[pomoc] prodavnica oruzja


Započeo sampzone, April 10, 2011, 20:34:31 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

mod koji ja koristim: street stories
problem: problem je u tome kada ja udjem u prodavnicu i kucam /buggun pise da nisam u prodavnici . Kako da to rjesim?
dio skripte:
if (strcmp(cmd, "/buygun", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(GetPlayerMoney(playerid) < 1)

			{
			    SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
			    return 1;
			}
			new gun;
			new gunid[16];
			new gunstring1[128];
			new gunstring2[128];
			new gunstring3[128];
			new gunstring4[128];
			new gunstring5[128];
			new infostring[128];
			new guncharge;
			new ammocharge;
			new location = PlayerInfo[playerid][pLocal];
  			if(location == 99 || location == 100 || location == 102 || location == 105)
			{
			    if(BizzInfo[location-99][bProducts] <= 0)
			    {
			        GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
					return 1;
			    }
				new mod = 100;
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "Koristite: /buygun [gunname] [ammoamount]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije i Municija ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
					format(gunstring1, 256, "Oruzije: parachute (%d DIN) golfclub (%d DIN) nightstick (%d DIN) baseballbat (%d DIN) shovel (%d DIN) poolcue (%d DIN)",
					GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
					format(gunstring2, 256, "Oruzije: purpledildo (%d DIN) whitedildo (%d DIN) longwhitedildo (%d DIN) whitedildo2 (%d DIN) flowers (%d DIN) cane",
					GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
					format(gunstring3, 256, "Oruzije: sdpistol (%d DIN) deagle (%d DIN) mp5 (%d DIN)",
					GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
					format(gunstring4, 256, "Oruzije: shotgun (%d DIN) ak47 (%d DIN) m4 (%d DIN) rifle (%d DIN)",
					GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
					format(gunstring5, 256, "Oruzije: pistolammo (%d DIN) shotgunammo (%d DIN) smgammo (%d DIN) assaultammo (%d DIN) rifleammo (%d DIN)",
					GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "Koristite: /buygun [gunname] [ammoamount]");
					return 1;
				}
				new ammo = strval(tmp);
				if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne moze da bude ispod 1 i veca od 999 !"); return 1; }
				if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
				{
					gun = 46;
					guncharge = GunPrice[0][0]/100*mod;
					ammocharge = 0;
				}
				else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
				{
					gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
				{
					gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
				{
					gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
				{
					gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
				{
					gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
				{
					gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
				{
					gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
				{
					gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
				{
					gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
				{
					gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
				{
					gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
				}
				else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
				{
					gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
				}
				else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
				{
					gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
				}
				else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
				{
					gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
				}
				else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
				{
					gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
				}
				else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
				{
					gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
				}
				else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
				{
					gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
				}
				else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
				{
					gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD6, "Prodavac oruzija kaze: Radim ovde vec 20 godina i nikad do sada nisam cuo za to oruzije.");
					return 1;
				}
				if((guncharge+ammocharge) > GetPlayerMoney(playerid))
				{
					format(infostring, 256, "   Nemate  %d DIN !",guncharge+ammocharge);
					SendClientMessage(playerid, COLOR_GRAD3, infostring);
					return 1;
				}
				if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
				{
				    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete da priustite to !");
				    return 1;
				}
				new payout = guncharge + ammocharge;
				format(infostring, 256, "Kupili ste %s sa %d municije za %d DIN",gunid,ammo,payout);
				SendClientMessage(playerid, COLOR_GRAD3, infostring);
				if(location == 102 && IsACop(playerid)) { }
				else { SafeGivePlayerMoney(playerid, - payout); }
				BizzInfo[location-99][bTill] += payout;
				ExtortionBiz(location-99, payout);
				BizzInfo[location-99][bProducts]--;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				SafeGivePlayerWeapon(playerid, gun, ammo);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s je kupio oruzije za %d DIN u biznisu %d", sendername, payout, location-99);
				printf("%s", string);
				PayLog(string);
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici oruzija.");
				return 1;
Poslednja Izmena: April 10, 2011, 20:36:19 POSLE PODNE od BloodMaster

poznaticovik

Vjerojatno nisi u prodavaonici onda -.-'

Na tavkim modovima ovako...
Prvo udjes u GunShop sa /enter ili kako vec i ne pomjeraj se, sada tek mozes kucat /buygun, znaci kad udjes u biz ne mici se i kucaj komandu.

Mozda glupo ali tako je na ovom GM-u, bar meni tako radi :)

pa nece ni kad stanem a mozes ti meni dati svoj dio skripte za /buygun ko sto sam ja ovdje postavio?