Pomoc oko playertopoint erora


Započeo Infinity, Avgust 08, 2014, 13:16:54 POSLE PODNE

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Skripta koju koristim: TR:HP
Detaljan opis problema: Pa kad compile sve ovo, izadje mi da pawn compile library ne moze da radi il kako vec. Gledao sam po sajtovima i ovde i ljudi kazu da je to kad fale zagrade { i } negde, al ja nmg da nadjem to, pocetnik sam u skriptanju i ne znam bas, pa ako neko od vas moze da mi pokaze gde fale zagrade..
Dio skripte:
if(strcmp(cmd, "/duty", true) == 0 || strcmp(cmd, "/duznost", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pLeader] == 3)
			{
			   if (PlayerToPoint(3, playerid,268.0784,249.3988,1007.1719) || PlayerToPoint(3,playerid,756.8566,1688.3309,5.3534) || PlayerToPoint(3,playerid,254.7596,77.3699,1003.6406))
				 (
					if(OnDuty[playerid]==0)
			        {
			            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			            {
				    		format(string, sizeof(string), "{0084e3}* Policajac {FFFFFF}%s {0084e3}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			            {
				    		format(string, sizeof(string), "{0049FF}* Saobracajac {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
			            {
				    		format(string, sizeof(string), "{0049FF}* Akademik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
			            {
				    		format(string, sizeof(string), "{0049FF}* Vojnik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
			            {
				    		format(string, sizeof(string), "{0049FF}* Agent {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
				    		SetPlayerColor(playerid,COLOR_BLUE);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 23, 50);
						GivePlayerWeapon(playerid, 31, 120);
                        SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
                        SetPlayerColor(playerid,0x8D8DFF00);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
					    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
					    {
							format(string, sizeof(string), "{0084e3}* PD: {FFFFFF}%s {0084e3}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
						    format(string, sizeof(string), "{0049FF}* SP: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
			            {
				    		format(string, sizeof(string), "{0049FF}* PA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
			            {
				    		format(string, sizeof(string), "{0049FF}* VOJSKA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
			            {
				    		format(string, sizeof(string), "{0049FF}* SWAT: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						ResetPlayerWeapons(playerid);
						SetPlayerArmour(playerid, 0);
						SetPlayerColor(playerid,0x8D8DFF00);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Niste u sobi sa ormaricima !");
					return 1;
				}
			}
			else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
			{
              if (PlayerToPoint(3, playerid,1177.4841,-1323.1500,-18.4465))
              {
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati hitne pozive.");
			        JobDuty[playerid] = 0;
			        Medics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba hitna pomoc.");
			        JobDuty[playerid] = 1;
			        Medics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "{ff0000}[Bolnica] Bolnicar %s je na duznosti | Tel. /call 911.", sendername);
	    			OOCNews(COLOR_ALLDEPT,string);
			    }
				}
			    else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Niste u prostoriji za uzimanje duznosti !");
					return 1;
				}
			}

			else if(PlayerInfo[playerid][pJob] == 17)
   			{
       			if(JobDuty[playerid] == 1)
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
           			JobDuty[playerid] = 0;
           			PizzaBoys -= 1;
       			}
       			else
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba pica.");
           			JobDuty[playerid] = 1;
        			PizzaBoys += 1;
        			GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "[Advert] Raznosac pica %s je na duznosti, /call 111 da narucite picu.", sendername);
	    			OOCNews(0xFF7E00AA,string);
				}
			}
			else if(PlayerInfo[playerid][pJob] == 7)
			{
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
			        JobDuty[playerid] = 0;
			        Mechanics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "{0084e3}* Sada ste na duznosti i primacete pozive od ljudi kojima treba mehanicar.");
			        JobDuty[playerid] = 1;
			        Mechanics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "{0084e3}[Advert] Automehanicar {FFFFFF}%s {0084e3}je na duznosti, {FFFFFF}/call 555 {0084e3}da pozovete mehanicara.", sendername);
	    			OOCNews(0x2993EDAA,string);
			    }
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD1, "   Niste policajac!");
			}
		}
		return 1;
	}
 }

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