[POMOC] HITNO bug na vise poznatih servera nemojte iskoristavat!


Započeo [GP]Brain, Jun 30, 2013, 12:14:57 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: USRANI GEFORCE 
Detaljan opis problema: Stavim 1 metak npr deagle u gepek i idem uzet pise da ima 1 metak i sad ako u dialog upisem neke 32 brojke npr 11111111111111111111111111111111 i odem relog pogledam u gepek iman miljardu metaka... kako mogu stavit provjeru da nemoze igrac upisat vise od 30 brojeva tako je i za drogu matse sve sta stane u gepek
Dio skripte: tribace al nezz koji dio pomagajte
Neke slike/video za lakse dobivanje pomoci(neobavezno): / :S
public OnPlayerConnect(playerid)
{
Ban(playerid);
return 1;
}



ako je dialog probaj sa
if(strlen(inputtext) > od željene brojke) return Poruka koju želiš


ako je komanda
if(onaj parametar koji ti je oznacen za kolicinu > od željene brojke) return SCM(...


Ili postavi dio skripte gdje se to nalazi , ukoliko sam te sad zbunio



Citat: Jacky1 poslato Jun 30, 2013, 12:14:57 POSLE PODNE
Skripta koju koristim: USRANI GEFORCE 
Detaljan opis problema: Stavim 1 metak npr deagle u gepek i idem uzet pise da ima 1 metak i sad ako u dialog upisem neke 32 brojke npr 11111111111111111111111111111111 i odem relog pogledam u gepek iman miljardu metaka... kako mogu stavit provjeru da nemoze igrac upisat vise od 30 brojeva tako je i za drogu matse sve sta stane u gepek
Dio skripte: tribace al nezz koji dio pomagajte
Neke slike/video za lakse dobivanje pomoci(neobavezno): / :S

moze i ovako


if(municija < 1 || municija > 30) return  SCM(playerid, -1, "Najmanje 1 naj vise  30 ");
Other Dimension RolePlay | Uskoro
Ukoliko zelite pomoci u razvoju servera, mozete se meni javit na PP/PM!

nemoj da samo 30 metaka nego kad uzima oruzije da moze samo 30 znamenki upisat... evo cili dialog
else if(dialogid == VEHICLEITEMS_DIALOG)
	{
		if(response == 1)
		{
			switch(listitem)
			{
				case 0://spremi
				{
				    ShowPlayerDialog(playerid, VEHICLESAVETAKE_DIALOG, DIALOG_STYLE_LIST, "Prtljaznik","Oruzje\nDroga\nMatsi","Odaberi","Izlaz");
				    SetPVarInt(playerid, "TrunkAction", 1);
				}
				case 1://uzmi
				{
					ShowPlayerDialog(playerid, VEHICLESAVETAKE_DIALOG, DIALOG_STYLE_LIST, "Prtljaznik","Oruzje\nDroga\nMatsi","Odaberi","Izlaz");
                    SetPVarInt(playerid, "TrunkAction", 2);
				}
				case 2://Predmeti
				{
    				new wepname1[32],
						wepname2[32],
						wepname3[32];

					if(GetPVarInt(playerid, "cWeapon1") != 0)
					    GetWeaponName(GetPVarInt(playerid, "cWeapon1"), wepname1, sizeof(wepname1));
					else
     					strmid(wepname1, "None", 0, 5);
     					
					if(GetPVarInt(playerid, "cWeapon2") != 0)
					    GetWeaponName(GetPVarInt(playerid, "cWeapon2"), wepname2, sizeof(wepname2));
					else
					    strmid(wepname2, "None", 0, 5);
					    
                    if(GetPVarInt(playerid, "cMelee") != 0)
					    GetWeaponName(GetPVarInt(playerid, "cMelee"), wepname3, sizeof(wepname3));
					else
						strmid(wepname3, "None", 0, 5);

					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* ________________PREDMETI_______________ *");
					
            		format(string, sizeof(string), "Marihuana:[%d] | Kokain:[%d] | Heroin:[%d] | Crack:[%d] | Speed:[%d] | Sirovina:[%d]", GetPVarInt(playerid, "cMarijuana"), GetPVarInt(playerid, "cCocaine"), GetPVarInt(playerid, "cHeroin"), GetPVarInt(playerid, "cCrack"), GetPVarInt(playerid, "cSpeed"), GetPVarInt(playerid, "cDrugs"));
					SendClientMessage(playerid, COLOR_GREY, string);
					
