[Pomoc] Ne fukcionise


Započeo kim3205, Novembar 28, 2014, 02:38:52 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:LS
Detaljan opis problema:Sve je ok ali CMD /rac /nrac nece da se rtc vozila sa server onda sam obrisao respawnujsve i respawnujneprivatna i opet nece da radi sta da radim ?Ako se ne varam da je do ANticheat pogledaj te sliku nek neko pomaze
Dio skripte:Eto Dole
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://i.imgur.com/E18o1I2.png



CMD:rac(playerid, params[])
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid, SIVA, "Nisi Admin !");
			//RespawnujSve();
			SetTimer("RespawnujSve", 10000, false);
			new sturass[300];
			new cukic[MAX_PLAYER_NAME];
			GetPlayerName(playerid, cukic, sizeof(cukic));
	        format(sturass,sizeof(sturass),"[ADMIN] ADMINISTRATOR %s je pokrenuo respawn svih vozila. /rac",cukic);
	        ABroadCast(ZUTA, sturass, 1);
	        new s[256];
	        format(s, sizeof(s), "{80C8FE}Balkan Express: {FFFFFF}Respawn vozila je pokrenut! Sva vozila ce biti respawnovana za 10 sekundi.");
	        SendClientMessageToAll(COLOR_YELLOW,s);
		}
		return 1;
	}

CMD:nrac(playerid, params[])
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid, SIVA, "Nisi Admin !");
			SetTimer("RespawnujNePrivatna", 15000, false);
			new sturass[300];
			new cukic[MAX_PLAYER_NAME];
			GetPlayerName(playerid, cukic, sizeof(cukic));
	        format(sturass,sizeof(sturass),"[Admin] %s je pokrenuo respawn svih vozila osim privatnih.",cukic);
	        ABroadCast(ZUTA, sturass, 1);
//	        new s[256];
	        SendClientMessageToAll(-1,"[cenzura] || Respawn vozila za 15 sekundi, udjite u Vase vozilo da se ne respawnuje!");
		}
		return 1;
	}



forward RespawnujSve();
public RespawnujSve()
{
	new s[256];
	for(new car = 1; car <= 1200; car++)
	{
		if(IsVehicleEmpty(car))
		{
		new world = GetVehicleVirtualWorld(car);
		AC_BS_SetVehicleToRespawn_H(car);
		if(world > 0)
		{
		SetVehicleVirtualWorld(car, world);
		}
		if(NoRac[car] == 0)
		{
		posaow[car] = 0;
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
        new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		engineOn[car] = false;
		}
	    }
	}
	format(s, sizeof(s), "{80C8FE}GodFather: {FFFFFF}Sva vozila su respawnovana!");
	SendClientMessageToAll(COLOR_YELLOW,s);
return 1;
}

forward predrac();
public predrac()
{
        SendClientMessageToAll(-1,"[BE] || Respawn vozila za 15 sekundi, udjite u Vase vozilo da se ne respawnuje!");
        SetTimer("RespawnujSve", 15000, false);
}

forward RespawnujNePrivatna();
public RespawnujNePrivatna()
{
	 for(new car = 1; car <= 1200; car++)
	    {
		if(IsVehicleEmpty(car))
		{
		if(NoRac[car] == 0)
		{
		if(car >= lspd[0] && car <= lspd[20])
		{
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= Drvoseca[1] && car <= Drvoseca[6]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= gsfcar[0] && car <= gsfcar[4]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= mexicanos[0] && car <= mexicanos[6]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= mehanicar[0] && car <= mehanicar[7]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= taxi[0] && car <= taxi[8]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= pizza[0] && car <= pizza[5]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= ribar[0] && car <= ribar[2]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= fbicar[0] && car <= fbicar[9]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= adminv[0] && car <= adminv[13]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= bolnica[0] && car <= bolnica[4]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= suportv[0] && car <= suportv[9]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= cnnv[0] && car <= cnnv[6]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= donatorv[0] && car <= donatorv[9]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= vladav[0] && car <= vladav[5]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= kinezi[0] && car <= kinezi[5]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= italijav[0] && car <= italijav[5]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
		}
        if(car >= bolivian[0] && car <= bolivian[9]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= gradi[0] && car <= gradi[7]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= brodp[0] && car <= brodp[5]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= avionp[0] && car <= avionp[4]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= matsv[0] && car <= matsv[3]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= arheolog[0] && car <= arheolog[5]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= sladoledv[0] && car <= sladoledv[4]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= kokicev[0] && car <= kokicev[4]) {
		AC_BS_SetVehicleToRespawn_H(car);
		SetVehicleHealth_H(car, 999.99);
		engineOn[car] = false;
		new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
		}
		}
		}
	new s[256];
	format(s, sizeof(s), "{F5C00A}[BE] || Sva nekoriscena vozila su respawnovana, sledeci respawn za 30min !");
	SendClientMessageToAll(COLOR_YELLOW,s);
return 1;
}
Poslednja Izmena: Novembar 28, 2014, 03:02:53 PRE PODNE od Pinki ツ √

i am king!

Obrisi ovo sa slike sto si oznacio i u skriptu kod respawn obrisi samo AC_BS
Poslednja Izmena: Novembar 28, 2014, 03:36:30 PRE PODNE od K ROSE

Citat: K ROSE poslato Novembar 28, 2014, 03:04:43 PRE PODNE
Obrisi ovo sa slike sto si oznacio i u skriptu kod respawn obrisi samo AC_BS

fala uspelo je <3 moze lock

i am king!