[POMOC]Spawn

Započeo |Xeptic| Führer, Jun 07, 2011, 13:53:11 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 4 gostiju pregledaju ovu temu.

Skripta koju koristim:LARP
Detaljan opis problema:kad idem /prison id i stavim ga ja u areu51 NOVU.... a kad on izadje i udje u server on je u area51 u pustinji .
Dio skripte:Samo recite sto da vam dam ...
Neke slike/video za lakse dobivanje pomoci(neobavezno):

daj OnPlayerDissconect i taj /prison
Uskoro novi stunt server iStunt. DoÄ'ite i zabavite se!




   
   




Dizajniram za $$$
Popis stvari koje radim:

Wallpaper √  Signature ×  Logo √  Dizajn stranice (Ne kodiranje) √  Baner √  Avatar √  Animacija √  Intro √

OnPlayerDissconect
public OnPlayerDisconnect(playerid, reason)
{
new textreason[64];
new plname[24];
GetPlayerName(playerid, plname, sizeof(plname));
new playersip[24];
GetPlayerIp(playerid, playersip, sizeof(playersip));
new string2[128];
if(PlayerInfo[playerid][pAdminDuty] == 1)
{
SafeResetPlayerWeapons(playerid);
}
if(Searching[playerid] == 1)
{
RemovePlayerMapIcon(playerid, 500 + playerid);
Searching[playerid] = 0;
}
if(Ronned[playerid] >= 1)
{
   KillTimer(RonnTimer[playerid]);
}
if(playerid == beingvoted && reason != 2)
{
   KillTimer(votetimer1);
   KillTimer(votetimer2);
   format(string2,sizeof(string2),"[GLASOVANJE]: %s (%d) se odjavio,glasovanje gotovo!",plname,playerid);
   SendClientMessageToAll(TEAM_GROVE_COLOR,string2);
       votetimer1 = SetTimer("ResetVotation",300000,false);
}
if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
Delete3DTextLabel(DutyLabel[playerid]);
gActivePlayers[playerid]--;
numplayers--;
RemovePlayerMapIcon(playerid, 37 + playerid);
TextDrawDestroy(Textdraw54[playerid]);
TextDrawDestroy(Textdraw53[playerid]);
TextDrawDestroy(Textdraw52[playerid]);
TextDrawDestroy(Textdraw51[playerid]);
TextDrawDestroy(Textdraw49[playerid]);
TextDrawDestroy(Textdraw42[playerid]);
TextDrawDestroy(Textdraw41[playerid]);
TextDrawDestroy(Textdraw40[playerid]);
TextDrawDestroy(Textdraw39[playerid]);
TextDrawDestroy(Textdraw1[playerid]);
KillTimer(TrainTimer[playerid]);
KillTimer(MoneyTimer[playerid]);
if(IsPlayerInEVehicle[playerid] != 9999)
{
   new i = IsPlayerInEVehicle[playerid];
Seats[i] --;
}
new string[24];
new d,m,y,h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string, sizeof(string), "%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);
strmid(PlayerInfo[playerid][pLastSeen], string, 0, strlen(string), 255);
if(reason == 0)
{
textreason = "Crashed";
strmid(PlayerInfo[playerid][pWhyLeft], "Crashed", 0, strlen("Crashed"), 255);
format(string2, sizeof(string2),"",plname, textreason);
  SendAdminMessage(COLOR_GREEN, string2);
}
else if(reason == 1)
{
textreason = "Leaving";
strmid(PlayerInfo[playerid][pWhyLeft], "Leaving", 0, strlen("Leaving"), 255);
format(string2, sizeof(string2),"",plname, textreason);
  SendAdminMessage(COLOR_GREEN, string2);
}
else if(reason == 2)
{
strmid(PlayerInfo[playerid][pWhyLeft], "Kicked/Banned", 0, strlen("Kicked/Banned"), 255);
}
SaveGuns(playerid);
OnPlayerUpdateEx(playerid);
if(OfficerCourseStep[playerid] != 255)
{
   SafeGivePlayerMoney(playerid, -2500);
}
if(OnOfficerTest[playerid] != 0)
{
   SafeGivePlayerMoney(playerid, -5000);
}
if(ServerRestarted == 0)
{
   UpdatePlayerPosition(playerid)
}
KillTimer(ChangeNameTimer);
OnPlayerUpdateEx(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
   if(IsPlayerConnected(i))
   {
