[Mapa] Opstina Los Santos-a

Započeo Savke_Diaz, Februar 27, 2013, 14:27:36 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada: Mapa opstine LS-a
Vreme rada: nzm tacno
Mapu radio: Djole_Falcao [dao dozvolu da objavim]
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CreateObject(1649,1486.5999756,-1751.8000488,22.5000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
CreateObject(1649,1486.5999756,-1751.8000488,16.1000004,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (3)
CreateObject(1649,1486.5999756,-1751.8000488,19.2999992,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (4)
CreateObject(1649,1486.5999756,-1751.8000488,25.7000008,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateObject(1649,1486.5999756,-1751.1999512,16.1000004,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (6)
CreateObject(1649,1486.5999756,-1751.1999512,19.3999996,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (7)
CreateObject(1649,1486.5999756,-1751.1999512,22.7000008,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (8)
CreateObject(1649,1486.5999756,-1751.1999512,25.8999996,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (9)
CreateObject(1649,1492.1999512,-1751.0000000,16.1000004,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (13)
CreateObject(1649,1487.0000000,-1663.5000000,31.5000000,0.0000000,0.0000000,180.0000000); //object(wglasssmash) (14)
CreateObject(1649,1492.1992188,-1751.0000000,19.3999996,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (15)
CreateObject(1649,1492.1999512,-1751.0000000,22.6000004,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (16)
CreateObject(1649,1492.1999512,-1751.0000000,25.7999992,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (17)
CreateObject(1649,1475.6999512,-1751.0999756,16.1000004,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (18)
CreateObject(1649,1475.6999512,-1751.0999756,19.2999992,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (19)
CreateObject(1649,1475.6999512,-1751.0999756,22.5000000,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (20)
CreateObject(1649,1475.6999512,-1751.0999756,25.7999992,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (21)
CreateObject(1649,1492.1999512,-1751.9000244,16.1000004,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (23)
CreateObject(1649,1492.1999512,-1751.9000244,19.2999992,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (24)
CreateObject(1649,1492.1999512,-1751.9000244,22.5000000,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (25)
CreateObject(1649,1492.3000488,-1751.6999512,25.7000008,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (27)
CreateObject(1649,1470.4000244,-1751.0999756,16.1000004,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (28)
CreateObject(1649,1470.4000244,-1751.0999756,19.3999996,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (29)
CreateObject(1649,1470.4000244,-1751.0999756,22.7000008,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (30)
CreateObject(1649,1470.5000000,-1751.0999756,26.0000000,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (31)
CreateObject(1649,1475.6999512,-1751.6999512,16.1000004,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (32)
CreateObject(1649,1475.6999512,-1751.6999512,19.3999996,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (33)
CreateObject(1649,1475.6999512,-1751.6999512,22.7000008,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (34)
CreateObject(1649,1475.6999512,-1751.6999512,25.8999996,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (35)
CreateObject(1649,1470.1999512,-1751.9000244,16.1000004,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (36)
CreateObject(1649,1470.1999512,-1751.9000244,19.3999996,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (37)
CreateObject(1649,1470.1999512,-1751.9000244,22.7000008,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (38)
CreateObject(1649,1470.4000244,-1751.4000244,25.8999996,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (39)
CreateObject(1649,1481.0999756,-1751.9000244,19.2999992,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (50)
CreateObject(1649,1481.0999756,-1751.0999756,19.3999996,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (53)
CreateObject(1649,1481.0999756,-1751.0999756,22.7000008,0.0000000,0.0000000,179.9945068); //object(wglasssmash) (54)
CreateObject(3437,1483.6992188,-1750.7998047,20.2999992,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (1)
CreateObject(3437,1478.2998047,-1750.7998047,20.2999992,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (2)
CreateObject(640,1492.5000000,-1756.5999756,17.2000008,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1488.3000488,-1756.5999756,17.2000008,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (2)
CreateObject(1649,1481.0999756,-1751.9000244,22.5000000,0.0000000,0.0000000,0.9997559); //object(wglasssmash) (57)
CreateObject(640,1485.5996094,-1756.5996094,17.2000008,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1476.5999756,-1756.5999756,17.2000008,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (4)
CreateObject(640,1473.6999512,-1756.5999756,17.2000008,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (5)
CreateObject(640,1470.4000244,-1756.5999756,17.2000008,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (6)
CreateObject(949,1483.0000000,-1757.1992188,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1483.0000000,-1757.6999512,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (2)
CreateObject(949,1483.0000000,-1758.1999512,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (3)
CreateObject(949,1482.9000244,-1758.8000488,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (4)
CreateObject(949,1482.8000488,-1759.4000244,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (5)
CreateObject(949,1482.8000488,-1759.9000244,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (6)
CreateObject(949,1482.8000488,-1760.5000000,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (7)
CreateObject(949,1482.8000488,-1761.0000000,17.3999996,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (8)
CreateObject(949,1479.1999512,-1757.1999512,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (16)
CreateObject(949,1479.3000488,-1757.5999756,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (17)
CreateObject(949,1479.3000488,-1758.0000000,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (18)
CreateObject(949,1479.3000488,-1758.5000000,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (19)
CreateObject(949,1479.3000488,-1759.0000000,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (20)
CreateObject(949,1479.4000244,-1759.5999756,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (21)
