[RIJESENO]Kucna ikona


Započeo Plen Ki Mun, Septembar 01, 2016, 14:03:02 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Moja
Detaljan opis problema: Pa nije bas problem nego se mucim sa postavljanjem Ikone zelene kuce kada napravim kucu!Znaci hocu da kada napravim kucu na mapi se pojavi ikona zelene kuce!
Dio skripte:
COMMAND:napravikucu(playerid, params[])
{
	// Setup local variables
	new HPrice, MaxLevel, HouseID;

	// Send the command to all admins so they can see it
	SendAdminText(playerid, "/napravikucu", params);

	// Check if the player has logged in
	if (APlayerData[playerid][LoggedIn] == true)
	{
		// Check if the player's admin-level is at least 5
		if (APlayerData[playerid][PlayerLevel] >= 9)
		{
			// Check if the player isn't inside a vehicle
			if (GetPlayerVehicleSeat(playerid) == -1)
			{
				if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFF0000AA, "Komanda: \"/Napravikucu <cijena> <maxlevel (1-10)>\"");
				else
				{
					// Check if the player entered a proper maxlevel
					if ((MaxLevel >= 1) && (MaxLevel <= 10))
					{
						// Find the first free HouseID
						for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
							if (AHouseData[HouseID][PickupID] == 0) // Check if an empty house-index has been found (PickupID is 0)
							    break; // Stop searching, the first free HouseID has been found now

					    // Check if the house-limit hasn't been reached yet
						if (HouseID < MAX_HOUSES)
						{
						    // Setup some local variables
							new Float:x, Float:y, Float:z, Msg[128];
							// Get the player's position
							GetPlayerPos(playerid, x, y, z);
							// Set some default data
							AHouseData[HouseID][HouseX] = x;
							AHouseData[HouseID][HouseY] = y;
							AHouseData[HouseID][HouseZ] = z;
							AHouseData[HouseID][HouseLevel] = 1;
							AHouseData[HouseID][HouseMaxLevel] = MaxLevel;
							AHouseData[HouseID][HousePrice] = HPrice;
							AHouseData[HouseID][Owned] = false;

							// Add the pickup and 3DText at the location of the house-entrance (where the player is standing when he creates the house)
							House_CreateEntrance(HouseID);

							// Save the house
							HouseFile_Save(HouseID);

							// Inform the player that he created a new house
							format(Msg, 128, "{00FF00}Napravio si kucu (ID:{FF00FF}%i{00FF00})", HouseID);
							SendClientMessage(playerid, 0xFFFFFFFF, Msg);
						}
						else
						    SendClientMessage(playerid, 0xFF0000FF, "Maximalan broj kuca je napravljen");
					}
					else
					    SendClientMessage(playerid, 0xFF0000FF, "Koristi Max level 1 do 10");
				}
			}
			else
			    SendClientMessage(playerid, 0xFF0000FF, "Napusti vozilo da bi kreirao kucu");
		}
	}
	else
	    return 0;

	// Let the server know that this was a valid command
	return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Poslednja Izmena: Septembar 01, 2016, 23:21:17 POSLE PODNE od MEDO

CreateDynamicMapIcon(KucaInfo[b][kUlazX], KucaInfo[b][kUlazY], KucaInfo[b][kUlazZ], 31, -1, -1, -1, -1, 100);

Mislis na ovo samo prilagodi sebi ovaj dio ( KucaInfo[ b ][kUlazX], KucaInfo[ b ][kUlazY], KucaInfo[ b ][kUlazZ] )

Aha a gdje da je tutnem u ovoj komandi  :D

To ne moraš u komandu, to možeš pod ongamemodeinit u učitavanje kuća postaviti.