Pomoc Invite


Započeo HOB1x, Decembar 11, 2012, 18:54:15 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:CITYWALL
Detaljan opis problema:Pa kad kucam /invite da mi pokaze dialog i dali da prihvatam ili ne
Kud meni ovako je to invite ako mogu neko da edit i dami da bicu mnogo zablogadaren
if(strcmp(cmd, "/invite", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
				return 1;
			}
			new para1;
			new ftext[20];
			para1 = ReturnUser(tmp);
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
					        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
					        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
					        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
					        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
					        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
					        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
					        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
					        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
					        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
					        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Lokalna mafija"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GrooveStreet"; ChosenSkin[para1] = 100; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
					        else { return 1; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
							PlayerInfo[para1][pRank] = 1;
							printf("AdmCmd: %s Go prikluci %s za vlez vo %s.", sendername, giveplayer, ftext);
							format(string, sizeof(string), "   Se priklucivte vo %s, pokaneti ste od lider %s", ftext, sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "   Go ubacivte %s vo %s.", giveplayer,ftext);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							SetPlayerInterior(para1,0);
							new rand = random(sizeof(gInviteSpawns));
							SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
							SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
							SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
							TogglePlayerControllable(para1, 0);
						    SelectChar[para1] = 255;
						    SelectCharID[para1] = PlayerInfo[para1][pMember];
						    SelectCharPlace[para1] = 1;
						    PlayerInfo[para1][pModel] = ChosenSkin[para1];
					    	PlayerInfo[para1][pChar] = ChosenSkin[para1];
						    SendClientMessage(para1, COLOR_LIGHTRED, "* Koristi 'next' da izberete skin.");
						    SendClientMessage(para1, COLOR_LIGHTRED, "* koga ke pronajdete skin,napisete 'done'.");
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Ne ste ovlasteni za taa komanda,samo lideri!");
			}
		}
		return 1;
	}

Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Poslednja Izmena: Decembar 12, 2012, 07:50:40 PRE PODNE od HOB1x

Blaeks

*

Madmen

if(strcmp(cmd, "/invite", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Koristi: /invite[playerid/Deo Imena]");
				return 1;
			}
			new para1;
			new ftext[20];
			para1 = ReturnUser(tmp);
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
					    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
					    {
					        f(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
					        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
					        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
					        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
					        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
					        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
					        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
					        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
					        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
					        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Lokalna mafija"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GrooveStreet"; ChosenSkin[para1] = 100; SetPlayerSkin(para1, 258); }
					        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
					        else { return 1; }
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
							PlayerInfo[para1][pRank] = 1;
							printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
							format(string, sizeof(string), "   Pridruzili ste se %s, ubaceni ste od strane Lidera %s", ftext, sendername);
							SendClientMessage(para1, -1, string);
							format(string, sizeof(string), "   Ubacili ste %s u vasu organizaciju %s.", giveplayer,ftext);
							SendClientMessage(playerid, -1, string);
						}
						else
						{
						    SendClientMessage(playerid, -1, "  Igrac trenutno ima Wanted / a Different Team / ili je clan Druge organizacije.");
						    return 1;
						}
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   niste ovlasceni da koristite ovu komandu(leader only)!");
			}
		}
		return 1;
	}

Hvala mnogo sredio sam to ali ovo sa /giverank kad kucam /giverank id 1 da daje drug skin /giverank id 2 i sve tako dalje drugi skinovi mogu da mi pomozite? PLS
evo vi kod od kud meni

if(strcmp(cmd, "/giverank", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: /giverank [playerid/PartOfName] [Number(1-6)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "   Dont go below number 0, or above number 6!"); return 1; }
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pRank] = level;
						format(string, sizeof(string), "   Promovirani ste so povisok rank od lider %s", sendername);
						SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "   Dadovte na %s Rank %d.", giveplayer,level);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Ne ste ovlasteni za taa komanda,samo lideri!");
			}
		}
		return 1;
	}

Blaeks

*

Madmen

if(strcmp(cmd, "/giverank", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, -1, "Koristi: /giverank [playerid/Deo Imena] [broj(1-6)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
            if(level > 9 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Koristite 1-9."); return 1; }
			if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
				return 1;
			}
			/*
			if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
			{
			    SendClientMessage(playerid, -1, "Access denied!");
				return 1;
			}
			*/
			if(PlayerInfo[playerid][pLeader] == 7)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
			{
			    SendClientMessage(playerid, -1, "Pristup odbijen!");
				return 1;
			}
			if (PlayerInfo[playerid][pLeader] >= 1)
			{
				if(IsPlayerConnected(para1))
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pRank] = level;
						format(string, sizeof(string), " Promovisani ste na veci rank od strane Lidera %s", sendername);
						SendClientMessage(para1, COLOR_WHITE, string);
						format(string, sizeof(string), " Promovisali ste %s na Rank %d.", giveplayer,level);
						SendClientMessage(playerid, COLOR_WHITE, string);
						if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 265; SetPlayerSkin(para1, 265); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 258; SetPlayerSkin(para1, 258); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
								else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 41; SetPlayerSkin(para1, 41);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 17; SetPlayerSkin(para1, 17); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
						{
							if(PlayerInfo[para1][pSex] == 1)
							{
								//Male Skin
								if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
								else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
								else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
								else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
								else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
							}
							else if(PlayerInfo[para1][pSex] == 2)
							{
								PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
							}
						}
						}*/
					}
				}
			}
			else
			{
				SendClientMessage(playerid, -1, " niste ovlasceni da koristite ovu komandu(lideri samo)!");
			}
		}
		return 1;
	}

Sredio sam to pomogli ste mi.. Vidite pogore ima novo
Pozdraf