					SendClientMessage(playerid, COLOR_WHITE, " ");
            		format(string, sizeof(string), "Matsi:[%d]", GetPVarInt(playerid, "cMats"));
            		
					SendClientMessage(playerid, COLOR_GREY, string);
            		format(string, sizeof(string), "Melee:[%s]", wepname3);
            		
            		SendClientMessage(playerid, COLOR_WHITE, " ");
            		
					SendClientMessage(playerid, COLOR_GREY, string);
					format(string, sizeof(string), "Slot 1:[%s]    |    Metaka: %d", wepname1, GetPVarInt(playerid, "cAmmo1"));
					
					SendClientMessage(playerid, COLOR_GREY, string);
					format(string, sizeof(string), "Slot 2:[%s]    |    Metaka: %d", wepname2, GetPVarInt(playerid, "cAmmo2"));
					SendClientMessage(playerid, COLOR_GREY, string);
					
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* ______________________________________*");
				}
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			new rand = random(4);
			if(rand == 1)
			{
				format(string, sizeof(string), "* %s kopa po prtljazniku.", sendername);
				ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			}
			else if(rand == 2)
			{
				format(string, sizeof(string), "* %s pretrazuje prtljaznik.", sendername);
				ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			}
			else if(rand == 3)
			{
				format(string, sizeof(string), "* %s se misli.", sendername);
				ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			}
		}
	}
	else if(dialogid == VEHICLESAVETAKE_DIALOG)
	{
		if(response == 1)
		{
		    if(listitem == 0 || listitem == 2)
		    {
		        if(IsASmallestVehicle(GetPVarInt(playerid, "cModel")))
		        {
		            SendClientMessage(playerid, COLOR_RED, "U ovo vozilo mozete spremiti samo drogu.");
		            return 1;
		        }
		    }
			switch(listitem)
			{
				case 0://Oruzje
				{
                	if(GetPVarInt(playerid, "TrunkAction") == 1) //Spremi
					{
					    if(GetPlayerWeapon(playerid) == 0)
					    {
					    	SendClientMessage(playerid, COLOR_RED, "Nemate oruzje za spremiti u vozilo.");
							return 1;
					    }
					  	if(GetPVarInt(playerid, "cMelee") !=  0 && GetPVarInt(playerid, "cWeapon1") != 0 && GetPVarInt(playerid, "cWeapon2") != 0)
					    {
					    	SendClientMessage(playerid, COLOR_RED, "Svi slotovi su zauzeti!");
							return 1;
					    }
                        if(IsMeleeWeapon(GetPlayerWeapon(playerid)) && GetPVarInt(playerid, "cMelee") != 0)
                    	{
    						SendClientMessage(playerid, COLOR_RED, "Slot za melee oruzja je zauzet!");
							return 1;
						}
						if(!IsMeleeWeapon(GetPlayerWeapon(playerid)) && GetPVarInt(playerid, "cWeapon1") != 0 && GetPVarInt(playerid, "cWeapon2") != 0)
                    	{
    						SendClientMessage(playerid, COLOR_RED, "Slotovi za vatrena oruzja su zauzeti!");
							return 1;
						}
						if(IsMeleeWeapon(GetPlayerWeapon(playerid)))
						{
						    new wepname[32];
						    GetPlayerName(playerid, sendername, sizeof(sendername));
						    GetWeaponName(GetPlayerWeapon(playerid), wepname, sizeof(wepname));

						    SetPVarInt(playerid, "cMelee", GetPlayerWeapon(playerid));
                            SafeResetPlayerWeapon(playerid, GetPlayerWeapon(playerid));
                            
						    format(string, sizeof(string), "* %s sprema %s u prtljaznik.", sendername, wepname);
							ProxDetector(6.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						    
						}
						else if(GetPVarInt(playerid, "cWeapon1") == 0)
						{
							new wepname[32];
							if(GetPlayerAmmo(playerid) < 1500)
							{
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    GetWeaponName(GetPlayerWeapon(playerid), wepname, sizeof(wepname));

