POmoc, vise stvari :O

Započeo strahinja, Mart 06, 2013, 14:38:19 POSLE PODNE

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0 članova i 4 gostiju pregledaju ovu temu.

Skripta: Moja
Problem: Hocu da mi se u users.ini password napise lepo, a ne neki sedmi, i sto su ovi errori,, radio sam organizacije
Kod: #include <a_samp>
#include <YSI\y_ini>
#include <YSI\y_commands>

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
// ===== [ ZA ORGANIZACIJE ] ===== //
#define FSCM(%0,%1,%2,%3) format(d_string,512,%2,%3); \
SendClientMessage(%0,%1,d_string)
#define BROJ_ORG 1 // Postavite broj kolko organizacija imate na serveru
// ===== [ KRAJ ZA ORGANIZACIJE ] ===== //

#define PATH "/Users/%s.ini"

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pLeader,
    pMember,
    pRank
}
new PlayerInfo[MAX_PLAYERS][pInfo];
// ===== [ ZA ORGANIZACIJE ] ===== //
new d_string[256];
new OrgSkinovi[][6] = // 6 znaci da imate 6 rankova tj 6 skinova! ako hocete povecat stavite vas broj i onda dodajte jos jedan broj u { }
{
{26,26,26,26,26,26}, // Skin kada se igrač izbaci iz organizacije [Skin: 26/Turista]
{280,280,280,280,280,280}, // Skin za LSPD = rank1,rank2,rank3,rank4,rank5,rank6
//{284,280,281,287,282,288}, // Skin za FBI = rank1,rank2,rank3,rank4,rank5,rank6
//{187,187,187,187,186,186},
//{105,106,107,269,270,270},
//{163,163,163,286,164,227}
};

new LiderSkinovi[][1] =
{
{26}, // Skin kada se nekom igraču skine lider [Skin: 26/Turista]
{283}, // Skin za lidera LSPD
//{165}, //Lider skin za ORG 2
//{228}, // dalje sistem isti...
//{271},
//{147}
};
// ===== [ KRAJ ZA ORGANIZACIJE ] ===== //

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Leader",PlayerInfo[playerid][pLeader]);
INI_Int("Member",PlayerInfo[playerid][pMember]);
INI_Int("Rank",PlayerInfo[playerid][pRank]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}

main()
{
print("\n----------------------------------");
print("                                    ");
print("----------------------------------\n");
}

public OnGameModeInit()
{
SetGameModeText("EL:RP v1.0");
SendRconCommand("mapname Europe");
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Leader",PlayerInfo[playerid][pLider]);
INI_WriteInt(File,"Member",PlayerInfo[playerid][pMember]);
INI_WriteInt(File,"Rank",PlayerInfo[playerid][pRank]);
    INI_Close(File);
    return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
// ZA ORG
CMD:postavilidera(playerid,params[])
{
if(PlayerInfo[playerid][pAdmin] < 1337) return SendClientMessage(playerid,-1,"[Greska!] Niste Admin!");
new id, lider;
if(sscanf(params,"ui",id,lider)) return SendClientMessage(playerid,-1, " Koristi: /postavilidera [Ime_Prezime] [ID ORG/MAFIJA/BANDA]");
else if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, ">> [GRESKA] Krivi ID!");
if(lider < 0 || lider > BROJ_ORG) return SendClientMessage(playerid, -1, ">> [GRESKA] Krivi ID ORG/MAFIJA/BANDA!"); // BROJ_ORG, Znaci ako ste na pocetak stavili BROJ_ORG 1, necete moc /postavilidera Nick 2 jer ce pisat da je krivi ID!
new string[128];
new ime[MAX_PLAYER_NAME]; GetPlayerName(playerid, ime, sizeof(ime));
new igrac[MAX_PLAYER_NAME]; GetPlayerName(id, igrac, sizeof(igrac));
PlayerInfo[id][pMember] = lider;
PlayerInfo[id][pLider] = lider;
PlayerInfo[id][pRank] = 6; //postavlja igracu rank 6
PlayerInfo[id][pModel] = LiderSkinovi[lider][0];
SetPlayerSkin(id, PlayerInfo[id][pModel]); // postavlja mu onaj skin koji smo stavili u LiderSkinovi
if(lider == 0) { PlayerInfo[id][pMember] = lider; PlayerInfo[id][pLider] = lider; PlayerInfo[id][pRank] = 0; }
FSCM(id, -1, "*Postavljeni ste za | Lidera Organizacije/Mafije/Bande | ID - %d | Admin - %s |", lider, ime);
FSCM(playerid, -1, "*Postavili ste %s | Za Lidera Organizacije/Mafije/Bande | ID - %d |", igrac,lider);
    format(string, sizeof(string), "*Admin %s | Postavio Lidera %s | ID - %d | ",ime,igrac,lider);
    SendAdminMessage(-1, string); //Salje poruku adminima, neznam ako vi to imate , mozete maknut :D
return 1;
}
// KRAJ ZA ORG
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Vec sam ti napisao za password. Nema potrebe to menjati, to ti je sigurnije, ne vidim razlog da to menjas.
A kakvi errori? Nisi ih stavio ili ja ne vidim...