       if(TaxiAccepted[i] < 999)
       {
       if(TaxiAccepted[i] == playerid)
       {
           TaxiAccepted[i] = 999;
           GameTextForPlayer(i, "~w~Taxi pozivatelj~n~~r~napustio je server", 5000, 1);
           TaxiCallTime[i] = 0;
           DisablePlayerCheckpoint(i);
       }
       }
       else if(BusAccepted[i] < 999)
       {
       if(BusAccepted[i] == playerid)
       {
           BusAccepted[i] = 999;
           GameTextForPlayer(i, "~w~Bus pozivatelj~n~~r~napustio je server", 5000, 1);
           BusCallTime[i] = 0;
           DisablePlayerCheckpoint(i);
       }
       }
   }
}
if(PlayerInfo[playerid][pAdmin] >= 1)
{
admins --;
if(AFK[playerid] == 1)
{
   afkadmins --;
}
}
KillTimer(DildoTimerReset);
/*if(GettingCK[playerid] < 999)
{
   if(IsPlayerConnected(GettingCK[playerid]))
   {
       SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");
       OnCK[GettingCK[playerid]] = 999;
   }
}*/
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
   if(IsPlayerConnected(TransportDriver[playerid]))
{
   new string5[64];
   TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
   TransportTime[TransportDriver[playerid]] = 0;
   TransportCost[TransportDriver[playerid]] = 0;
   format(string5, sizeof(string5), "~w~Putnik je izasao~n~~g~Zarada $%d",TransportCost[playerid]);
   GameTextForPlayer(TransportDriver[playerid], string5, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
   if(GetChased[playerid] < 999)
   {
       if(IsPlayerConnected(GetChased[playerid]))
       {
        SendClientMessage(GetChased[playerid], COLOR_YELLOW, "HITMAN| Tvoja meta je napustila server.");
           GoChase[GetChased[playerid]] = 999;
}
   }
}
if(PlayersChannel[playerid] < 999)
{
IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
if(reason != 0)
{
SetVehicleToRespawn(HireCar[playerid]);
}
}
if(GangCar[playerid] != 512)
{
gLastDriver[GangCar[playerid]] = 520;
gCarLock[GangCar[playerid]] = 0;
UnLockCar(GangCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
gCarLock[gLastCar[playerid]] = 0;
UnLockCar(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
   if(Boxer1 == playerid)
   {
       if(IsPlayerConnected(Boxer2))
       {
        PlayerBoxing[Boxer2] = 0;
        SafeSetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
        SafeSetPlayerInterior(Boxer2, 5);
        GameTextForPlayer(Boxer2, "~r~Okrsaj prekinut", 5000, 1);
}
   }
   else if(Boxer2 == playerid)
   {
       if(IsPlayerConnected(Boxer1))
       {
        PlayerBoxing[Boxer1] = 0;
        SafeSetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
        SafeSetPlayerInterior(Boxer1, 5);
        GameTextForPlayer(Boxer1, "~r~Okrsaj prekinut", 5000, 1);
}
   }
   InRing = 0;
    RoundStarted = 0;
Boxer1 = 255;
Boxer2 = 255;
TBoxer = 255;
}
   if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
   else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
/* if(PlayerInfo[playerid][pJob] == 11)
{
   if(JobDuty[playerid] == 1) { Medics -= 1; }
}*/
else if(PlayerInfo[playerid][pJob] == 7)
{
   if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
}
if (PlayerInfo[playerid][pRoadblock] != 0)
{
RemoveRoadblock(playerid);
}
BusrouteEast[playerid][0] = 0;
BusrouteWest[playerid][0] = 0;
}

public GateClose(playerid)
{
     MoveDynamicObject(pdgate1,1589.053344,-1638.123168,14.122960, 0.97);
     PlayerPlaySound(playerid, 1153, 1589.053344,-1638.123168,14.122960);
     lspdg = 0;
     return 1;
}

