[Pomoc] Run time error 3: "Stack/heap collision (insufficient stack size)"

Započeo Tosic ツ, Februar 12, 2016, 18:24:26 POSLE PODNE

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Skripta koju koristim: A:RP
Detaljan opis problema: Ubacivao sam mape nove moje i sve compile lepo bez ijednog errora/warninga a kad idem tj pokrenem kucni iskoci debug (dole) citao sam na netu i pise treba optimizacija skripte al kako to da uradim nikad to nisam radio?
[pawn][18:18:44] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[18:18:44] [debug]  Stack pointer (STK) is 0x2E361E4, heap pointer (HEA) is 0x2E361C8
[18:18:44] [debug] AMX backtrace:
[18:18:44] [debug] #0 004d8d3c in KreirajObjekte () at VGMAPS.pwn:28848
[18:18:44] [debug] #1 006be36c in public CB_OnGameModeInit () at C:\Users\Nemanja\Downloads\ATHLONE\Server\gamemodes\VGRP.pwn:29417
[18:18:44] [debug] #2 0001f65c in public zcmd_OnGameModeInit () at C:\Users\Nemanja\Downloads\ATHLONE\Compiler\include\newsamp.inc:444
[18:18:44] [debug] #3 native CallLocalFunction () from samp-server.exe
[18:18:44] [debug] #4 0001d50c in ?? () at C:\Users\Nemanja\Downloads\ATHLONE\Compiler\include\zcmd.inc:68
[18:18:44] [debug] #5 0000d888 in public ScriptInit_OnGameModeInit () at C:\Users\Nemanja\Downloads\ATHLONE\Compiler\include\YSI\y_hooks/impl.inc:484
[18:18:44] [debug] #6 000071bc in public SSCANF_OnGameModeInit () at C:\Users\Nemanja\Downloads\ATHLONE\Compiler\include\YSI\internal\..\y_scriptinit.inc:171
[18:18:44] [debug] #7 00000868 in public OnGameModeInit () at C:\Users\Nemanja\Downloads\ATHLONE\Compiler\include\sscanf2.inc:174
[18:18:44] VIPER OGC - LOADED V1.0.0
[18:18:44] Number of vehicle models: 0
[/pawn]
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Moras optimizovati skriptu, vuce previse memorije i to se onda desava...

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