[Pomoc]NBE /v buy problem


Započeo Vukasin_Krimo, Februar 26, 2013, 12:10:28 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Koristim GM NBE i pomesali su mi se id-evi vozila znaci kupim na pijaci vozilo hocu da ga parkiram i ono mi izbaci neko drugo vozilo,jel moguce nekako ispraviti ovo..? Hvala Unapred!

Imas negdje vozilo ... U skripti definisano al nema ga kad pokrenes server i onda zbog takvih vozila se sve pomijesa koji cos koristis..

Pa nzm koji je ali evo neke linije valjda ces provaliti,stvarno mi treba pomoc sto se tice ovoga..


if(strcmp(cmd, "/vehiclehelp", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerInfo[playerid][pPcarkey]!=999 && PlayerInfo[playerid][pPcarkey]!=999 && PlayerInfo[playerid][pPcarkey]!=999)
	        {
				SendClientMessage(playerid, COLOR_GREEN,"________________Pomoc za Vozila________________");
				SendClientMessage(playerid, COLOR_GRAD2,"*** VOZILO *** /v [ime]");
				SendClientMessage(playerid, COLOR_GRAD3,"*** VOZILO *** Dostupna imena: park, lock, sell, sellto, color");
				SendClientMessage(playerid, COLOR_GRAD4,"*** OSTALO *** /cellphonehelp /help /notehelp /renthelp /bizhelp /leaderhelp /fishhelp /cookhelp /irchelp");
				return 1;
			}
			else
			{
			    SendClientMessage(playerid,COLOR_GRAD2,"** Ne posedujete kola ! **");
			    return 1;
			}
		}
		return 1;
	}

	if(strcmp(cmd, "/apark", true) == 0)
	{
		if(IsPlayerConnected(playerid))
 		{
			new Float:x,Float:y,Float:z;
			new Float:a;
			new carid;
			carid = GetPlayerVehicleID(playerid);
			GetPlayerName(playerid, playername, sizeof(playername));
			GetVehiclePos(carid, x, y, z);
//			GetPlayerFacingAngle(playerid, a);
			GetVehicleZAngle(carid, a);
			if(PlayerInfo[playerid][pOSC] >= 4)
			{
				CarInfo[carid][cLocationx] = x;
				CarInfo[carid][cLocationy] = y;
				CarInfo[carid][cLocationz] = z;
				CarInfo[carid][cAngle] = a;
				format(string, sizeof(string), "~n~ Parkirali ste ovde kola. ~n~");
				GameTextForPlayer(playerid, "Parkirali ste ovde kola. Ovde ce se stvarati.", 10000, 3);
    OnPropUpdate();
				SacuvajIgraca(playerid);
	    		DestroyVehicle(carid);
	    		CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
				return 1;
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "   Nemate dozvolu da koristite ovu komandu !");
			    return 1;
			}
		}
		return 1;
	}

	/*if(strcmp(cmd, "/carspawn", true) == 0)
	{
	    if(!IsPlayerConnected(playerid)) { return 1; }
	    if(PlayerInfo[playerid][pPcarkey]==999) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; }
	    if(PlayerInfo[playerid][pPnumber]==0) { SendClientMessage(playerid, COLOR_GRAD2, "You do not have a phone to locate your car spawn"); return 1; }
		SendClientMessage(playerid,COLOR_WHITE,"Car spawn location is red on a map");
  		SetPlayerCheckpoint(playerid,CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationx], CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationy], CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationz], 5.0);
	    return 1;
	}*/
	/*if(strcmp(cmd, "/carlocate", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			if(PlayerInfo[playerid][pPcarkey] != 999)
			{
			    if(PlayerInfo[playerid][pPnumber] != 0)
			    {
			        if(gPlayerCheckPointStatus[playerid] != CHECKPOINT_CAR)
			        {
						SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
						format(string,sizeof(string),"** %s takes out a cellphone",sendername);
						ProxDetector(15.0,playerid,string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
						Wait(5000);
						SendClientMessage(playerid,COLOR_WHITE,"On-Star: This is On-Star how can I help you?");
						Wait(2000);
						format(string,sizeof(string),"%s kaze: [Cell] I'd like to locate a stolen vehicle",sendername");
	                    ProxDetector(15.0,playerid,string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
	                    Wait(2000);
						SendClientMessage(playerid,COLOR_WHIE,"On-Star: Okay sir, can I have your name and identification number please");
						Wait(2000);
						format(string,sizeof(string),"%s enters in the information into their cellphone",sendername);
						ProxDetector(15.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						Wait(2000);
						SendClientMessage(playerid,COLOR_WHITE,"On-Star: Okay sir, your car location is being uploaded to your phone.");
						Wait(500);
						SendClientMessage(playerid,COLOR_WHITE,"On-Star: If you wish to cancel the trace of your car, call this number again");
						Wait(500);
						SetPlayerCheckpoint(playerid,CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationx], CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationy], CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationz], 5.0);
						gPlayerCheckpointStatus[playerid] = CHECKPOINT_CAR;
						return 1;
					}
					else
					{
					    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
						Wait(1000);
						SendClientMessage(playerid,COLOR_WHITE,"Your tracking of your vehicle has been automatically cancelled");
						return 1;
					}
				}
				else
				{
				    SendClientMessage(playerid,
				}
			}
			else
			{
				GameTextForPlayer(playerid, "~w~You do not have a car to locate", 5000, 1);
			}
		}
		return 1;
	}*/