu :S



if(strcmp(cmd, "/equip", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerToPoint(100, playerid, 244.9618,-1348.2435,107.1833))
			{
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "Koristite: /equip [item number]");
					SendClientMessage(playerid, COLOR_BLUE, "|_______ LSPD Police Armory _______|");
					SendClientMessage(playerid, COLOR_GRAD1, "| 1: Cadet Patrol		2: Officer Patrol");
					SendClientMessage(playerid, COLOR_GRAD2, "| 3: Detective Patrol	4: Motorcyclist Patrol");
					SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard SWAT	6: Medium SWAT");
					SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy SWAT		8: Sharpshooter SWAT");
					SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health      10: Ceremonial Uniform");
					SendClientMessage(playerid, COLOR_GRAD5, "| 11: Default ((UPOZORENJE: Ovo vas ubije))");
					return 1;
				}
				new item = strval(tmp);
				if (item == 1)
				{
				    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
				    {
				        SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 400);
						SafeGivePlayerWeapon(playerid, 41, 999);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s se opremio sa standardnom cadet opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				    }
   				}
				else if (item == 2)
				{
				    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
				    {
				        SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 29, 600);
						SafeGivePlayerWeapon(playerid, 24, 400);
						SafeGivePlayerWeapon(playerid, 41, 999);
						SafeGivePlayerWeapon(playerid, 25, 50);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s se opremio sa standarnom oficirskom opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 3)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
					    SafeResetPlayerWeapons(playerid);
					    SendClientMessage(playerid, COLOR_WHITE, "Koristitete kameru da zumirate i f8 da slikate");
					    SafeGivePlayerWeapon(playerid, 43, 1);
					    SafeGivePlayerWeapon(playerid, 24, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
  						format(string, sizeof(string), "* %s je uzeo instrumenta koja su mu potrebna da bi postao detektiv.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 4)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
					    SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 3, 1);
						SafeGivePlayerWeapon(playerid, 24, 400);
						SafeGivePlayerWeapon(playerid, 41, 999);
						SetPlayerSkin(playerid, 284);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je stavio na sebe zastitnu opremu za motor i krenuo u patrolu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 5)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
						SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 24, 400);
					    SafeGivePlayerWeapon(playerid, 41, 999);
					    SafeGivePlayerWeapon(playerid, 17, 5);
				    	SafeGivePlayerWeapon(playerid, 29, 600);
						SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao SWAT uniformu i zastitnu opremu i krenuo u patrolu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 6)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
						SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 24, 400);
					    SafeGivePlayerWeapon(playerid, 41, 999);
					    SafeGivePlayerWeapon(playerid, 17, 5);
				    	SafeGivePlayerWeapon(playerid, 31, 600);
 		 				SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao SWAT uniformu i stavio na sebe zastitnu opremu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 7)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
		   			{
		   			    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 24, 400);
					    SafeGivePlayerWeapon(playerid, 41, 999);
					    SafeGivePlayerWeapon(playerid, 16, 5);
					    SafeGivePlayerWeapon(playerid, 27, 100);
						SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao SWAT uniformu i stavio na sebe tesku opremu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 8)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
				    {
					    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 23, 400);
					    SafeGivePlayerWeapon(playerid, 34, 50);
						SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao SWAT uniformu i stavio na sebe sharpshooter opremu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 9)
				{
				    if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
				    {
						SetPlayerArmour(playerid, 100);
    	                SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo koju krofnu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				    }
				}
				else if (item == 10)
				{
					if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pRank] < 4)
					{
					    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
			   		 	SafeGivePlayerWeapon(playerid, 23, 400);
				    	SafeGivePlayerWeapon(playerid, 33, 50);
						SetPlayerSkin(playerid, 288);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
					else if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pRank] > 3)
					{
					    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
			   		 	SafeGivePlayerWeapon(playerid, 23, 400);
				    	SafeGivePlayerWeapon(playerid, 33, 50);
				    	SetPlayerSkin(playerid, 283);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao svecanu uniformu i opremu.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 11)
				{
				    new originalskin = PlayerInfo[playerid][pModel];
					SetPlayerSkin(playerid, originalskin);
				}
				else
				{
					SendClientMessage(playerid, COLOR_WHITE, "   Nemate novca za to!");
					return 1;
				}
			}
			if(PlayerToPoint(100, playerid, 222.6434,115.1870,999.0156))
	        {
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "Koristite: /equip [item number]");
					SendClientMessage(playerid, COLOR_GREEN, "|_______ LSPD Police Armory _______|");
					SendClientMessage(playerid, COLOR_GRAD1, "| 1: Intern Surveillance  2: Agent Surveillance");
