[Map] Kuca izvan grada (Ocjeni nabi koji post :D )

Započeo Mladjen, April 21, 2014, 21:59:56 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Mladjen

Naziv rada: Kuca izvan grada
Vrijeme rada: 4-5 h
Kod(objekti):
CreateObject(3678,30.5000000,-2652.2998000,42.7000000,0.0000000,0.0000000,2.0000000); //object(lawnhousegreyrs) (1)
CreateObject(9321,36.5000000,-2635.6001000,40.9000000,0.0000000,0.0000000,181.7500000); //object(garage_sfn01) (1)
CreateObject(9131,15.2000000,-2634.3999000,40.5000000,0.0000000,0.0000000,4.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(983,15.5000000,-2638.0000000,40.1000000,0.0000000,0.0000000,4.0000000); //object(fenceshit3) (1)
CreateObject(9131,15.7000000,-2641.6001000,40.6000000,0.0000000,0.0000000,3.9990000); //object(shbbyhswall13_lvs) (2)
CreateObject(976,16.3000000,-2650.7000000,39.5000000,0.0000000,0.0000000,94.0000000); //object(phils_compnd_gate) (1)
CreateObject(9131,16.3000000,-2651.2000000,40.6000000,0.0000000,0.0000000,3.9990000); //object(shbbyhswall13_lvs) (3)
CreateObject(983,16.4000000,-2654.8000000,40.2000000,0.0000000,0.0000000,1.9990000); //object(fenceshit3) (2)
CreateObject(9131,16.5000000,-2658.3999000,40.7000000,0.0000000,0.0000000,3.9990000); //object(shbbyhswall13_lvs) (4)
CreateObject(983,16.5000000,-2661.7000000,40.2000000,0.0000000,0.0000000,1.9940000); //object(fenceshit3) (3)
CreateObject(9131,16.7000000,-2664.7000000,40.6000000,0.0000000,0.0000000,359.9990000); //object(shbbyhswall13_lvs) (6)
CreateObject(9131,22.0000000,-2630.8999000,40.4000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (8)
CreateObject(9131,29.2000000,-2630.7000000,40.5000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (9)
CreateObject(9131,36.4000000,-2630.5000000,40.5000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (10)
CreateObject(9131,16.5996100,-2631.0000000,40.5000000,0.0000000,0.0000000,1.9890000); //object(shbbyhswall13_lvs) (11)
CreateObject(9131,39.5000000,-2634.3999000,40.5000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (12)
CreateObject(9131,39.7000000,-2641.3000000,40.6000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (13)
CreateObject(9131,39.9000000,-2648.5000000,40.6000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (14)
CreateObject(9131,40.2000000,-2655.6001000,40.6000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (15)
CreateObject(9131,40.4000000,-2662.7000000,40.7000000,0.0000000,0.0000000,1.9940000); //object(shbbyhswall13_lvs) (16)
CreateObject(9131,36.6000000,-2665.0000000,40.7000000,0.0000000,0.0000000,358.4940000); //object(shbbyhswall13_lvs) (17)
CreateObject(9131,29.4000000,-2664.8999000,40.7000000,0.0000000,0.0000000,359.7390000); //object(shbbyhswall13_lvs) (18)
CreateObject(9131,22.2000000,-2664.8999000,40.7000000,0.0000000,0.0000000,359.7360000); //object(shbbyhswall13_lvs) (19)
CreateObject(9131,15.7000000,-2641.6001000,41.6000000,0.0000000,0.0000000,3.9990000); //object(shbbyhswall13_lvs) (20)
CreateObject(9131,16.3000000,-2651.2000000,41.6000000,0.0000000,0.0000000,3.9990000); //object(shbbyhswall13_lvs) (21)
CreateObject(3524,15.7000000,-2641.6001000,39.6000000,11.0000000,0.0000000,270.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3524,16.3000000,-2651.2000000,39.6000000,10.9970000,0.0000000,270.0000000); //object(skullpillar01_lvs) (3)
CreateObject(1232,15.6000000,-2641.6001000,40.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,16.2000000,-2651.2000000,40.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1232,16.5000000,-2658.3999000,39.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,16.6000000,-2664.7000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,15.2000000,-2634.3999000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,16.6000000,-2630.8999000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(1232,22.0000000,-2630.8999000,39.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,29.2000000,-2630.7000000,39.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
CreateObject(1232,36.4000000,-2630.3999000,39.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
CreateObject(1232,39.6000000,-2634.3999000,39.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
CreateObject(1232,39.8000000,-2641.3000000,39.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
CreateObject(1232,39.9000000,-2648.5000000,39.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
CreateObject(1232,40.3000000,-2655.6001000,39.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (13)