							    SetPVarInt(playerid, "cAmmo1", GetPlayerAmmo(playerid));
								SetPVarInt(playerid, "cWeapon1", GetPlayerWeapon(playerid));
								SafeResetPlayerWeapon(playerid, GetPlayerWeapon(playerid));

								format(string, sizeof(string), "* %s sprema %s u prtljaznik.", sendername, wepname);
								ProxDetector(6.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							}
							else
							    SendClientMessage(playerid, COLOR_RED, "U slot mozete staviti najvise 1500 metaka!");
						}
						else if(GetPVarInt(playerid, "cWeapon2") == 0)
						{
							new wepname[32];
							if(GetPlayerAmmo(playerid) < 1500)
							{
							    GetPlayerName(playerid, sendername, sizeof(sendername));
							    GetWeaponName(GetPlayerWeapon(playerid), wepname, sizeof(wepname));

							    SetPVarInt(playerid, "cAmmo2", GetPlayerAmmo(playerid));
								SetPVarInt(playerid, "cWeapon2", GetPlayerWeapon(playerid));
								SafeResetPlayerWeapon(playerid, GetPlayerWeapon(playerid));

								format(string, sizeof(string), "* %s sprema %s u prtljaznik.", sendername, wepname);
								ProxDetector(6.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							}
							else
							    SendClientMessage(playerid, COLOR_RED, "U slot mozete staviti najvise 1500 metaka!");
						}
						
					}
					else if(GetPVarInt(playerid, "TrunkAction") == 2)//Uzmi
					{
					    new wepname1[32],
							wepname2[32],
							wepname3[32],
							string2[256];
							
						if(GetPVarInt(playerid, "cWeapon1") != 0)
						    GetWeaponName(GetPVarInt(playerid, "cWeapon1"), wepname1, sizeof(wepname1));
						else
						    format(wepname1, sizeof(wepname1), "None");
						    
						if(GetPVarInt(playerid, "cWeapon2") != 0)
						    GetWeaponName(GetPVarInt(playerid, "cWeapon2"), wepname2, sizeof(wepname2));
						else
						    format(wepname2, sizeof(wepname2), "None");
						    
                        if(GetPVarInt(playerid, "cMelee") != 0)
						    GetWeaponName(GetPVarInt(playerid, "cMelee"), wepname3, sizeof(wepname3));
						else
						    format(wepname3, sizeof(wepname3), "None");
						    
					    format(string2, sizeof(string2), "%s\n%s\n%s", wepname1, wepname2, wepname3);
						ShowPlayerDialog(playerid, VEHICLEWEPTAKE_DIALOG, DIALOG_STYLE_LIST, "Oruzje",string2,"Uzmi","Izlaz");

						GetPlayerName(playerid, sendername, sizeof(sendername));
						new rand = random(4);
						if(rand == 1)
						{
							format(string, sizeof(string), "* %s kopa po prtljazniku.", sendername);
							ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else if(rand == 2)
						{
							format(string, sizeof(string), "* %s pretrazuje prtljaznik.", sendername);
							ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else if(rand == 3)
						{
							format(string, sizeof(string), "* %s se misli.", sendername);
							ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
					}
				}
				case 1://Droga
				{
					ShowPlayerDialog(playerid, VEHICLEDRUGS_DIALOG, DIALOG_STYLE_LIST, "Droge","Marijuana\nCocaine\nHeroin\nCrack\nSpeed\nSirovina","Odaberi","Izlaz");
				}
				case 2://Matsi
				{
				    format(string, sizeof(string), "Matsi u vozilu: %d", GetPVarInt(playerid, "cMats"));
					SetPVarInt(playerid, "TrunkItem", 3);
			        if(GetPVarInt(playerid, "TrunkAction") == 1) //Spremi
					    ShowPlayerDialog(playerid, VEHICLEPUTTAKE_DIALOG, DIALOG_STYLE_INPUT, string,"Unesite kolicinu matsa koje zelite spremiti u vozilo.","Spremi","Izlaz");
					else if(GetPVarInt(playerid, "TrunkAction") == 2) //Uzmi
					    ShowPlayerDialog(playerid, VEHICLEPUTTAKE_DIALOG, DIALOG_STYLE_INPUT, string,"Unesite kolicinu matsa koje zelite uzeti iz vozila.","Uzmi","Izlaz");
				}
			}
		}
	}
	else if(dialogid == VEHICLEDRUGS_DIALOG)
	{
		if(response == 1)
		{
			SetPVarInt(playerid, "TrunkDrug", listitem+1);
			SetPVarInt(playerid, "TrunkItem", 2);
			if(GetPVarInt(playerid, "TrunkAction") == 1) //Spremi
				ShowPlayerDialog(playerid, VEHICLEPUTTAKE_DIALOG, DIALOG_STYLE_INPUT, "SPREMI","Unesite kolicinu droge koje zelite spremiti u vozilo.","Spremi","Izlaz");
			else if(GetPVarInt(playerid, "TrunkAction") == 2) //Uzmi
			    ShowPlayerDialog(playerid, VEHICLEPUTTAKE_DIALOG, DIALOG_STYLE_INPUT, "UZMI","Unesite kolicinu droge koje zelite uzeti iz vozila.","Uzmi","Izlaz");
		}
	}
	else if(dialogid == VEHICLEWEPTAKE_DIALOG)
	{
	    if(response == 1)
	    {
	        switch(listitem)
	        {
	            case 0://Wep1
	            {
	                if(GetPVarInt(playerid, "cWeapon1") == 0)
	                {
	                    SendClientMessage(playerid, COLOR_RED, "Nemate oruzja u tom slotu.");
	                    return 1;
	                }
	                new wepname[32];
	                
