[pomoc]Kako prebaciti FilterScript u gamemod

Započeo Vlad Buzinsky, Septembar 09, 2012, 11:12:54 PRE PODNE

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Skripta koju koristim:OD 0
Detaljan opis problema:kako treba prebaciti public OnFilterScriptInit() iz filterscript u gamemod
Dio skripte:ako treba dati cu vam
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Real Life RolePlay

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hvala gagi jer to prebacujem tcoj house system ako cu imati problema slobodno ti se obratim
Poslednja Izmena: Septembar 09, 2012, 11:52:06 PRE PODNE od Samp_RP
Real Life RolePlay

sory za DP
Znaci ovo mi je u gamemodu
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
	{
	case DIALOG_REGISTER:
	{
	if(!response) return Kick(playerid);
	if(response)
	{
	if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registracija","Ukucali ste pogresnu lozinku.\nUkucajte ispravnu lozinku da bi se registrovali.","Registruj se","Izadji");
	new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"data");
	INI_WriteInt(File,"Lozinka",udb_hash(inputtext));
	INI_WriteInt(File,"Novac",0);
	INI_WriteInt(File,"Admin",0);
	INI_WriteInt(File,"Ubistva",0);
	INI_WriteInt(File,"Smrti",0);
	INI_WriteInt(File,"Rodenje",0);
	INI_Close(File);
	SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);// Ovde stavite koordinate svog spawna
	SpawnPlayer(playerid);
	}
	}
	case DIALOG_LOGIN:
	{
	if(!response) return Kick(playerid);
	if(response)
	{
	if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
	{
	INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
	GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
	}
	else
	{
	ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Prijavljivanje","Ukucali ste pogresnu lozinku.\nUkucajte ispravnu lozinku da bi se ulogovali.","Prijavi se","Izadji");
	}
	return 1;
	}
	}
	}
	return 1;
}