public GateClose2()
{
     MoveDynamicObject(armygate1,2720.3772, -2409.7523, 12.6, 2.5);
     MoveDynamicObject(armygate2,2720.3772, -2508.3069, 12.6, 2.5);
     MoveDynamicObject(armygate3,2774.4670, -2494.5842, 14.2665, 4.5);
     armyg = 0;
     armyg2 = 0;
     return 1;
}

public GateClose3()
{
     MoveDynamicObject(fbigate, 1534.9020,-1451.5979,14.4882, 1.5);
     fbig = 0;
     return 1;
}


public GateClose5()
{
     DestroyDynamicObject( pdgate3 );
     pdgate2 = CreateDynamicObject(968,1544.700317,-1630.735717,13.096980,-1.000000,-91.000000,269.972869);
     lspdg2 = 0;
     return 1;
}


public GateCloseDD()
{
     MoveDynamicObject(DD_GATE, 1104.1,1701.04,9.1437, 5.0);
 return 1;
}

public GateCloseDevs()
{
     MoveDynamicObject(devs_gate, 2515.6912,2472.2561,11.8288, 5.0);
 return 1;
}

public elevator1(playerid)
{
     SafeSetPlayerPos(playerid,1174.9591,-1374.8761,23.9736);
     return 1;
}

public elevator2(playerid)
{
     SafeSetPlayerPos(playerid,1174.9100,-1361.7330,13.9876);
 return 1;
}