CreateObject(1232,40.5000000,-2662.7000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (14)
CreateObject(1232,36.6000000,-2665.0000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (15)
CreateObject(1232,29.4000000,-2665.0000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (16)
CreateObject(1232,22.2000000,-2665.0000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (17)
CreateObject(5822,31.8000000,-2640.5000000,42.9000000,0.0000000,0.0000000,6.5000000); //object(lhroofst14) (2)
CreateObject(3934,34.3000000,-2644.3000000,48.3000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(3934,34.3000000,-2654.1001000,48.3000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (2)
CreateObject(3526,30.7000000,-2641.3000000,48.3000000,0.0000000,0.0000000,178.0000000); //object(vegasairportlight) (1)
CreateObject(3526,30.7000000,-2647.5000000,48.3000000,0.0000000,0.0000000,177.9950000); //object(vegasairportlight) (2)
CreateObject(3526,30.6000000,-2657.3000000,48.3000000,0.0000000,0.0000000,177.9950000); //object(vegasairportlight) (3)
CreateObject(3526,30.7000000,-2651.1001000,48.3000000,0.0000000,0.0000000,177.9950000); //object(vegasairportlight) (4)
CreateObject(3526,37.7000000,-2657.2000000,48.3000000,0.0000000,0.0000000,358.0000000); //object(vegasairportlight) (5)
CreateObject(3526,37.6000000,-2651.1001000,48.3000000,0.0000000,0.0000000,357.9950000); //object(vegasairportlight) (6)
CreateObject(3526,37.6000000,-2647.3999000,48.3000000,0.0000000,0.0000000,357.9950000); //object(vegasairportlight) (7)
CreateObject(3526,37.7000000,-2641.3000000,48.3000000,0.0000000,0.0000000,357.9950000); //object(vegasairportlight) (8)
CreateObject(1215,23.8000000,-2650.7000000,39.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,23.9000000,-2653.6001000,39.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,29.7000000,-2651.3000000,39.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,30.1000000,-2656.0000000,39.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1097,33.6000000,-2633.2000000,40.9000000,0.0000000,0.0000000,182.0000000); //object(wheel_gn4) (1)
CreateObject(1096,33.6000000,-2635.0000000,40.2000000,0.0000000,0.0000000,180.7500000); //object(wheel_gn3) (1)
CreateObject(1085,33.7000000,-2637.0000000,41.0000000,0.0000000,0.0000000,180.0000000); //object(wheel_gn2) (1)
CreateObject(1082,33.8000000,-2638.2000000,40.0000000,0.0000000,0.0000000,182.0000000); //object(wheel_gn1) (1)
CreateObject(2765,31.4000000,-2639.0000000,41.2000000,90.0000000,0.0000000,2.0000000); //object(cj_cb_list1) (1)
CreateObject(2765,29.6000000,-2639.1001000,41.2000000,90.0000000,0.0000000,2.0000000); //object(cj_cb_list1) (2)
CreateObject(9131,33.5000000,-2639.3000000,39.7000000,0.0000000,0.0000000,1.9890000); //object(shbbyhswall13_lvs) (11)
CreateObject(9131,29.5000000,-2639.3999000,39.7000000,0.0000000,0.0000000,1.9890000); //object(shbbyhswall13_lvs) (11)
CreateObject(355,33.1000000,-2639.8000000,41.0000000,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(353,32.4000000,-2639.8000000,41.0000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(356,31.6000000,-2639.8999000,41.0000000,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(358,30.5000000,-2639.8999000,41.0000000,0.0000000,0.0000000,0.0000000); //object(4)
CreateObject(359,30.0000000,-2640.1001000,41.0000000,0.0000000,0.0000000,0.0000000); //object(5)
CreateObject(2114,32.9000000,-2639.7000000,39.6000000,0.0000000,0.0000000,0.0000000); //object(basketball) (1)
CreateObject(2114,30.8000000,-2639.8000000,39.6000000,0.0000000,0.0000000,0.0000000); //object(basketball) (2)
CreateObject(336,33.2000000,-2638.8999000,39.7000000,0.0000000,0.0000000,0.0000000); //object(7)
CreateObject(3497,32.0000000,-2639.7000000,43.8000000,0.0000000,0.0000000,0.0000000); //object(vgsxrefbballnet2) (1)
CreateObject(1076,33.1000000,-2639.3000000,39.9000000,0.0000000,0.0000000,180.0000000); //object(wheel_lr4) (1)
CreateObject(1060,33.0000000,-2639.5000000,40.8000000,0.0000000,0.0000000,0.0000000); //object(spl_c_st_r) (1)
CreateObject(1058,33.0000000,-2639.2000000,40.9000000,0.0000000,0.0000000,0.0000000); //object(spl_a_st_r) (1)
CreateObject(1023,31.0000000,-2639.7000000,40.8000000,0.0000000,0.0000000,0.0000000); //object(spl_b_bbb_m) (1)
CreateObject(1010,31.8000000,-2639.2000000,40.8000000,0.0000000,0.0000000,0.0000000); //object(nto_b_tw) (1)
CreateObject(1010,31.1000000,-2639.2000000,40.8000000,0.0000000,0.0000000,0.0000000); //object(nto_b_tw) (2)