a ovo je filterscript
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
			case DIALOG_HOUSE:
			{
            if(!response) return 1;
			new
				string[200];
				switch(listitem)
				{
				case 0: {
    			new id = Player[playerid][Houseid];
				if(id == 999) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have a house");
				if(!IsPlayerInRangeOfPoint(playerid,3.0,House[id][EnterX],House[id][EnterY],House[id][EnterZ])) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You are not near your house");
				format(House[id][Owner], 32, "Apartment");
				if(House[id][hCar] > 0) format(HouseOwner[House[id][hCar]],64,"Apartment");
				House[id][On_Sell] = 1;
				Player[playerid][Houseid] = 999;
				GivePlayerMoney(playerid,House[id][Price]/2);
				DestroyDynamicPickup(House[id][PickupU]);
				House[id][PickupU] = CreateDynamicPickup(1273, 23,  House[id][EnterX],House[id][EnterY],House[id][EnterZ],-1,-1,-1,100.0);
				DestroyDynamicMapIcon(House[id][Icon]);
				House[id][Icon] = CreateDynamicMapIcon(House[id][EnterX],House[id][EnterY],House[id][EnterZ], 31, 0, -1, -1, -1, 100.0);
				CheckHouse(id);
				UpdatePlayerInformation(playerid);
				format(string,sizeof(string),"{29CC3F}Owner: "COL_WHITE"Apartment\n{29CC3F}House Name: "COL_WHITE"%s\n{29CC3F}Price: "COL_WHITE"%d\n{29CC3F}Level: "COL_WHITE"%d\n{29CC3F}Address: "COL_WHITE"%s\n (/buyhouse)",House[id][HouseName],House[id][Price],House[id][Level],House[id][Address]);
        		UpdateDynamic3DTextLabelText(House[id][DLabel],-1,string);
				}
				case 1: {
				ShowPlayerDialog(playerid,DIALOG_HOUSE+1,DIALOG_STYLE_INPUT,""COL_YELLOW"Rent house",""COL_BLUE"Type rent price","Put","Close"); }
				case 2:
				{
				new id = Player[playerid][Houseid];
				foreach (Player, i)
				{
					if(i != playerid)
					{
					if(strcmp(House[id][Player_Rent],GetName(playerid), false ) == 0) {SCM(i,COLOR_RED,"You have been evicted from house");}
					format(House[id][Player_Rent],48,"Nobody");
					}
					}
					}
				case 3: {
						ShowPlayerDialog(playerid,DIALOG_HOUSE+2,DIALOG_STYLE_INPUT,""COL_YELLOW"House name",""COL_WHITE"Type new name of house","Name","Close");
						}
				case 4: {
						ShowPlayerDialog(playerid,DIALOG_HOUSE+3,DIALOG_STYLE_INPUT,""COL_YELLOW"Lock Password (numbers only)",""COL_WHITE"Type new password","Insert","Close");
						}
					}
				}
		   case DIALOG_HOUSE+1:
		   {
			if(!response) return 1;
			new string[210];
			new id = Player[playerid][Houseid];
			if(strval(inputtext) <= 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Price can't be less 1");
			House[id][RentPrice] = strval(inputtext);
			format(string,sizeof(string),"New rent price is $%d",strval(inputtext)); SCM(playerid,-1,string);
			format(string,sizeof(string),"{E0BC1B}Owner: "COL_WHITE"%s\n{E0BC1B}House name: "COL_WHITE"%s\n{E0BC1B}Price: "COL_WHITE"%d\n{E0BC1B}Level: "COL_WHITE"%d\n{E0BC1B}Rent price: "COL_WHITE"%d\n{E0BC1B}Address: "COL_WHITE"%s\n (/renthouse)",House[id][Owner],House[id][HouseName],House[id][Price],House[id][Level],House[id][RentPrice],House[id][Address]);
        	UpdateDynamic3DTextLabelText(House[id][DLabel],-1,string);
			CheckHouse(id);
		   }
		   case DIALOG_HOUSE+2:
		   {
			if(!response) return 1;
			new string[210];
			new id = Player[playerid][Houseid];
			format(House[id][HouseName], 32, "%s", inputtext);
			format(string,sizeof(string),"{E0BC1B}Owner: "COL_WHITE"%s\n{E0BC1B}House name: "COL_WHITE"%s\n{E0BC1B}Price: "COL_WHITE"%d\n{E0BC1B}Level: "COL_WHITE"%d\n{E0BC1B}Rent price: "COL_WHITE"%d\n{E0BC1B}Address: "COL_WHITE"%s\n (/renthouse)",House[id][Owner],House[id][HouseName],House[id][Price],House[id][Level],House[id][RentPrice],House[id][Address]);
        	UpdateDynamic3DTextLabelText(House[id][DLabel],-1,string);
			CheckHouse(id);
		   }
		   case DIALOG_HOUSE+3:
		   {
			if(!response) return 1;
			new string[128];
			new id = Player[playerid][Houseid];
			if(strlen(inputtext) >= 5 || strlen(inputtext) < 4) return ShowPlayerDialog(playerid,DIALOG_HOUSE+3,DIALOG_STYLE_INPUT,""COL_WHITE"Lock Password",""COL_BLUE"Type new password","Insert","Close"),SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Just four numbers");
			format(House[id][LockPass],5,"%d",strval(inputtext));
			format(string,sizeof(string),"New password is %d",strval(inputtext)); SCM(playerid,-1,string);
			CheckHouse(id);
		   }
		   }
	return 1;
}

