Pomoc Dialog


Započeo HOB1x, Decembar 13, 2012, 13:13:56 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:CITYWALL
Detaljan opis problema:Pa kad kucam /invite da mi pokaze dialog i dali da prihvatam ili ne
Kud meni ovako je to invite ako mogu neko da edit i dami da bicu mnogo zablogadaren

if(strcmp(cmd, "/invite", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
				return 1;
			}
			new para1;
			new ftext[20];
			para1 = ReturnUser(tmp);
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
					        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
					        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
					        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
					        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
					        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
					        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
					        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
					        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
					        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
					        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Lokalna mafija"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GrooveStreet"; ChosenSkin[para1] = 100; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
					        else { return 1; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
							PlayerInfo[para1][pRank] = 1;
							printf("AdmCmd: %s Go prikluci %s za vlez vo %s.", sendername, giveplayer, ftext);
							format(string, sizeof(string), "   Se priklucivte vo %s, pokaneti ste od lider %s", ftext, sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "   Go ubacivte %s vo %s.", giveplayer,ftext);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							SetPlayerInterior(para1,0);
							new rand = random(sizeof(gInviteSpawns));
							SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
							SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
							SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							TogglePlayerControllable(para1, 0);
						    SelectChar[para1] = 255;
						    SelectCharID[para1] = PlayerInfo[para1][pMember];
						    SelectCharPlace[para1] = 1;
						    PlayerInfo[para1][pModel] = ChosenSkin[para1];
					    	PlayerInfo[para1][pChar] = ChosenSkin[para1];
						    SendClientMessage(para1, COLOR_LIGHTRED, "* Koristi 'next' da izberete skin.");
						    SendClientMessage(para1, COLOR_LIGHTRED, "* koga ke pronajdete skin,napisete 'done'.");
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Ne ste ovlasteni za taa komanda,samo lideri!");
			}
		}
		return 1;
	}

Blaeks

*

Madmen

if(strcmp(cmd, "/invite", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
				return 1;
			}
			new para1;
			new ftext[20];
			para1 = ReturnUser(tmp);
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
			    if(IsPlayerConnected(para1))
			    {
		ShowPlayerDialog(para1, 456, DIALOG_STYLE_LIST, "izaberi", "da\ne", "OK", "EXIT");
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Ne ste ovlasteni za taa komanda,samo lideri!");
			}
		}
		return 1;
	}
i onda pod ondialogresponse
if(dialogid == 456)
	{
		if(response)
		{
			if(listitem == 0)
			{
                             if(para1 != INVALID_PLAYER_ID)
			        {
					        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
					        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
					        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
					        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
					        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
					        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
					        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
					        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
					        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
					        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Lokalna mafija"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GrooveStreet"; ChosenSkin[para1] = 100; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
					        else { return 1; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
							PlayerInfo[para1][pRank] = 1;
							printf("AdmCmd: %s Go prikluci %s za vlez vo %s.", sendername, giveplayer, ftext);
							format(string, sizeof(string), "   Se priklucivte vo %s, pokaneti ste od lider %s", ftext, sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "   Go ubacivte %s vo %s.", giveplayer,ftext);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							SetPlayerInterior(para1,0);
							new rand = random(sizeof(gInviteSpawns));
							SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
							SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
							SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							TogglePlayerControllable(para1, 0);
						    SelectChar[para1] = 255;
						    SelectCharID[para1] = PlayerInfo[para1][pMember];
						    SelectCharPlace[para1] = 1;
						    PlayerInfo[para1][pModel] = ChosenSkin[para1];
					    	PlayerInfo[para1][pChar] = ChosenSkin[para1];
						    SendClientMessage(para1, COLOR_LIGHTRED, "* Koristi 'next' da izberete skin.");
						    SendClientMessage(para1, COLOR_LIGHTRED, "* koga ke pronajdete skin,napisete 'done'.");
}
			if(listitem == 1)
			{
                        SendClientMessage(para1, -1, " odbio si organizaciju ");
}
			}
			});
probaj vako nekako

Dava mi ove erore :@

C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1554) : error 004: function "SendFamilyMessage" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1555) : error 004: function "SendFamilyMessage" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1556) : error 004: function "SendFamilyMessage" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1800) : error 004: function "SetPlayerToTeamColor" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1825) : error 004: function "SetPlayerToTeamColor" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1845) : error 004: function "SetPlayerCriminal" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(1850) : error 004: function "SetPlayerCriminal" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2242) : error 004: function "ClearCrime" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2243) : error 004: function "ClearFishes" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2244) : error 004: function "ClearCooking" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2245) : error 004: function "ClearGroceries" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2246) : error 004: function "ClearMarriage" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2279) : error 004: function "JoinChannelNr" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2302) : error 004: function "OnPlayerLogin" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2344) : error 079: inconsistent return types (array & non-array)
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2349) : error 004: function "OnPlayerRegister" is not implemented
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2371) : error 017: undefined symbol "para1"
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2373) : error 017: undefined symbol "para1"
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2373) : error 017: undefined symbol "para1"
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2373) : error 017: undefined symbol "ftext"
C:\Documents and Settings\bbbb\Desktop\ \Citywall\gamemodes\CITYWALL.pwn(2373) : fatal error 107: too many error messages on one line

Blaeks

*

Madmen

if(dialogid == 456)
	{
		if(response)
		{
			if(listitem == 0)
			{
                             if(para1 != INVALID_PLAYER_ID)
			        {
					        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
					        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
					        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
					        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
					        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
					        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
					        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
					        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
					        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
					        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Lokalna mafija"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GrooveStreet"; ChosenSkin[para1] = 100; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
					        else { return 1; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
							PlayerInfo[para1][pRank] = 1;
							printf("AdmCmd: %s Go prikluci %s za vlez vo %s.", sendername, giveplayer, ftext);
							format(string, sizeof(string), "   Se priklucivte vo %s, pokaneti ste od lider %s", ftext, sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "   Go ubacivte %s vo %s.", giveplayer,ftext);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							SetPlayerInterior(para1,0);
							new rand = random(sizeof(gInviteSpawns));
							SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
							SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
							SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							TogglePlayerControllable(para1, 0);
						    SelectChar[para1] = 255;
						    SelectCharID[para1] = PlayerInfo[para1][pMember];
						    SelectCharPlace[para1] = 1;
						    PlayerInfo[para1][pModel] = ChosenSkin[para1];
					    	PlayerInfo[para1][pChar] = ChosenSkin[para1];
						    SendClientMessage(para1, COLOR_LIGHTRED, "* Koristi 'next' da izberete skin.");
						    SendClientMessage(para1, COLOR_LIGHTRED, "* koga ke pronajdete skin,napisete 'done'.");
                                                }
			                       if(listitem == 1)
			                       {
                                                SendClientMessage(para1, -1, " odbio si organizaciju ");
                                               }
			                       }
			                       }
                                               }
??