Pomoc za tazer treba

Započeo Sinner.man, April 03, 2020, 13:16:54 POSLE PODNE

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Problem(error/warning): Nisu bile animacije na server samim tim nije radio tazer, ako moze neko da podesi, ubacio sam animacije opet ne radi tazer
Dio skripte: [pawn]public OnPlayerTakeDamage( playerid, issuerid, Float:amount, weaponid, bodypart ) {
   if( issuerid != INVALID_PLAYER_ID && issuerid != INVALID_PLAYER_ID && amount == 0 && weaponid == 0 && bodypart == 3 ) {
       format( globalstring, sizeof( globalstring ), "| BK:AC | %s je kickovan sa servera. Razlog: "col_white"Command kill", ImeIgraca( issuerid ) );
      AdminPoruka( SVETLOCRVENA, globalstring );
      Kickovanje( issuerid, ""col_white"Ti si kickovan sa servera. Razlog: "SRWBOJA"Command kill");
          return 0;
   }

   if( issuerid != INVALID_PLAYER_ID  ) {
      if( OI[ PlayerInfo[ issuerid ][ xClan ] ][ oTip ] == ORG_TIP_PD && !IsPlayerInAnyVehicle( issuerid ) && !IsPlayerInAnyVehicle( playerid ) && GetWeapon( issuerid ) == 23 && ImaTazer[ issuerid ] == true && !AdminDuty[ playerid ] ) {
          if( GetFactionType( playerid ) == ORG_TIP_PD ) return SCM( issuerid, CRVENA, "Ne mozes tazovati PD!" );

         new Float:Pos[ 3 ];
         GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
         if( IsPlayerInRangeOfPoint( issuerid, 10.0, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] ) ) {

            format( globalstring, sizeof( globalstring ), "%s puca tazerom na %s-a i pogadja ga.", ImeIgraca( issuerid ), ImeIgraca( playerid ) );
            PorukaRadius( 20.0, issuerid, globalstring, LJUBICASTA );
            TogglePlayerControllable( playerid, false );

                if( Maskuse[ playerid ] == true ) {
                  SetPlayerName( playerid, RealName[ playerid ] );
               Maskuse[ playerid ] = false;
            }

            PlayerCuffed[ playerid ] = 1;
            Marley_SetPlayerHealth( playerid, 50 );
            SetPVarInt( playerid, "CuffTimerCalled", 1 );
            TazerTimer[ playerid ] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid );
            OnePlayAnim( playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0 );
            return 0;
         }
        }

        /*if( NaDmEventu[ playerid ] == false && WARPInfo[ playerid ][ WARIgrac ] == -1 && !AdminDuty[ playerid ] && PlayerCuffed[ playerid ] == 0 ) {
           if( weaponid <= 42 ) {
              new Float:takeHealth = antiCheatCS[ playerid ][ TrueHealth ] - WeaponDamage[ weaponid ][ bodypart - 3 ];
              Marley_SetPlayerHealth( playerid, takeHealth );
         }
      }*/

      //printf( "%s je naneo %.0f demidza %s-u, oruzje: %d, deo tela: %d", ImeIgraca( issuerid ), amount, ImeIgraca( playerid ), weaponid, bodypart );
   }
   return 1;
}

public TazovanTajmer( playerid ) {
   if( PlayerCuffed[ playerid ] == 1 ) {

      PlayerCuffed[ playerid ] = 0;
      SetPVarInt( playerid, "CuffTimerCalled", 0 );
      TogglePlayerControllable( playerid, true );
      GameTextForPlayer( playerid, "~y~Tazer zavrsen", 5000, 3 );
      ClearAnimations( playerid );
        Marley_KillTimer( TazerTimer[ playerid ] );
   }
   return 1;
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
:)

[pawn]//RP TAZER SYSTEM BY Mitsuki
// "Tazer" proverava da li je tazer ukljucen 1 za da 0 za ne.
// KOMANDE TAZER SYSTEMA su /tazeron i /tazeroff , mozes ih promeniti ako zelis //
//===========================[Includes]=========================================
#include <a_samp>
//===========================[Defines]==========================================
#define FILTERSCRIPT
#if defined FILTERSCRIPT
//===========================[New]==============================================
new Tazer[MAX_PLAYERS];

public OnFilterScriptInit()
{
        print("\n-----------------------------------------");
        print(" Tazer system by Mitsuki ( LOADED )        ");
        print("-------------------------------------------\n");
        return 1;
}

public OnFilterScriptExit()
{
    print("\n--------------------------------------------");
        print(" Tazer system by Mitsuki ( UNLOADED )     ");
        print("---------------------------------------------\n");
        return 1;
}