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Real Life RolePlay

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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
	{
	case DIALOG_REGISTER:
	{
	if(!response) return Kick(playerid);
	if(response)
	{
	if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registracija","Ukucali ste pogresnu lozinku.\nUkucajte ispravnu lozinku da bi se registrovali.","Registruj se","Izadji");
	new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"data");
	INI_WriteInt(File,"Lozinka",udb_hash(inputtext));
	INI_WriteInt(File,"Novac",0);
	INI_WriteInt(File,"Admin",0);
	INI_WriteInt(File,"Ubistva",0);
	INI_WriteInt(File,"Smrti",0);
	INI_WriteInt(File,"Rodenje",0);
	INI_Close(File);
	SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);// Ovde stavite koordinate svog spawna
	SpawnPlayer(playerid);
	}
	}
	case DIALOG_LOGIN:
	{
	if(!response) return Kick(playerid);
	if(response)
	{
	if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
	{
	INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
	GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
	}
	else
	{
	ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Prijavljivanje","Ukucali ste pogresnu lozinku.\nUkucajte ispravnu lozinku da bi se ulogovali.","Prijavi se","Izadji");
	}
	return 1;
	}
	}
			case DIALOG_HOUSE:
			{
            if(!response) return 1;
			new
				string[200];
				switch(listitem)
				{
				case 0: {
    			new id = Player[playerid][Houseid];
				if(id == 999) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have a house");
				if(!IsPlayerInRangeOfPoint(playerid,3.0,House[id][EnterX],House[id][EnterY],House[id][EnterZ])) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You are not near your house");
				format(House[id][Owner], 32, "Apartment");
				if(House[id][hCar] > 0) format(HouseOwner[House[id][hCar]],64,"Apartment");
				House[id][On_Sell] = 1;
				Player[playerid][Houseid] = 999;
				GivePlayerMoney(playerid,House[id][Price]/2);
				DestroyDynamicPickup(House[id][PickupU]);
				House[id][PickupU] = CreateDynamicPickup(1273, 23,  House[id][EnterX],House[id][EnterY],House[id][EnterZ],-1,-1,-1,100.0);
				DestroyDynamicMapIcon(House[id][Icon]);
				House[id][Icon] = CreateDynamicMapIcon(House[id][EnterX],House[id][EnterY],House[id][EnterZ], 31, 0, -1, -1, -1, 100.0);
				CheckHouse(id);
				UpdatePlayerInformation(playerid);
				format(string,sizeof(string),"{29CC3F}Owner: "COL_WHITE"Apartment\n{29CC3F}House Name: "COL_WHITE"%s\n{29CC3F}Price: "COL_WHITE"%d\n{29CC3F}Level: "COL_WHITE"%d\n{29CC3F}Address: "COL_WHITE"%s\n (/buyhouse)",House[id][HouseName],House[id][Price],House[id][Level],House[id][Address]);
        		UpdateDynamic3DTextLabelText(House[id][DLabel],-1,string);
				}
				case 1: {
				ShowPlayerDialog(playerid,DIALOG_HOUSE+1,DIALOG_STYLE_INPUT,""COL_YELLOW"Rent house",""COL_BLUE"Type rent price","Put","Close"); }
				case 2:
				{
				new id = Player[playerid][Houseid];
				foreach (Player, i)
				{
					if(i != playerid)
					{
					if(strcmp(House[id][Player_Rent],GetName(playerid), false ) == 0) {SCM(i,COLOR_RED,"You have been evicted from house");}
					format(House[id][Player_Rent],48,"Nobody");
					}
					}
					}
				case 3: {
						ShowPlayerDialog(playerid,DIALOG_HOUSE+2,DIALOG_STYLE_INPUT,""COL_YELLOW"House name",""COL_WHITE"Type new name of house","Name","Close");
						}
				case 4: {
						ShowPlayerDialog(playerid,DIALOG_HOUSE+3,DIALOG_STYLE_INPUT,""COL_YELLOW"Lock Password (numbers only)",""COL_WHITE"Type new password","Insert","Close");
						}
					}
				}
		   case DIALOG_HOUSE+1:
		   {
			if(!response) return 1;
			new string[210];
			new id = Player[playerid][Houseid];
			if(strval(inputtext) <= 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Price can't be less 1");
			House[id][RentPrice] = strval(inputtext);
			format(string,sizeof(string),"New rent price is $%d",strval(inputtext)); SCM(playerid,-1,string);
			format(string,sizeof(string),"{E0BC1B}Owner: "COL_WHITE"%s\n{E0BC1B}House name: "COL_WHITE"%s\n{E0BC1B}Price: "COL_WHITE"%d\n{E0BC1B}Level: "COL_WHITE"%d\n{E0BC1B}Rent price: "COL_WHITE"%d\n{E0BC1B}Address: "COL_WHITE"%s\n (/renthouse)",House[id][Owner],House[id][HouseName],House[id][Price],House[id][Level],House[id][RentPrice],House[id][Address]);
        	UpdateDynamic3DTextLabelText(House[id][DLabel],-1,string);
			CheckHouse(id);
		   }
		   case DIALOG_HOUSE+2:
		   {
			if(!response) return 1;
			new string[210];
			new id = Player[playerid][Houseid];
			format(House[id][HouseName], 32, "%s", inputtext);
			format(string,sizeof(string),"{E0BC1B}Owner: "COL_WHITE"%s\n{E0BC1B}House name: "COL_WHITE"%s\n{E0BC1B}Price: "COL_WHITE"%d\n{E0BC1B}Level: "COL_WHITE"%d\n{E0BC1B}Rent price: "COL_WHITE"%d\n{E0BC1B}Address: "COL_WHITE"%s\n (/renthouse)",House[id][Owner],House[id][HouseName],House[id][Price],House[id][Level],House[id][RentPrice],House[id][Address]);
        	UpdateDynamic3DTextLabelText(House[id][DLabel],-1,string);
			CheckHouse(id);
		   }
		   case DIALOG_HOUSE+3:
		   {
			if(!response) return 1;
			new string[128];
			new id = Player[playerid][Houseid];
			if(strlen(inputtext) >= 5 || strlen(inputtext) < 4) return ShowPlayerDialog(playerid,DIALOG_HOUSE+3,DIALOG_STYLE_INPUT,""COL_WHITE"Lock Password",""COL_BLUE"Type new password","Insert","Close"),SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Just four numbers");
			format(House[id][LockPass],5,"%d",strval(inputtext));
			format(string,sizeof(string),"New password is %d",strval(inputtext)); SCM(playerid,-1,string);
			CheckHouse(id);
		   }
	}
	return 1;
}

