[POMOC] Kako malo podignut brzinomjer


Započeo josipmarko, Maj 09, 2015, 19:39:23 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Euragaming edited
Opis problema o kojem se radi:Znaci htio bih malo podignu brzinomjer da mi ne prekriva sat ,vidi se dola na slici
Dio skripte:
BRZINOMJER[1][playerid] = CreatePlayerTextDraw(playerid, 603.500000, 387.519989, "km/h");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[1][playerid], 0.255499, 1.258399);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[1][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[1][playerid], -1061109505);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[1][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[1][playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, BRZINOMJER[1][playerid], 255);
	PlayerTextDrawFont(playerid, BRZINOMJER[1][playerid], 1);
	PlayerTextDrawSetProportional(playerid, BRZINOMJER[1][playerid], 1);

	BRZINOMJER[2][playerid] = CreatePlayerTextDraw(playerid, 564.000000, 374.640014, "120");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[2][playerid], 0.617500, 2.949599);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[2][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[2][playerid], -1);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[2][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[2][playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, BRZINOMJER[2][playerid], 255);
	PlayerTextDrawFont(playerid, BRZINOMJER[2][playerid], 3);
	PlayerTextDrawSetProportional(playerid, BRZINOMJER[2][playerid], 1);

	BRZINOMJER[3][playerid] = CreatePlayerTextDraw(playerid, 592.500000, 421.120269, "45 L");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[3][playerid], 0.349498, 1.398398);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[3][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[3][playerid], -1061109505);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[3][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[3][playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, BRZINOMJER[3][playerid], 255);
	PlayerTextDrawFont(playerid, BRZINOMJER[3][playerid], 3);
	PlayerTextDrawSetProportional(playerid, BRZINOMJER[3][playerid], 1);
	PlayerTextDrawSetSelectable(playerid, BRZINOMJER[3][playerid], true);


	BRZINOMJER[4][playerid] = CreatePlayerTextDraw(playerid, 562.000000, 439.040008, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[4][playerid], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, BRZINOMJER[4][playerid], 23.500000, 2.240010);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[4][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[4][playerid], -5963521);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[4][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[4][playerid], 0);
	PlayerTextDrawFont(playerid, BRZINOMJER[4][playerid], 4);

	BRZINOMJER[5][playerid] = CreatePlayerTextDraw(playerid, 569.000000, 414.960021, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[5][playerid], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, BRZINOMJER[5][playerid], 9.000000, 11.759978);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[5][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[5][playerid], -1);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[5][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[5][playerid], 0);
	PlayerTextDrawFont(playerid, BRZINOMJER[5][playerid], 4);

    BRZINOMJER[6][playerid] = CreatePlayerTextDraw(playerid, 578.500000, 408.800079, "R");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[6][playerid], 0.375499, 2.787199);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[6][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[6][playerid], -5963521);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[6][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[6][playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, BRZINOMJER[6][playerid], 51);
	PlayerTextDrawFont(playerid, BRZINOMJER[6][playerid], 2);
	PlayerTextDrawSetProportional(playerid, BRZINOMJER[6][playerid], 1);

	BRZINOMJER[7][playerid] = CreatePlayerTextDraw(playerid,547.199951, 361.399993, "Vozilo: ~w~"); //358.399993
    PlayerTextDrawLetterSize(playerid,BRZINOMJER[7][playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid,BRZINOMJER[7][playerid], 1);
    PlayerTextDrawColor(playerid,BRZINOMJER[7][playerid], -1);
    PlayerTextDrawSetShadow(playerid,BRZINOMJER[7][playerid], 0);
    PlayerTextDrawSetOutline(playerid,BRZINOMJER[7][playerid], 1);
    PlayerTextDrawBackgroundColor(playerid,BRZINOMJER[7][playerid], 51);
    PlayerTextDrawFont(playerid,BRZINOMJER[7][playerid], 1);
    PlayerTextDrawSetProportional(playerid,BRZINOMJER[7][playerid], 1);
    
	BRZINOMJER[8][playerid] = CreatePlayerTextDraw(playerid, 563.500000, 403.759948, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, BRZINOMJER[8][playerid], 0.010998, -0.016798);
	PlayerTextDrawTextSize(playerid, BRZINOMJER[8][playerid], 78.000000, 2.799988);
	PlayerTextDrawAlignment(playerid, BRZINOMJER[8][playerid], 1);
	PlayerTextDrawColor(playerid, BRZINOMJER[8][playerid], -5963521);
	PlayerTextDrawSetShadow(playerid, BRZINOMJER[8][playerid], 0);
	PlayerTextDrawSetOutline(playerid, BRZINOMJER[8][playerid], 0);
	PlayerTextDrawFont(playerid, BRZINOMJER[8][playerid], 4);


