[Plugin]SampFoq 90+ novi native-a

Započeo harexew, Oktobar 02, 2016, 13:54:47 POSLE PODNE

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Ime Plugina: SampFox
Dali ste vi napravili plugin: Nope
Ime kreatora: IV/Anthrax & Bloody
Cemu sluzi plugin: Dodaje 90+ novih nativea u SA:MP - [pawn]native SAMPFox_Init(samp_port,sampfox_port=42690);
native SAMPFox_Kick(playerid);
native SAMPFox_GetVersion(playerid);
native SendIdentInfo(playerid,ip[],port,nickname[]);
native IsSAMPFoxConnected(playerid);
native IsSAMPFoxIdentified(playerid);
native HUD_SetPlayerMoneyColor(playerid,color);
native HUD_SetPlayerWantedColor(playerid,color);
native HUD_SetPlayerHealthColor(playerid,color);
native HUD_SetPlayerRadioColor(playerid,color);
native HUD_GetPlayerMoneyColor(playerid);
native HUD_GetPlayerWantedColor(playerid);
native HUD_GetPlayerHealthColor(playerid);
native HUD_GetPlayerRadioColor(playerid);
native TogglePlayerHealthBarBorder(playerid,bool:toggle);
native GetPlayerHealthBarBorderState(playerid);
native SetPlayerVehicleCameraMode(playerid,mode);
native GetPlayerVehicleCameraMode(playerid);
native SetPlayerMaxAircraftHeight(playerid,Float:height);
native Float:GetPlayerMaxAircraftHeight(playerid);
native TogglePlayerInfiniteRun(playerid,bool:toggle);
native GetPlayerInfiniteRunState(playerid);
native SetHydraRocketDelay(delay);
native GetHydraRocketDelay();
native GetPlayerResolution(playerid,&width,&height);
native SetPlayerPickupSize(playerid,Float:size);
native Float:GetPlayerPickupSize(playerid);
native TogglePlayerFireproof(playerid,bool:toggle);
native GetPlayerFireproofState(playerid);
native SetPlayerWaveHeight(playerid,Float:height);
native Float:GetPlayerWaveHeight(playerid);
native SetPlayerWindDensity(playerid,Float:density);
native Float:GetPlayerWindDensity(playerid);
native TogglePlayerHUD(playerid,bool:toggle);
native GetPlayerHUDState(playerid);
native TogglePlayerNightVision(playerid,bool:toggle);
native GetPlayerNVState(playerid);
native TogglePlayerThermalVision(playerid,bool:toggle);
native GetPlayerTVState(playerid);
native SetPlayerGravity(playerid,Float:gravity);
native Float:GetPlayerGravity(playerid);
native TogglePlayerGreyRadar(playerid,bool:toggle);
native GetPlayerGreyRadarState(playerid);
native TogglePlayerTimeFliesBy(playerid,bool:toggle);
native GetPlayerTimeFliesByState(playerid);
native TogglePlayerWheelsOnly(playerid,bool:toggle);
native GetPlayerWheelsState(playerid);
native SetPlayerOxygen(playerid,Float:oxygen);
native Float:GetPlayerOxygen(playerid);
native TogglePlayerInfOxygen(playerid,bool:toggle);
native GetPlayerInfOxygenState(playerid);
native TogglePlayerGreenLights(playerid,bool:toggle);
native GetPlayerGreenLightsState(playerid);
native GetPlayerRadioStation(playerid);
native TogglePlayerEnterExitVisibility(playerid,bool:toggle);
native GetPlayerEnterExitVisState(playerid);
native TogglePlayerStrange2DEffect(playerid,bool:toggle);
native GetPlayerStrage2DEffectState(playerid);
native SetPlayerRadioVolume(playerid,Float:value);
native Float:GetPlayerRadioVolume(playerid);
native SetPlayerSFXVolume(playerid,Float:value);
native Float:GetPlayerSFXVolume(playerid);
native GetPlayerCurrentRegion(playerid);
native SetPlayerFogDensity(playerid,Float:value);
native Float:GetPlayerFogDensity(playerid);
native SetPlayerRainDensity(playerid,Float:value);
native Float:GetPlayerRainDensity(playerid);
native SetPlayerDeformFactor(playerid,Float:value);
native Float:GetPlayerDeformFactor(playerid);
native SetPlayerNearCamDistance(playerid,Float:value);
native Float:GetPlayerNearCamDistance(playerid);
native SetPlayerDefaultCamDistance(playerid,Float:value);
native Float:GetPlayerDefaultCamDistance(playerid);
native SetPlayerFarCamDistance(playerid,Float:value);
native Float:GetPlayerFarCamDistance(playerid);
native TogglePlayerDisabledAiming(playerid,bool:toggle);
native GetPlayerDisabledAimingState(playerid);
native TogglePlayerOnFootCamChange(playerid,bool:toggle);
native GetPlayerOnFootCamChangeState(playerid);
native SetPlayerCalmWaveHeight(playerid,Float:value);
native Float:GetPlayerCalmWaveHeight(playerid);
native TogglePlayerUnderwaterEffect(playerid,bool:toggle);
native GetPlayerUnderwarterEffectState(playerid);
native TogglePlayerHorizontalLines(playerid,bool:toggle);
native GetPlayerHorizontalLinesState(playerid);
native TakePlayerPhoto(playerid);
native SetPlayerRainEx(playerid,Float:value);
native Float:GetPlayerRainEx(playerid);
native EnablePlayerBrightHorizon(playerid);
native GetPlayerBrightHorizonState(playerid);
native SetPlayerFlameColor(playerid,color1,color2);
native GetPlayerFPS(playerid);
native SetPlayerNoiseInfo(playerid,nv_noise,th_noise,noise_red,noise_green,noise_blue);[/pawn]
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