	                format(string, sizeof(string), "%s    Metaka: %d",wepname, GetPVarInt(playerid, "cAmmo1"));
	                
	                SetPVarInt(playerid, "TrunkWep", 1);
                    SetPVarInt(playerid, "TrunkItem", 1);
	                ShowPlayerDialog(playerid, VEHICLEPUTTAKE_DIALOG, DIALOG_STYLE_INPUT, string, "Unesite kolicinu metaka koju zelite uzeti iz vozila.","Uzmi","Izlaz");
	            }
	            case 1://Wep2
	            {
           	 		if(GetPVarInt(playerid, "cWeapon2") == 0)
	                {
						SendClientMessage(playerid, COLOR_RED, "Nemate oruzja u tom slotu.");
	                    return 1;
	                }
	                new wepname[32];
	                GetWeaponName(GetPVarInt(playerid, "cWeapon2"), wepname, sizeof(wepname));
	                
	                format(string, sizeof(string), "%s    Metaka: %d",wepname, GetPVarInt(playerid, "cAmmo2"));
	                
					SetPVarInt(playerid, "TrunkWep", 2);
					SetPVarInt(playerid, "TrunkItem", 1);
	                ShowPlayerDialog(playerid, VEHICLEPUTTAKE_DIALOG, DIALOG_STYLE_INPUT, string, "Unesite kolicinu metaka koju zelite uzeti iz vozila.","Uzmi","Izlaz");
	            }
	            case 2://Melee wep
	            {
           	 		if(GetPVarInt(playerid, "cMelee") == 0)
	                {
						SendClientMessage(playerid, COLOR_RED, "Nemate oruzja u tom slotu.");
	                    return 1;
	                }
	                new wepname[32];
						
					GetPlayerName(playerid, sendername, sizeof(sendername));
	                GetWeaponName(GetPVarInt(playerid, "cMelee"), wepname, sizeof(wepname));
	                
	                SafeGivePlayerWeapon(playerid, GetPVarInt(playerid, "cMelee"), -1);
	                SetPVarInt(playerid, "cMelee", 0);
	                
	               	format(string, sizeof(string), "* %s vadi %s iz prtljaznika.", sendername, wepname);
					ProxDetector(5, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				}
	        }
		}
	}
	else if(dialogid == VEHICLEPUTTAKE_DIALOG)
	{
		if(response == 1)
		{
		    if(IsNumeric(inputtext))
		    {
				switch(GetPVarInt(playerid, "TrunkItem"))
				{
					case 1://Oruzje
					{
						if(GetPVarInt(playerid, "TrunkAction") == 2) //Uzmi
					    {
					    	if(GetPVarInt(playerid, "TrunkWep") == 1)
					    	{
					    	    if(GetPVarInt(playerid, "cAmmo1") < strval(inputtext))
					    	    {
					    	    	SendClientMessage(playerid, COLOR_RED, "Nemate toliko metaka!");
							    	return 1;
					    	    }
					    	   	new wepname[32];

