Teritorije


Započeo .варнинг, Decembar 10, 2017, 21:23:02 POSLE PODNE

prethodna tema - sledeća tema

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Skripta koju koristim:Ghost Town 1.8
Detaljan opis problema:Ovako,znam da smaram sa ovim al sta cu,kada pokusam da zauzmem zonu ono krene da zauzima kada zauzmem boja zone ostane ista ne promeni se u boju org koja ju je zauzela kao ni label.
Dio skripte:Evo To kad krene da zauzima
//******************************************************************************
//-------------------------------Zauzimanje-------------------------------------
forward ZonaZauzmi(playerid);//na dnu skirpte ubaciti
public ZonaZauzmi(playerid) //na dnu skirpte ubaciti
{
	if(!IsPlayerInRangeOfPoint(playerid, 10.0, GZ[zonaid[playerid]][gPickupx], GZ[zonaid[playerid]][gPickupy], GZ[zonaid[playerid]][gPickupz]))
	{
		new id = zonaid[playerid];
		GangZoneStopFlashForAll(ZonaID[id]);
		PlayerTextDrawHide(playerid, klecanjetd[playerid]);
		TextDrawHideForPlayer(playerid, zonatd0);
		TextDrawHideForPlayer(playerid, zonatd1);
		TextDrawHideForPlayer(playerid, zonatd2);
		zonaid[playerid] -= 1;
		zonatime[playerid] -= 1;
		KillTimer(zonatimer[playerid]);
		SCM(playerid, -1 ,""CRVENA"* Greska: "BELA"Niste uspeli da zauzmete teritoriju, udaljili ste se od mesta zauzimanja!");
		return 1;
	}
	zonatime[playerid] -= 1;
	if(zonatime[playerid] > 540 && zonatime[playerid] < 601)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "09:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 480 && zonatime[playerid] < 540)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "08:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 420 && zonatime[playerid] < 480)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "07:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 360 && zonatime[playerid] < 420)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "06:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 300 && zonatime[playerid] < 360)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "05:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 240 && zonatime[playerid] < 300)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "04:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 180 && zonatime[playerid] < 240)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "03:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 120 && zonatime[playerid] < 180)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "02:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 60 && zonatime[playerid] < 120)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "01:%d MINUTA",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] > 0 && zonatime[playerid] < 60)
	{
		if(zonas[playerid] == 1)
		{
			zonas[playerid] = 60;
		}
		zonas[playerid] -= 1;
		new text2[126];
		format(text2, sizeof(text2), "00:%d SEKUNDI",zonas[playerid]);
		PlayerTextDrawSetString(playerid,klecanjetd[playerid], text2);
		PlayerTextDrawShow(playerid, klecanjetd[playerid]);
		TextDrawShowForPlayer(playerid, zonatd0);
		TextDrawShowForPlayer(playerid, zonatd1);
		TextDrawShowForPlayer(playerid, zonatd2);
	}
	if(zonatime[playerid] < 1)
	{
		PlayerTextDrawHide(playerid, klecanjetd[playerid]);
  		TextDrawHideForPlayer(playerid, zonatd0);
	    TextDrawHideForPlayer(playerid, zonatd1);
	    TextDrawHideForPlayer(playerid, zonatd2);
		SCM(playerid,-1,"Uspesno ste zauzeli ovu zonu!");
		KillTimer(zonatimer[playerid]);
		new clan = PlayerInfo[playerid][pClan];
		new lider = PlayerInfo[playerid][pLider];
		new id = zonaid[playerid];
		GangZoneStopFlashForAll(ZonaID[id]);
		new string[256];
		new status[64];
		for(new b = 0; b < sizeof(GZ); b++)
		{
		if(GZ[b][zonaTeam] == 1) { status = "The Vinci Family"; }
		else if(GZ[b][zonaTeam] == 2) { status = "Black Dragon Triads"; }
		else if(GZ[b][zonaTeam] == 3) { status = "Groove Street Family"; }
		else if(GZ[b][zonaTeam] == 4) { status = "Ballas"; }
		else if(GZ[b][zonaTeam] == 5) { status = "TEC"; }
		else if(GZ[b][zonaTeam] == 6) { status = "Blue Lagoon"; }
		else if(GZ[b][zonaTeam] == 7) { status = "Da Naga Boys"; }
		else if(GZ[b][zonaTeam] == 8) { status = "Black Cobra Corporation"; }
		else if(GZ[b][zonaTeam] == 9) { status = "DeathRow"; }
		else if(GZ[b][zonaTeam] == 10) { status = "Russian Mafia"; }
		else if(GZ[b][zonaTeam] == 11) { status = "La Cosa Nostra"; }
		}
		if(PlayerInfo[playerid][pClan] > 0)
		{
			format(string,sizeof(string),"{0A9DC9}[Obavestenje] Vasa organizacija je prosirila svoju vladavinu na jos jednu teritoriju. Clan %s je zauzeo teritoriju koju je kontrolisala organizacija %s i dobio 5000$.",GetName(playerid),status);
			SendFamilyMessage(PlayerInfo[playerid][pClan],-1,string);
		}
		else
		{
			format(string,sizeof(string),"{0A9DC9}[Obavestenje] Vasa organizacija je prosirila svoju vladavinu na jos jednu teritoriju. Clan %s je zauzeo teritoriju koju je kontrolisala organizacija %s i dobio 5000$.",GetName(playerid),status);
			SendFamilyMessage(PlayerInfo[playerid][pLider],-1,string);

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