					SendClientMessage(playerid, COLOR_GRAD2, "| 3: Surveillance Camera  4: Covert Surveillance");
					SendClientMessage(playerid, COLOR_GRAD3, "| 5: Standard Tactical    6: Medium Tactical");
					SendClientMessage(playerid, COLOR_GRAD4, "| 7: Heavy Tactical	    8: Sharpshooter Tactical");
					SendClientMessage(playerid, COLOR_GRAD5, "| 9: Equip Armor+health   10: Night Vision Goggles");
					SendClientMessage(playerid, COLOR_GRAD5, "| 11: Thermal Goggles     12: Default");
					return 1;
				}
				new item = strval(tmp);
				if (item == 1)
				{
				    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
				    {
				        SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 43, 100);
						SafeGivePlayerWeapon(playerid, 3, 1);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s se opremio sa standardnom internom opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				    }
   				}
				else if (item == 2)
				{
				    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
				    {
				        SafeResetPlayerWeapons(playerid);
				        SafeGivePlayerWeapon(playerid, 43, 100);
						SafeGivePlayerWeapon(playerid, 24, 100);
						SafeGivePlayerWeapon(playerid, 3, 1);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s se opremio sa standardnom agent opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 3)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
					    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 43, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
  						format(string, sizeof(string), "* %s je uzeo instrumente i krenuo na posao detektiva.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 4)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
					    SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 43, 100);
					    SafeGivePlayerWeapon(playerid, 4, 1);
					    SafeGivePlayerWeapon(playerid, 23, 100);
					    SafeGivePlayerWeapon(playerid, 46, 1);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je uzeo neophodne instrumente za prikrivene operacije.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 5)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
						SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 24, 400);
					    SafeGivePlayerWeapon(playerid, 41, 999);
					    SafeGivePlayerWeapon(playerid, 17, 5);
				    	SafeGivePlayerWeapon(playerid, 29, 600);
						SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je uzeo takticku opremu i opremio se sa standardnom opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 6)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
						SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 24, 400);
					    SafeGivePlayerWeapon(playerid, 41, 999);
					    SafeGivePlayerWeapon(playerid, 17, 5);
				    	SafeGivePlayerWeapon(playerid, 31, 600);
 	 					SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa srednjom opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 7)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
	   				{
	   				    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 24, 400);
					    SafeGivePlayerWeapon(playerid, 41, 999);
					    SafeGivePlayerWeapon(playerid, 16, 5);
					    SafeGivePlayerWeapon(playerid, 27, 100);
						SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa teskom opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 8)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
				    {
					    SafeResetPlayerWeapons(playerid);
					    SafeGivePlayerWeapon(playerid, 3, 1);
					    SafeGivePlayerWeapon(playerid, 23, 400);
					    SafeGivePlayerWeapon(playerid, 34, 50);
					    SafeGivePlayerWeapon(playerid, 46, 1);
						SetPlayerSkin(playerid, 285);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je obukao takticku opremu i opremio se sa sharpshooter opremom.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 9)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
						SetPlayerArmour(playerid, 100);
   		    	        SetPlayerHealth(playerid, 100);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s je stavio na sebe pancir od Kevlara i pojeo nekoliko krofni.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
	   				}
				}
				else if (item == 10)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
					   	SafeGivePlayerWeapon(playerid, 44, 1);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* %s se opremio sa dvogledom za nocno osmatranje.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
 					}
				}
				else if (item == 11)
				{
					if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
					{
					    SafeGivePlayerWeapon(playerid, 45, 1);
       					format(string, sizeof(string), "* %s se opremio sa dvogledom za toplotno osmatranje.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
				}
				else if (item == 12)
				{
				    new originalskin = PlayerInfo[playerid][pChar];
					SetPlayerSkin(playerid, originalskin);
				}
				else
				{
					SendClientMessage(playerid, COLOR_WHITE, "   Nemate novca za to!");
					return 1;
				}
			}
			return 1;
		}
	}


Hvala i LP

Å to bi ta komanda trebala predstavljat??

tako da pogledas tutoriale, ima ih puno
Uskoro novi stunt server iStunt. DoÄ'ite i zabavite se!




   
   




Dizajniram za $$$
Popis stvari koje radim:

Wallpaper √  Signature ×  Logo √  Dizajn stranice (Ne kodiranje) √  Baner √  Avatar √  Animacija √  Intro √

Citat: System32 poslato Jul 15, 2011, 20:23:17 POSLE PODNE
tako da pogledas tutoriale, ima ih puno

Samo ti skupljaj postove tu. Ja sam pitao kako i ako mi ne zelis pomoci mozes od*ebat od teme,hvala :)

@Dane, to ti je /oprema, kad neki PD /FBI ide uzeti opremu da mu u dialogu dode vrsta opreme i on stisne na to i dobije opremu (dialog :D)
Poslednja Izmena: Jul 15, 2011, 20:33:04 POSLE PODNE od pHon

Imas tri miliona takvih tema i sigurno da ti niko nece pomoci,pogotovo sa takvim tvojim ponasanjem -_-

Imas u tutorijalima bas za ovo.
Samo malo trazi.

Ok ok. Napravio sam,moze lock.