[POMOC]Map

Započeo Blaya97, Avgust 19, 2016, 23:23:40 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Kada uklonim objekat default ispisuje mi createobject?Lokacija Glavna Villa na Vinewoodu?

Probaj da prebacis kodove u CreateDynamicObject mozda se popravi na Remove
CitatElectric Power is everywhere present in unlimited quantities and can drive the world's machinery without the need of coal, oil, gas, or any other of the common fuels!



<map edf:definitions="editor_main">
    <removeWorldObject id="removeWorldObject (bevman3_LAW2) (1)" radius="31.681875" interior="0" model="3605" lodModel="3734" posX="1497.8594" posY="-674.82812" posZ="99.88281" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (bevmangar_LAW2) (1)" radius="11.981899" interior="0" model="3604" lodModel="3737" posX="1525.5" posY="-691.69531" posZ="96.07813" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
</map>
--------------------------------------------------------------------------------------------------------------
<map edf:definitions="editor_main">
    <removeWorldObject id="removeWorldObject (nwlaw2husjm3_Law2) (1)" radius="15.625176" interior="0" model="3618" lodModel="3732" posX="222.03906" posY="-1410.4141" posZ="53.03906" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
</map>
OVO NE MOGU DA CONVERT,ako moze neko nek mi convert plz!

[pawn]
// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.82812, 99.88281, 31.681875); // removeWorldObject (bevman3_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.82812, 99.88281, 31.681875); // (LOD) removeWorldObject (bevman3_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3604, 1525.5, -691.69531, 96.07813, 11.981899); // removeWorldObject (bevmangar_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3737, 1525.5, -691.69531, 96.07813, 11.981899); // (LOD) removeWorldObject (bevmangar_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3618, 222.03906, -1410.4141, 53.03906, 15.625176); // removeWorldObject (nwlaw2husjm3_Law2) (1)
RemoveBuildingForPlayer(playerid, 3732, 222.03906, -1410.4141, 53.03906, 15.625176); // (LOD) removeWorldObject (nwlaw2husjm3_Law2) (1)
[/pawn]

Evo ;)


Pitanje jedno kako da poravnam sve linije u pawno da se ne mucim jednu po jednu?

Citat: Blaya97 poslato Avgust 19, 2016, 23:47:49 POSLE PODNE
Pitanje jedno kako da poravnam sve linije u pawno da se ne mucim jednu po jednu?

Pa ovo ti ne bi trebao biti problem, stavis u OnGameModeInit i sam tabas svaku i to ti je to
5 sec posla

Al evo ti ak na ovo mislis

[pawn]// OnPlayerConnect
    RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.82812, 99.88281, 31.681875); // removeWorldObject (bevman3_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.82812, 99.88281, 31.681875); // (LOD) removeWorldObject (bevman3_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3604, 1525.5, -691.69531, 96.07813, 11.981899); // removeWorldObject (bevmangar_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3737, 1525.5, -691.69531, 96.07813, 11.981899); // (LOD) removeWorldObject (bevmangar_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3618, 222.03906, -1410.4141, 53.03906, 15.625176); // removeWorldObject (nwlaw2husjm3_Law2) (1)
    RemoveBuildingForPlayer(playerid, 3732, 222.03906, -1410.4141, 53.03906, 15.625176); // (LOD) removeWorldObject (nwlaw2husjm3_Law2) (1)
[/pawn]