#endif

public OnPlayerDisconnect(playerid, reason)
{
        return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
        Tazer[playerid] = 0;
        return 1;
}

public OnPlayerUpdate(playerid)
{
        if(Tazer[playerid] == 1)
        {
                if(GetPlayerWeapon(playerid) == 0)
                {
                    SetPlayerAttachedObject(playerid, 7, 18642, 6, 0.06, 0.01, 0.08, 180.0, 0.0, 0.0); //Tazer
                    return 1;
                }
                if(GetPlayerWeapon(playerid) != 0)
                {
                    RemovePlayerAttachedObject(playerid, 7); //Ovo brise tazer
                    return 1;
                }
        }
        return 1;
}

forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
        new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
        if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
        {
                return -1.00;
        }
        GetPlayerPos(p1,x1,y1,z1);
        GetPlayerPos(p2,x2,y2,z2);
        return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}

forward GetClosestPlayer(p1);
public GetClosestPlayer(p1)
{
        new x,Float:dis,Float:dis2,player;
        player = -1;
        dis = 99999.99;
        for (x=0;x<MAX_PLAYERS;x++)
        {
                if(IsPlayerConnected(x))
                {
                        if(x != p1)
                        {
                                dis2 = GetDistanceBetweenPlayers(x,p1);
                                if(dis2 < dis && dis2 != -1.00)
                                {
                                        dis = dis2;
                                        player = x;
                                }
                        }
                }
        }
        return player;
}

public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
        if(Tazer[playerid] == 1)
        {
        if(GetPlayerWeapon(playerid) == 0)
    {
                        ApplyAnimation(playerid,"KNIFE", "knife_3", 4.0, 0, 1, 1, 1, 1000);
                SetTimerEx("TimerClear",2000,false,"d",playerid);
                new victimid = GetClosestPlayer(playerid);
                        if(IsPlayerConnected(victimid))
                {
                        if(GetDistanceBetweenPlayers(playerid,victimid) < 2)
                    {
                        new Float:health;
                        GetPlayerHealth(victimid, health);
                        SetPlayerHealth(victimid, health - 5.0);
                        SetTimerEx("TimerFall",300,false,"d",victimid);
                                        TogglePlayerControllable(victimid, 0);
                                        SetTimerEx("Untaze", 20000, false, "i", victimid);
                     }
                 }
              }
    }
    return 1;
}

forward Untaze(playerid);
public Untaze(playerid)
{
        SendClientMessage(playerid, -1, "[Info] Vise niste tazovani!");
        TogglePlayerControllable(playerid, 1);
        return 1;
}

forward TimeClear(playerid);
public TimeClear(playerid)
{
        ClearAnimations(playerid);
}

forward TimerFall(playerid);
public TimerFall(playerid)
{
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    SetTimerEx("TimerClear",19700,false,"d",playerid);
}
forward TimerCrack(playerid);
public TimerCrack(playerid)
{
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    SetTimerEx("TimeClear",19700,false,"d",playerid);
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/tazeron", cmdtext, true, 8) == 0)
        {
            if(Tazer[playerid] == 1)
                {
                    SendClientMessage(playerid,-1,"[Info] Tvoj tazer je vec ukljucen!");
                    return 1;
            }
            Tazer[playerid] = 1;
            SetPlayerAttachedObject(playerid, 7, 18642, 6, 0.06, 0.01, 0.08, 180.0, 0.0, 0.0);
            SendClientMessage(playerid,-1,"[Info] Kucaj /tazeroff da iskljucis tazer!");
            SendClientMessage(playerid,-1,"[Info] Tazer ce biti automatski tu kada prebacite na pesnicu.");
            SendClientMessage(playerid,-1,"[Info] Da koristis tazer samo udari lika sa wantedom.");
                return 1;
        }
        if (strcmp("/tazeroff", cmdtext, true, 9) == 0)
        {
        if(Tazer[playerid] == 0)
                {
                    SendClientMessage(playerid,-1,"[Info] Tvoj tazer je vec iskljucen");
                    return 1;
            }
        Tazer[playerid] = 1;
        RemovePlayerAttachedObject(playerid, 7);
            SendClientMessage(playerid,-1,"[Info] Iskljucio si tazer , da ga ponovo ukljucis kucaj /tazeron");
                return 1;
        }
        return 0;
}

/*================================================================================================================================
Gotovo !
================================================================================================================================*/[/pawn]
Pogledaj ovo , mozda ti pomogne , uzivaj :D

oj jbt prekomplikovano za moj mali mozak
:)

Citat: Sinner.man poslato April 03, 2020, 13:37:27 POSLE PODNE
oj jbt prekomplikovano za moj mali mozak
Samo izvuci kod sistema ovo na pocetku ti ne treba