public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
   if(!IsPlayerNPC(playerid))
   {
   if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
{
SetPlayerSkin(playerid, 250);
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 42, 10000);
SafeGivePlayerWeapon(playerid, 39, 10000);
SafeGivePlayerWeapon(playerid, 38, 10000);
SafeGivePlayerWeapon(playerid, 34, 10000);
SafeGivePlayerWeapon(playerid, 31, 10000);
SafeGivePlayerWeapon(playerid, 29, 10000);
SafeGivePlayerWeapon(playerid, 27, 10000);
SafeGivePlayerWeapon(playerid, 24, 10000);
SafeGivePlayerWeapon(playerid, 40, 1);
SafeGivePlayerWeapon(playerid, 10, 1);
SafeGivePlayerWeapon(playerid, 9, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
SetPlayerHealth(playerid, 99999);
SetPlayerArmour(playerid, 99999);
}
}
  if(Spectate[playerid] != 255)
{
   SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
   SafeSetPlayerInterior(playerid, Interior[playerid]);
   SetPlayerVirtualWorld(playerid, VirWorld[playerid]);
   if(PlayerInfo[playerid][pAdmin] >= 1337)
   {
       if(PlayerInfo[playerid][pAdminDuty] == 1)
       {
   SetPlayerHealth(playerid, SpHealth[playerid]);
   SetPlayerArmour(playerid, SpArmour[playerid]);
}
else
{
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
   SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
}
}
else
{
   SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
   SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
}
   SetPlayerWeapons(playerid);
   SetPlayerToTeamColor(playerid);
   Spectate[playerid] = 255;
   TextDrawShowForPlayer(playerid, Textdraw44);
  TextDrawShowForPlayer(playerid, Textdraw45);
TextDrawShowForPlayer(playerid, Textdraw55);
  TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
  TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
  if(PlayerInfo[playerid][pWatch] == 1)
{
TextDrawShowForPlayer(playerid, Textdraw56);
TextDrawShowForPlayer(playerid, Textdraw57);
TextDrawShowForPlayer(playerid, Textdraw58);
}
   return 1;
}
   if(PlayerInfo[playerid][pAndro] == 1)
{
   SendClientMessage(playerid, COLOR_GREY, "US Airlines: MD te spasio, vracas se na svoj put!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 315.745,984.969,1958.919);
    return 1;
}
if(PlayerInfo[playerid][pJet] == 1)
{
   SendClientMessage(playerid, COLOR_GREY, "US Airlines: MD te spasio, vracas se na svoj put!");
  SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012);
    return 1;
}
   if(PlayerInfo[playerid][pTut] == 0)
   {
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SafeSetPlayerInterior(playerid, 3);
SafeSetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| Dobrodosli na  Balkan People Roleplay/DM Server, bit ces preuzet u Los Santos centar za beskucnike.");
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| Pozdrav! Dobro dosli u Los Santos centar za bezkucnike, postavit cemo vam nekoliko pitanja.");
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| Prvo pitanje: Dali ste Musko ili Zensko?");
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| SAVJET: Napisite sta ste! Nebrinite, nitko nece ovo vidjeti!");
PlayerInfo[playerid][pRegularCount] = 144000;
  SafeGivePlayerMoney(playerid,500);
return 1;
   }
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerInfo[playerid][pJailed] == 1)
{
   SafeSetPlayerInterior(playerid, 6);
SafeSetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| Nepotpuno vrijeme u zatvoru,vracate se u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
   SafeSetPlayerInterior(playerid, 0);
SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return 1;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
   SafeSetPlayerInterior(playerid, 3);
SafeSetPlayerPos(playerid,197.7956,175.0676,1003.0234);
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| Nepotpuno vrijeme u zatvoru,vracate se u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
   SafeSetPlayerInterior(playerid, 10);
SafeSetPlayerPos(playerid,214.8052,108.9046,999.0156);
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER| Nepotpuno vrijeme u zatvoru,vracate se u zatvor.");
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
{
if(PlayerInfo[playerid][pAdminDuty] == 1) return 1;
   if(FirstSpawn[playerid] != 1)
   {
       SetRealMoney(playerid, ScriptMoney[playerid]);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 50.0);
    SafeSetPlayerInterior(playerid, 3);
        rand = random(sizeof(gMedicSpawns));
SafeSetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Morate se odmoriti sada ...", 5000, 3);
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        if(PlayerInfo[playerid][pRegularRank] == 1)
        {
        SetTimerEx("ReleaseFromHospital", 20000, 0, "i", playerid);
}
else if(PlayerInfo[playerid][pRegularRank] == 2)
        {
        SetTimerEx("ReleaseFromHospital", 17500, 0, "i", playerid);
}
else if(PlayerInfo[playerid][pRegularRank] == 3)
        {
        SetTimerEx("ReleaseFromHospital", 15000, 0, "i", playerid);
}
else if(PlayerInfo[playerid][pAdmin] >= 1)
        {
        SetTimerEx("ReleaseFromHospital", 12500, 0, "i", playerid);
}
else if(PlayerInfo[playerid][pAdmin] >= 4)
        {
        SetTimerEx("ReleaseFromHospital", 10000, 0, "i", playerid);
}
else
{
   SetTimerEx("ReleaseFromHospital", 25000, 0, "i", playerid);
}
        PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
    return 1;
}
}
if(JustDied[playerid] == 1)
{
   if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
   {
       SetPlayerVirtualWorld(playerid, 0);
       PlayerInfo[playerid][pVirWorld] = 0;
   }
   SafeSetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
   SetPlayerFacingAngle(playerid, 270.0);
   SafeSetPlayerInterior(playerid,0);
   TogglePlayerControllable(playerid, 1);
   return 1;