CreateObject(949,1479.4000244,-1760.1999512,17.2000008,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (22)
CreateObject(949,1479.3000488,-1760.8000488,17.2999992,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (23)
CreateObject(9833,1485.8000488,-1758.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5)
CreateObject(9833,1492.3000488,-1759.0999756,13.0000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (6)
CreateObject(9833,1475.3000488,-1759.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (8)
CreateObject(9833,1469.9000244,-1759.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (9)
CreateObject(1231,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1215,1494.3000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(970,1492.6999512,-1762.4000244,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(1215,1493.1999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,1492.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
CreateObject(1215,1491.6999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(1215,1490.5000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
CreateObject(970,1488.5999756,-1762.4000244,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(1215,1489.9000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (43)
CreateObject(1215,1488.6999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
CreateObject(1215,1488.0999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
CreateObject(1215,1487.8000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
CreateObject(1215,1486.9000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
CreateObject(970,1485.3000488,-1762.4000244,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(1215,1486.1999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
CreateObject(1215,1485.0999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
CreateObject(1215,1484.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (53)
CreateObject(1215,1483.4000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
CreateObject(1215,1482.9000244,-1762.4000244,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
CreateObject(1215,1482.8000488,-1761.9000244,18.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
CreateObject(1215,1482.8000488,-1761.4000244,17.7000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
CreateObject(970,1473.4000244,-1762.4000244,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1469.3000488,-1762.4000244,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
CreateObject(970,1477.5000000,-1762.4000244,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
CreateObject(1215,1467.6999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
CreateObject(1215,1468.3000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,1468.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
CreateObject(1215,1469.1999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (65)
CreateObject(1215,1469.5000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (66)
CreateObject(1215,1470.0999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (68)
CreateObject(1215,1470.4000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (69)
CreateObject(1215,1471.0000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (71)
CreateObject(1215,1471.2998047,-1762.5996094,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (72)
CreateObject(1215,1471.9000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (74)
CreateObject(1215,1472.1999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (75)
CreateObject(1215,1472.8000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (77)
CreateObject(1215,1473.0999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (78)
CreateObject(1215,1473.6999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (80)
CreateObject(1215,1474.0000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (81)
CreateObject(1215,1474.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (83)
CreateObject(1215,1474.9000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (84)
CreateObject(1215,1475.5000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (86)
CreateObject(1215,1475.8000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (87)
CreateObject(1215,1476.4000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (89)
CreateObject(1215,1476.6999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (90)
CreateObject(1215,1477.2998047,-1762.5996094,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (92)
CreateObject(1215,1477.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (93)
CreateObject(1215,1478.1999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (95)
CreateObject(1215,1478.5000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (96)
CreateObject(1215,1479.0999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (98)
CreateObject(1215,1479.4000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (99)
CreateObject(1215,1479.6999512,-1762.4000244,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (100)
CreateObject(1215,1479.8000488,-1762.0000000,18.2000008,0.0000000,0.0000000,0.0000000); //object(bollardlight) (101)
CreateObject(1215,1479.5999756,-1761.4000244,17.6000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (102)
CreateObject(1215,1483.6999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (103)
CreateObject(1215,1484.3000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (104)
CreateObject(1215,1485.4000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (106)
CreateObject(1215,1485.9000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (107)
CreateObject(1215,1487.1999512,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (109)
CreateObject(1215,1489.0000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (110)
CreateObject(1215,1489.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (112)
CreateObject(1215,1490.8000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (113)
CreateObject(1215,1491.4000244,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (115)
CreateObject(1215,1492.3000488,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (117)
CreateObject(1215,1493.5000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (118)
CreateObject(1215,1494.0000000,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (119)
CreateObject(1215,1494.5999756,-1762.5999756,18.3999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (120)
CreateObject(970,1477.8000488,-1762.8000488,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (12)
CreateObject(970,1473.6999512,-1762.8000488,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
CreateObject(970,1469.5999756,-1762.8000488,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