Sve sam prebacio ali sad izbaci ovo
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\pawno\include\YSI\y_commands.inc(214) : warning 201: redefinition of constant/macro (symbol "CMD:%0(%1)")
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\pawno\include\YSI\y_commands.inc(215) : warning 201: redefinition of constant/macro (symbol "COMMAND")
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(72) : error 017: undefined symbol "MainZone"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(74) : error 008: must be a constant expression; assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(431) : error 055: start of function body without function header
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(440) : error 010: invalid function or declaration
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(604) : error 017: undefined symbol "ReadHouse"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(780) : error 017: undefined symbol "GetName"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(798) : error 079: inconsistent return types (array & non-array)
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(801) : warning 225: unreachable code
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(801) : error 029: invalid expression, assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(801) : error 004: function "Itter_OnPlayerDisconnect" is not implemented
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(829) : error 017: undefined symbol "GetName"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(842) : error 079: inconsistent return types (array & non-array)
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(844) : warning 225: unreachable code
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(844) : error 029: invalid expression, assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(844) : error 017: undefined symbol "LoadPlayerData"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(845) : error 029: invalid expression, assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(845) : error 017: undefined symbol "LoadPlayerData"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : error 017: undefined symbol "name"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : error 017: undefined symbol "value"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : error 079: inconsistent return types (array & non-array)
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


19 Errors.



sta sad da uradim?
Real Life RolePlay

Stari covek

Citat: Samp_RP poslato Septembar 09, 2012, 12:16:02 POSLE PODNE
Sve sam prebacio ali sad izbaci ovo
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\pawno\include\YSI\y_commands.inc(214) : warning 201: redefinition of constant/macro (symbol "CMD:%0(%1)")
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\pawno\include\YSI\y_commands.inc(215) : warning 201: redefinition of constant/macro (symbol "COMMAND")
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(72) : error 017: undefined symbol "MainZone"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(74) : error 008: must be a constant expression; assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(431) : error 055: start of function body without function header
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(440) : error 010: invalid function or declaration
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(604) : error 017: undefined symbol "ReadHouse"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(780) : error 017: undefined symbol "GetName"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(798) : error 079: inconsistent return types (array & non-array)
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(801) : warning 225: unreachable code
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(801) : error 029: invalid expression, assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(801) : error 004: function "Itter_OnPlayerDisconnect" is not implemented
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(829) : error 017: undefined symbol "GetName"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(842) : error 079: inconsistent return types (array & non-array)
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(844) : warning 225: unreachable code
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(844) : error 029: invalid expression, assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(844) : error 017: undefined symbol "LoadPlayerData"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(845) : error 029: invalid expression, assumed zero
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(845) : error 017: undefined symbol "LoadPlayerData"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : error 017: undefined symbol "name"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : error 017: undefined symbol "value"
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : error 079: inconsistent return types (array & non-array)
C:\Users\nenad\Desktop\Explosion Roleply Alpha V.1.0\gamemodes\CG-RP v1.0.0 BETA.pwn(847) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


19 Errors.



sta sad da uradim?
Neke stvari nisi ubacio ili si na pogresno mesto stavio fali ti dosta stvari, i ovaj sistem koristi YCMD