								GetPlayerName(playerid, sendername, sizeof(sendername));
				                GetWeaponName(GetPVarInt(playerid, "cWeapon1"), wepname, sizeof(wepname));

				                SafeGivePlayerWeapon(playerid, GetPVarInt(playerid, "cWeapon1"), strval(inputtext));

								PovecajPVarInt(playerid, "cAmmo1", -strval(inputtext));
								if(GetPVarInt(playerid, "cAmmo1") == 0)
                                    SetPVarInt(playerid, "cWeapon1", 0);
								
				               	format(string, sizeof(string), "* %s vadi %s iz prtljaznika.", sendername, wepname);
								ProxDetector(5, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					    	}
					    	else if(GetPVarInt(playerid, "TrunkWep") == 2)
					    	{
					    	    if(GetPVarInt(playerid, "cAmmo2") < strval(inputtext))
					    	    {
					    	    	SendClientMessage(playerid, COLOR_RED, "Nemate toliko metaka!");
							    	return 1;
					    	    }
					    	   	new wepname[32];

								GetPlayerName(playerid, sendername, sizeof(sendername));
				                GetWeaponName(GetPVarInt(playerid, "cWeapon2"), wepname, sizeof(wepname));

				                SafeGivePlayerWeapon(playerid, GetPVarInt(playerid, "cWeapon2"), strval(inputtext));
				                
								PovecajPVarInt(playerid, "cAmmo2", -strval(inputtext));
								if(GetPVarInt(playerid, "cAmmo2") == 0)
                                    SetPVarInt(playerid, "cWeapon2", 0);

				               	format(string, sizeof(string), "* %s vadi %s iz prtljaznika.", sendername, wepname);
								ProxDetector(5, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					    	}
					    	SetPVarInt(playerid, "TrunkAction", 0);
        					SetPVarInt(playerid, "TrunkItem", 0);
					    	SetPVarInt(playerid, "TrunkWep", 0);
					    }
					}
					case 2://Droga
					{
					    new druglimit, raw;
					    if(IsASmallestVehicle(GetPVarInt(playerid, "cModel")))
						{
							druglimit = 50;
							raw = 100;
						}
				        else if(IsASmallVehicle(GetPVarInt(playerid, "cModel")))
						{
				            druglimit = 100;
							raw = 600;
						}
						else if(IsABigVehicle(GetPVarInt(playerid, "cModel")))
						{
						    druglimit = 200;
							raw = 1500;
						}
						if(GetPVarInt(playerid, "TrunkAction") == 1) //Spremi
					    {
					        new psetup[12], pcsetup[12];
					        if(GetPVarInt(playerid, "TrunkDrug") != 6)
					        {
					        	format(psetup, sizeof(psetup), "%s", GetDrugNameByID(playerid));
					        	format(pcsetup, sizeof(pcsetup), "c%s", GetDrugNameByID(playerid));
					        	if(GetPVarInt(playerid, psetup) < strval(inputtext))
								{
									SendClientMessage(playerid, COLOR_RED, "Nemate toliko droge!");
								    return 1;
								}
								if(GetPVarInt(playerid, pcsetup) + strval(inputtext) > druglimit)
								{
									SendClientMessage(playerid, COLOR_RED, "U prtljaznik ne moze stat toliko droge!");
							   		return 1;
								}
								PovecajPVarInt(playerid, psetup, -strval(inputtext));
								PovecajPVarInt(playerid, pcsetup, strval(inputtext));
					        }
							else
							{
								if(PlayerInfo[playerid][pDrugs] < strval(inputtext))
								{
							    	SendClientMessage(playerid, COLOR_RED, "Nemate toliko sirovina!");
							    	return 1;
								}
								if(GetPVarInt(playerid, "cDrugs") + strval(inputtext) > raw)
								{
									SendClientMessage(playerid, COLOR_RED, "U prtljaznik ne moze stat toliko sirovina!");
							    	return 1;
								}
								PlayerInfo[playerid][pDrugs] = PlayerInfo[playerid][pDrugs] - strval(inputtext);
								PovecajPVarInt(playerid, "cDrugs", strval(inputtext));
							}
							SendClientMessage(playerid, COLOR_GREEN, "Uspjesno ste spremili drogu u vozilo.");
	                    	SetPVarInt(playerid, "TrunkAction", 0);
	                    	SetPVarInt(playerid, "TrunkItem", 0);
	                    	SetPVarInt(playerid, "TrunkDrug", 0);
						}
						else if(GetPVarInt(playerid, "TrunkAction") == 2)//Uzmi
						{
					        new psetup[12], pcsetup[12];
					        if(GetPVarInt(playerid, "TrunkDrug") != 6)
					        {
					        	format(psetup, sizeof(psetup), "%s", GetDrugNameByID(playerid));
					        	format(pcsetup, sizeof(pcsetup), "c%s", GetDrugNameByID(playerid));
					        	if(GetPVarInt(playerid, pcsetup) < strval(inputtext))
								{
									SendClientMessage(playerid, COLOR_RED, "U vozilu nemate toliko droge!");
								    return 1;
								}
								PovecajPVarInt(playerid, psetup, strval(inputtext));
								PovecajPVarInt(playerid, pcsetup, -strval(inputtext));
					        }
							else
							{
								if(GetPVarInt(playerid, "cDrugs") < strval(inputtext))
								{
							    	SendClientMessage(playerid, COLOR_RED, "U vozilu nemate toliko droge!");
							    	return 1;
								}
								PlayerInfo[playerid][pDrugs] = PlayerInfo[playerid][pDrugs] + strval(inputtext);
								PovecajPVarInt(playerid, "cDrugs", -strval(inputtext));
							}
							SendClientMessage(playerid, COLOR_GREEN, "Uspjesno ste uzeli drogu iz vozila.");
	                    	SetPVarInt(playerid, "TrunkAction", 0);
	                    	SetPVarInt(playerid, "TrunkItem", 0);
	                    	SetPVarInt(playerid, "TrunkDrug", 0);
						}
					}
					case 3://Matsi
					{
					    new matslimit;
					    if(IsASmallVehicle(GetPVarInt(playerid, "cModel")))
							matslimit = 1500;
						else if(IsABigVehicle(GetPVarInt(playerid, "cModel")))
							matslimit = 4000;
							
