[ POMOC ] Mapee?


Započeo Maranello, Mart 07, 2017, 10:51:12 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:UG by leon
Detaljan opis problema: Kada ubacim neke mape preko ovih sto ima, nestaju objekti?
Dio skripte: Map Filterscript
Neke slike/video za lakse dobivanje pomoci(neobavezno): Nepotrebno

___________
~ On permanent vacation ~ /

Pa izbrisi ovu mapu i stavi novu  :D
CitatElectric Power is everywhere present in unlimited quantities and can drive the world's machinery without the need of coal, oil, gas, or any other of the common fuels!



Opet nestaje :/

___________
~ On permanent vacation ~ /

Kako nestaje,radi preko streamera ne obicni objekt i povecaj daljinu ucitavanja
CitatElectric Power is everywhere present in unlimited quantities and can drive the world's machinery without the need of coal, oil, gas, or any other of the common fuels!



Pojasni ?

___________
~ On permanent vacation ~ /

update streamer 100 put pisem ovo
samo rejv i debele zene

Update je posljednji :D Nzm vise sta.... Ali mi je sve Create Object :D

___________
~ On permanent vacation ~ /

Prebaci u CreateDynamicObject i povecaj daljinu ucitavanja
CitatElectric Power is everywhere present in unlimited quantities and can drive the world's machinery without the need of coal, oil, gas, or any other of the common fuels!



Citat: MaraneLLoDSM poslato Mart 08, 2017, 21:13:44 POSLE PODNE
Ali mi je sve Create Object :D
Procitaj limit malo na SA-MP Wiki. Max CreateObject i CreatePlayerObject je 1000.
samo rejv i debele zene

createdynamicobject ili radi funkciju

lol_CreateDynamicObject(objectID, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = 0, interiorid = 0, playerid = 0, Float:viewdist = 500.000 , Float:drdist = 500.000)
	{
	if(worldid == 0) worldid = -1;
	if(interiorid == 0) interiorid = -1;
	if(playerid == 0) playerid = -1;
	return CreateDynamicObjectEx(objectID, x, y, z, rx, ry, rz, viewdist, drdist);
	}

pa stavljaj umjesto CO  ovako
lol_CreateDynamicObject(objekat,0.0,0.0,0.0,0.0,0.0,0.0);