[Pomoc] Ubistva idu u minus


Započeo salews, Jun 07, 2014, 21:47:37 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

salews

Skripta koju koristim:Raven's
Detaljan opis problema:Ubistva mi idu u minus umjesto da idu u pozitivan broj..
Pregledo sam skriptu i sve je ok gledo sam i druge modove koji takodje koriste izvor raven's moda i kod njih je tako.
Ali kod mene idu u minus..
Pise Ubistva: -7 i tako stoji ne mice se

Kod za dodati : Ima dosta linija,prvo ako neko zna do cega je otprilike da mi kaze ili da odma stavim linije..


salews

pKills,

PlayerInfo[playerid][pKills] = 0;


if(PlayerInfo[killerid][pMedalja9] == 0 && PlayerInfo[killerid][pKills] == 1)
	{
	    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Newbie Killer (9) ~n~~n~~w~osvojili ste ~g~$100");
	    ShowMedalja(killerid);
		SafeGivePlayerMoney(killerid,100);
		PlayerInfo[killerid][pMedalja9] = 1;
	}
	if(PlayerInfo[killerid][pMedalja10] == 0 && PlayerInfo[killerid][pKills] == 75)
	{
	    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Serial Killer (10) ~n~~n~~w~osvojili ste ~g~$250");
	    ShowMedalja(killerid);
		SafeGivePlayerMoney(killerid,250);
		PlayerInfo[killerid][pMedalja10] = 1;
	}
	if(PlayerInfo[killerid][pMedalja11] == 0 && PlayerInfo[killerid][pKills] == 150)
	{
	    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Assasin (11) ~n~~n~~w~osvojili ste ~g~$500");
	    ShowMedalja(killerid);
		SafeGivePlayerMoney(killerid,500);
		PlayerInfo[killerid][pMedalja11] = 1;
	}
	if(gPlayerUsingLoopingAnim[playerid])
	{
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
	}


if(victimteam >= 4)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			new slice = 100; //$100
			playercash = GetPlayerMoney(playerid);
			if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
			if(SafeTime[playerid] <= 0)
			{
				if(gTeam[killerid] != gTeam[playerid])
				{
					if(GetPlayerState(killerid) == 1)
					{
						PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
					}
					else
					{
						PlayerInfo[killerid][pKills]++;
					}
					PlayerInfo[playerid][pKills]--;
				}
			}
			if(((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
			{
				slice = 0;
			}
			if(((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
			{
				slice = 0;
			}
			if(playercash > 0)
			{
				SafeGivePlayerMoney(playerid, -slice);
			}
			else
			{
				slice = slice+500;
			}
			//SafeGivePlayerMoney(killerid, slice);
			//GameTextForPlayer(playerid, dmessage, 5000, 2);
			PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
			if(((gTeam[killerid]) == 3) && reason != 49)
			{
				SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
				ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
			}
			else if(((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminalEx(killerid,255, "Hit And Run");
			}
		}
	}
	else if(victimteam == 2)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			// Cop kill
			PlayerInfo[playerid][pKills]--;
			if(gTeam[killerid] == 2)//cops kill cop
			{
				//format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
		    }
			if(gTeam[killerid] >= 3)
			{
			    WantedPoints[killerid] += 2; //+ 2 wanted points
				if(reason != 49)
				{
					SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
					ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
				}
				else if(reason == 49)
				{
					SetPlayerCriminalEx(killerid,255, "Hit And Run");
				}
			}
			if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
			{
				if(GetPlayerState(killerid) == 1)
				{
					PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
				}
				else
				{
					PlayerInfo[killerid][pKills]++;
				}
				WantedPoints[killerid]+=2;
			}
			//BroadCast(COLOR_RED, string);
		}
	}
	else if(victimteam == 3)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			// Civ kill
			if((gTeam[killerid]) == 2)//cops kill civ
			{
			    if(WantedLevel[playerid] < 1)
			    {
					//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
					PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
					SafeGivePlayerMoney(killerid, -suecost);
					SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
				}
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
				WantedPoints[killerid] += 2;
		    }
			if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
			{
				SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
				ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
			}
			else if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
			{
				SetPlayerCriminalEx(killerid,255, "Hit And Run");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	else if(victimteam == 1)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			// Civ kill
			if((gTeam[killerid]) == 2)//cops kill civ
			{
				//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else if((gTeam[killerid]) == 1)//med kill civ
			{
				//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
		    }
			if(((gTeam[killerid]) == 4) && reason != 49)
			{
				SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
				ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
			}
			else if(((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminalEx(killerid,255, "Hit And Run");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}


new Kills = PlayerInfo[targetid][pKills];


format(coordsstring, sizeof(coordsstring), "| Respect: %d/%d | Deaths: %d | Drugs: %d | Materials: %d | Team: %s | Rank: %s | Kills: %d | Warnings: %d |",exp,expamount,Deaths,drugs,mats,ttext,rtext,Kills,warned);


dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);

dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);

PlayerInfo[playerid][pKills] = dini_Int(string2,"Kills");

new Kills = PlayerInfo[targetid][pKills];

format(coordsstring6, sizeof(coordsstring6), "\n{FFFFFF}| Kriminalni Dosije |\n{00FF08}Ubistva:{FFFFFF} %d\n{00FF08}Smrti:{FFFFFF} %d\n{00FF08}Zlocini:{FFFFFF} %d\n{00FF08}Upozorenja:{FFFFFF} %d\n{00FF08}Broj hapsenja:{FFFFFF} %d",Kills,Deaths,crimes,warned,arrests);



napravi ovako

pUbojstva,



pod onplayerdeath
    PlayerInfo[killerid][pUbojstva]++;