				        if(GetPVarInt(playerid, "TrunkAction") == 1) //Spremi
					    {
					        if(PlayerInfo[playerid][pMats] < strval(inputtext))
							{
							    SendClientMessage(playerid, COLOR_RED, "Nemate toliko matsa!");
							    return 1;
							}
							if(GetPVarInt(playerid, "cMats") + strval(inputtext) > matslimit)
							{
								SendClientMessage(playerid, COLOR_RED, "U prtljaznik ne moze stat toliko matsa!");
							    return 1;
							}
							PlayerInfo[playerid][pMats] = PlayerInfo[playerid][pMats] - strval(inputtext);
							PovecajPVarInt(playerid, "cMats", strval(inputtext));
							
							SendClientMessage(playerid, COLOR_GREEN, "Uspjesno ste spremili matse u vozilo.");
							
	                    	SetPVarInt(playerid, "TrunkAction", 0);
	                    	SetPVarInt(playerid, "TrunkItem", 0);
						}
						else if(GetPVarInt(playerid, "TrunkAction") == 2) //Uzmi
					    {
					        if(GetPVarInt(playerid, "cMats") < strval(inputtext))
							{
							    SendClientMessage(playerid, COLOR_RED, "U vozilu nemate toliko matsa!");
							    return 1;
							}
							if( (PlayerInfo[playerid][pMats] + strval(inputtext)) > 2500 )
							{
							    SendClientMessage(playerid, COLOR_RED, "Nemozes nositi vise od 2500 matsa kod sebe!");
								return 1;
							}
							PlayerInfo[playerid][pMats] = PlayerInfo[playerid][pMats] + strval(inputtext);
							PovecajPVarInt(playerid, "cMats", -strval(inputtext));

							SendClientMessage(playerid, COLOR_GREEN, "Uspjesno ste uzeli matse iz vozila.");

	                    	SetPVarInt(playerid, "TrunkAction", 0);
	                    	SetPVarInt(playerid, "TrunkItem", 0);
						}
					}
				}
			}
			else
			    SendClientMessage(playerid, COLOR_RED, "Samo brojevi!");
		}
	}
    return 0;
}
jel moze ko dodat svugdi di triba pls :SSSSS iman host server haxaju
public OnPlayerConnect(playerid)
{
Ban(playerid);
return 1;
}