CreateObject(970,1484.6999512,-1762.8000488,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
CreateObject(970,1488.8000488,-1762.8000488,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
CreateObject(970,1492.9000244,-1762.8000488,18.2999992,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
CreateObject(870,1477.6999512,-1758.3000488,16.7999992,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateObject(870,1468.5000000,-1757.8000488,16.7999992,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,1484.0999756,-1758.0999756,16.7999992,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateObject(870,1493.6999512,-1758.0000000,16.7999992,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
CreateObject(640,1497.8994141,-1748.2998047,15.1000004,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1492.5999756,-1748.3000488,15.1000004,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1487.2998047,-1748.2998047,15.1000004,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1464.1999512,-1748.1999512,15.1000004,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1469.5000000,-1748.1999512,15.1000004,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1474.9000244,-1748.1999512,15.1000004,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(949,1500.4000244,-1750.0000000,15.1000004,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1500.4000244,-1749.4000244,15.1000004,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1500.5000000,-1748.9000244,15.1000004,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1461.5999756,-1748.9000244,15.1000004,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1461.5999756,-1749.5000000,15.1000004,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(949,1461.5999756,-1750.0999756,15.1000004,0.0000000,0.0000000,0.0000000); //object(plant_pot_4) (1)
CreateObject(983,1504.0999756,-1747.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1504.0999756,-1740.6999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1500.9000244,-1737.5000000,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (3)
CreateObject(983,1494.5999756,-1737.5000000,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (4)
CreateObject(983,1488.1999512,-1737.5000000,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
CreateObject(983,1486.5999756,-1737.5000000,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
CreateObject(983,1475.5999756,-1737.4000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (7)
CreateObject(983,1470.8000488,-1737.4000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (8)
CreateObject(983,1464.4000244,-1737.4000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (9)
CreateObject(983,1458.3000488,-1747.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
CreateObject(983,1458.3000488,-1740.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
CreateObject(983,1461.5000000,-1737.4000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (12)
CreateObject(1215,1483.1999512,-1737.5999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1478.9000244,-1737.5999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1484.5000000,-1748.1999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,1477.8000488,-1748.0000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1568,1500.0000000,-1748.8000488,14.3999996,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (1)
CreateObject(1568,1462.0000000,-1748.6999512,14.3999996,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (2)
CreateObject(640,1501.4000244,-1737.9000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1496.1999512,-1737.9000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1491.0999756,-1737.9000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1485.9000244,-1737.9000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1461.0000000,-1737.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1466.0999756,-1737.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1471.4000244,-1737.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1476.1999512,-1737.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1503.6999512,-1740.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1503.6999512,-1745.5999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1503.6999512,-1750.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1458.5999756,-1740.1999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1458.5999756,-1744.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1458.5999756,-1749.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(9833,1501.6999512,-1741.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1495.9000244,-1741.3000488,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1490.8000488,-1741.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1486.4000244,-1741.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(9833,1465.3000488,-1741.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (7)
CreateObject(9833,1460.5000000,-1741.5999756,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (10)
CreateObject(9833,1475.6999512,-1741.6999512,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (11)
CreateObject(9833,1470.9000244,-1741.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (12)
CreateObject(1215,1476.3000488,-1741.5999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1491.3000488,-1741.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1496.3000488,-1741.1999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1461.0000000,-1741.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1465.9000244,-1741.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1486.8000488,-1741.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1471.4000244,-1741.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1502.0999756,-1741.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)

Ocenite mu mapu ocenom od 1-10 :)

ado97

7/10
PokuÅ¡aj neÅ¡to napravit unikatno,svaki dan viÄ'am ovakve mape.

da napravi nesto unikatno dobro govri i makni ove ograde stavi one ljepse (crne)

Veliki REP++++++ za ove momke:
[BC:RP] Mr.Gagi
Blaeks
ɴᴇʟʟʏâ,,¢

nisam ja radio ovu mapu
vidite da pise mapu radio Djole_Falcao :)

Nije mi jasno što svi pokušavaju napucati neke gradske zgrade zelenilom i fontanama..

Što se tiče mape, ne dolaze ljudi u vijećnicu da se kupaju, već da se zaposle/plate račune/kazne itd, ne znam što će mu ovolike fontane. Ružne su ove ograde. Da ne ispadne da samo pljujem, ima ovdje i dobrih mapa, al većina je mapana po kalupu. Ko da je neko postavio standard kako treba izgledati banka, vijećnica, opština, policija pa svi na isti fazon rade. Valjda ljudi ne kontaju da treba upotrijebiti maštu što je više moguće i uraditi nešto svoje.