	
	BRZINOMJER[9][playerid] = CreatePlayerTextDraw(playerid,647.000000, 363.000000, "_");
	PlayerTextDrawBackgroundColor(playerid,BRZINOMJER[9][playerid], 255);
	PlayerTextDrawFont(playerid,BRZINOMJER[9][playerid], 2);
	PlayerTextDrawLetterSize(playerid,BRZINOMJER[9][playerid], 0.290000, -0.200000);
	PlayerTextDrawColor(playerid,BRZINOMJER[9][playerid], -109574913);
	PlayerTextDrawSetOutline(playerid,BRZINOMJER[9][playerid], 1);
	PlayerTextDrawSetProportional(playerid,BRZINOMJER[9][playerid], 1);
	PlayerTextDrawUseBox(playerid,BRZINOMJER[9][playerid], 1);
	PlayerTextDrawBoxColor(playerid,BRZINOMJER[9][playerid], -109574913);
	PlayerTextDrawTextSize(playerid,BRZINOMJER[9][playerid], 563.000000, -1.000000);
	
	BRZINOMJER[10][playerid] = CreatePlayerTextDraw(playerid,643.000000, 429.000000, "_");
	PlayerTextDrawBackgroundColor(playerid,BRZINOMJER[10][playerid], 255);
	PlayerTextDrawFont(playerid,BRZINOMJER[10][playerid], 2);
	PlayerTextDrawLetterSize(playerid,BRZINOMJER[10][playerid], 0.200000, -0.200000);
	PlayerTextDrawColor(playerid,BRZINOMJER[10][playerid], -109574913);
	PlayerTextDrawSetOutline(playerid,BRZINOMJER[10][playerid], 1);
	PlayerTextDrawSetProportional(playerid,BRZINOMJER[10][playerid], 1);
	PlayerTextDrawUseBox(playerid,BRZINOMJER[10][playerid], 1);
	PlayerTextDrawBoxColor(playerid,BRZINOMJER[10][playerid], -109574913);
	PlayerTextDrawTextSize(playerid,BRZINOMJER[10][playerid], 560.000000, -1.000000);
	
    BRZINOMJER[11][playerid] = CreatePlayerTextDraw(playerid,643.000000, 411.000000, "_");
	PlayerTextDrawBackgroundColor(playerid,BRZINOMJER[11][playerid], 255);
	PlayerTextDrawFont(playerid,BRZINOMJER[11][playerid], 2);
	PlayerTextDrawLetterSize(playerid,BRZINOMJER[11][playerid], 0.200000, -0.200000);
	PlayerTextDrawColor(playerid,BRZINOMJER[11][playerid], -109574913);
	PlayerTextDrawSetOutline(playerid,BRZINOMJER[11][playerid], 1);
	PlayerTextDrawSetProportional(playerid,BRZINOMJER[11][playerid], 1);
	PlayerTextDrawUseBox(playerid,BRZINOMJER[11][playerid], 1);
	PlayerTextDrawBoxColor(playerid,BRZINOMJER[11][playerid], -109574913);
	PlayerTextDrawTextSize(playerid,BRZINOMJER[11][playerid], 560.000000, -1.000000);


Slika:http://oi61.tinypic.com/n2zvie.jpg


Moze mi netko prepravit ili reci kako idu koordinate ovdje ,koja je koja
Poslednja Izmena: Maj 09, 2015, 19:40:50 POSLE PODNE od josipmarko

skini textdraw editor i napravi identican speedo metar samo ga malo podigni.
public OnPlayerDisconnect(playerid, reason)
{
  Ban(playerid);
  return 1;
}


Trazim Pomocnog Skriptera za skriptu od Nule tko je voljan PM me

Ili lakse uradi tako sto ces da svaki od tdova povecas ili smanjis korditnatu x y pozicije i onda ga na taj nacin podignes

CreatePlayerTextDraw(playerid, 603.500000, 387.519989, "km/h");


X - 603.500000

Y - 387.519989 (Y trebas povecati ili smanjiti)
Rescpect for:Gagi,Denis_Lapi,C++