}
if(house != 999)
{
   if(PlayerInfo[playerid][pSpawn] == 1) //If 1, then you get to your house, else spawn somewhere else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
return 1;
}
else if(PlayerInfo[playerid][pSpawn] == 0)
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,1107.0265,-1796.3153,16.5938);
SetPlayerVirtualWorld(playerid, 0);
SafeSetPlayerInterior(playerid,0);
TogglePlayerControllable(playerid, 1);
return 1;
}
else if(PlayerInfo[playerid][pSpawn] == 2)
{
   new family = PlayerInfo[playerid][pFMember];
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
   SafeSetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
   SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
   return 1;
}
else
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
SetPlayerToTeamColor(playerid);
SafeSetPlayerInterior(playerid,6);
   rand = random(sizeof(gCopPlayerSpawns));
SafeSetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
return 1;
}
else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
SetPlayerToTeamColor(playerid);
SafeSetPlayerInterior(playerid,3);
SafeSetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
return 1;
}
else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//CobraCobra spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 0);
   SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
   return 1;
}
   else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
SetPlayerFacingAngle(playerid, 0);
   return 1;
}
   else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 5);
   SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
   return 1;
}
   else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
{
if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 5);
   SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
   return 1;
}
   else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
   {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 3);
   SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pLocal] = 241;
   return 1;
}
else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
   if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
   {
       if(PlayerInfo[playerid][pSpawn] == 3)
       {
       SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SafeSetPlayerInterior(playerid,0);
       return 1;
   }
       else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
   {
       if(PlayerInfo[playerid][pSpawn] == 3)
       {
       SetPlayerToTeamColor(playerid);
       SafeSetPlayerInterior(playerid,3);
SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
SafeGivePlayerWeapon(playerid, 43, 20);
       return 1;
   }
       else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if (PlayerInfo[playerid][pJob] == 13  || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
   {
       if(PlayerInfo[playerid][pSpawn] == 3)
       {
       SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SafeSetPlayerInterior(playerid,0);
       return 1;
}
       else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
   {
       if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid,3);
SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
       return 1;
}
       else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Firemen
   {
       if(PlayerInfo[playerid][pSpawn] == 3)
       {
       SetPlayerToTeamColor(playerid);
       SafeSetPlayerInterior(playerid,0);
SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
       return 1;
   }
       else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //Sons of Anarchy spawn
   {
       if(PlayerInfo[playerid][pSpawn] == 3)
       {
       SetPlayerToTeamColor(playerid);
       SafeSetPlayerInterior(playerid,0);
SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
       return 1;
   }
       else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
   }
   if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//BowerBoys spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 3);
   SafeSetPlayerPos(playerid, 967.4117,-53.1641,1001.1246);
   return 1;
}
   else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Lcn spawn
{
   if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 2);
   SafeSetPlayerPos(playerid, 2569.4744,-1284.6810,1065.3749);
   return 1;
}
   else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bloods spawn
{
if(PlayerInfo[playerid][pSpawn] == 3)
       {
   SetPlayerToTeamColor(playerid);
   SafeSetPlayerInterior(playerid, 2);
   SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
   return 1;
}
else
   {
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
}




/Prison
if(strcmp(cmd, "/prison",true) == 0)
{
   if(IsPlayerConnected(playerid))
   {
       if(PlayerInfo[playerid][pAdmin] < 3)
       {
           SendClientMessage(playerid, COLOR_GREY, "  Nisi ovlasten koristiti ovu komandu !");
           return 1;
       }
       tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{FFAF00}[BP:RP | KOMANDA] {FFFFFF} /prison [playerid/Dio Imena]");
return 1;
}
giveplayerid = ReturnUser(tmp);
   if(IsPlayerConnected(giveplayerid))
   {
       if(giveplayerid != INVALID_PLAYER_ID)
       {
           GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

format(string, sizeof(string), "AREA 51| Stavio/la si %s u Areu 51.", giveplayer);
SendClientMessage(playerid, COLOR_ORANGE, string);
format(string, sizeof(string), "AREA 51| Postavljen si u Areu 51 od Administratora/ice %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
WantedPoints[giveplayerid] = 0;
WantedLevel[giveplayerid] = 0;
PlayerInfo[giveplayerid][pJailed] = 2;
PlayerInfo[giveplayerid][pJailTime] = 1800;
TextDrawShowForPlayer(giveplayerid, Textdraw1[giveplayerid]);
           SafeSetPlayerPos(giveplayerid, -1110.3110,-1016.0950,132.5943);
SafeSetPlayerInterior(giveplayerid,0);
format(string, sizeof(string), "AREA 51| %s je poslan u Area 51 od Administratora/ice %s.", giveplayer, sendername);
SendClientMessageToAll(COLOR_NICERED,string);
format(string, 256, "AREA 51| %s je stavljen u Area 51 od Administratora/ice %s.", giveplayer, sendername);
SendAdminMessage(COLOR_LIGHTRED,string);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Prisoned to %s",d,m,y,h,mi,s,sendername,giveplayer);
JailLog(string);
       }
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "   Igrac je offline !");
   return 1;
}
   }
   return 1;
}







EDIT : RIJESIO SA,OPROSITE NA OVOJ GLU*POM TOPICU XD
Poslednja Izmena: Jun 07, 2011, 16:49:24 POSLE PODNE od Apokalipsa

Ovako pre nego sto otvorite kako ti kazes "Gl*P TOPIC" malo pokusaj da iskoristis Mozak!?