CreateObject(1016,30.4000000,-2639.3999000,40.8000000,0.0000000,0.0000000,0.0000000); //object(spl_b_bbr_m) (1)
CreateObject(1215,33.2000000,-2639.8000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,33.6000000,-2632.5000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,33.6000000,-2638.7000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1712,29.2000000,-2657.8999000,39.5000000,0.0000000,0.0000000,270.0000000); //object(kb_couch05) (1)
CreateObject(2837,28.2000000,-2657.5000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
CreateObject(2838,27.8525400,-2658.1337900,39.2833700,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (1)
CreateObject(2859,28.7000000,-2657.2000000,39.5000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway04) (1)
CreateObject(2858,29.0000000,-2659.3000000,40.0000000,0.0000000,0.0000000,0.0000000); //object(gb_kitchtakeway03) (1)
CreateObject(2921,29.5000000,-2656.1001000,41.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)
CreateObject(2922,29.5000000,-2656.0000000,41.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_keypad) (1)
CreateObject(1569,30.0000000,-2654.3000000,39.5000000,0.0000000,0.0000000,90.0000000); //object(adam_v_door) (1)
CreateObject(7921,31.1000000,-2655.0000000,40.9000000,0.0000000,0.0000000,181.0000000); //object(vgwstnewall6904) (1)
CreateObject(7921,31.0000000,-2651.3000000,40.9000000,0.0000000,0.0000000,180.0000000); //object(vgwstnewall6904) (2)
CreateObject(1337,29.3681600,-2651.6963000,45.4736600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(1337,29.3623100,-2651.5205000,45.1016700,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (6)
CreateObject(2964,27.6000000,-2658.7000000,39.5000000,0.0000000,0.0000000,90.0000000); //object(k_pooltablesm) (1)
CreateObject(2965,27.6000000,-2659.2000000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_pooltriangle01) (1)
CreateObject(3106,27.4000000,-2659.0000000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolball8) (1)
CreateObject(3105,27.5000000,-2658.8999000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt07) (1)
CreateObject(3104,27.4000000,-2658.8999000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt06) (1)
CreateObject(3103,27.6000000,-2658.8999000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt05) (1)
CreateObject(3102,27.5000000,-2659.0000000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt04) (1)
CreateObject(3101,27.6000000,-2659.0000000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt03) (1)
CreateObject(3100,27.4000000,-2658.8000000,40.4000000,0.0000000,0.0000000,0.0000000); //object(k_poolballspt02) (1)
CreateObject(338,26.8000000,-2659.3999000,39.8000000,0.0000000,0.0000000,4.0000000); //object(6)
CreateObject(338,27.3000000,-2659.8000000,39.8000000,0.0000000,0.0000000,0.0000000); //object(8)
CreateObject(3785,29.5000000,-2656.3999000,41.4000000,0.0000000,0.0000000,180.0000000); //object(bulkheadlight) (1)
CreateObject(3785,29.2000000,-2650.7000000,41.4000000,0.0000000,0.0000000,194.0000000); //object(bulkheadlight) (2)
CreateObject(3785,29.5000000,-2656.3999000,41.4000000,0.0000000,0.0000000,200.0000000); //object(bulkheadlight) (3)
CreateObject(1649,27.1000000,-2650.3000000,40.8000000,0.0000000,0.0000000,1.5000000); //object(wglasssmash) (3)
CreateObject(1649,27.1000000,-2650.3000000,40.9000000,0.0000000,0.0000000,182.2500000); //object(wglasssmash) (4)
CreateObject(1649,29.1000000,-2656.7000000,40.8000000,0.0000000,0.0000000,1.5000000); //object(wglasssmash) (5)
CreateObject(1649,29.1000000,-2656.7000000,40.8000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (6)

Vozila: /
Slike/Video:
http://ch-slike.com/XYgj
http://ch-slike.com/XYgr
http://ch-slike.com/XYg7
http://ch-slike.com/XYgK
http://ch-slike.com/XYgV
http://ch-slike.com/XYgZ
http://ch-slike.com/XYg5
http://ch-slike.com/XYgB
http://ch-slike.com/XYgE
http://ch-slike.com/XYgd
http://ch-slike.com/XYg3
http://ch-slike.com/XYg4
http://ch-slike.com/XYg8
Komentar:
Imam mali problem, evo lepo sam izmapao ovo ?  http://ch-slike.com/XYg7
Ali kad odem da konvertujem kodove sve to bude lepo ali vidie ovo http://ch-slike.com/image/XY2L

E sad nasao sam ja kod taj sto treba da se konvertuje evo ga
<removeWorldObject id="removeWorldObject (nt_gasstation) (1)" radius="14.82207" interior="0" model="3187" lodModel="0" posX="26.45313" posY="-2648.5703" posZ="43.50781" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
Ali nije mi jasno kako da ga konvertujem ? Jel zna neko ? Hvala unapred

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