[Pomoc]CoS problem

Započeo [BURPG] Wistaa, Jul 31, 2012, 20:15:14 POSLE PODNE

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0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: BURPG (edit Raven's-a)
Detaljan opis problema: Znaci Gagi je radio onaj svoj CoS na mom modu sto ima tu ja msm na forumu. Eh sada je problem u tome sto kada kupim auto sve radi ok mogu ga palit/gasit i to,kada restartujem server to auto i dalje postoji ali ga nmg upalit . Takav problem imam i na poslu Svercera Heroinom i Farmera kada hocu upalit vozilo za prevozit mlijeko. Naznaka,prije ovoga sam radio onaj sistem da se ne mjesaju vozila tj array,jer ranije nije bio.
Dio skripte (ako je potrebno stavit cu):

Evo pokusavam po cijeli dan ovo uradit,nmg zbog toga ubacit mod a vrijeme za update proslo,Gagi otisao ne bavi se vise sampom,a nmg ovo da popravim. Hvala na pomoci unaprijed




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-Tutorial za mijesanje ID-ova na vozilima: Click

}

if(!strcmp(cmd, "/engine", true))
{
    if(IsPlayerConnected(playerid))
    {
if(IsPlayerInAnyVehicle(playerid))
{
    if(!engineOn[GetPlayerVehicleID(playerid)])
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pPcarkey] == idcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == idcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(idcar == 59 || idcar == 60)
{
return 1;
}
if(idcar >= 135 && idcar <= 154)
{
    if(HireCar[playerid] != idcar)
    {
return 1;
}
}
if(idcar >= 112 && idcar <= 130)
{
    if(HireCar[playerid] != idcar)
    {
return 1;
}
}
if(IsAHarvest(idcar))
{
    return 1;
}
if(IsADrugHarvest(idcar))
{
    return 1;
}
if(IsASweeper(idcar))
{
    return 1;
}
if(gEngine[playerid] == 1) { return 1; }

new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
if(PlayerInfo[playerid][pMaskuse] == 0) format(string, sizeof(string), "* %s okrece kljuc i pokusava upaliti motor vozila.", sendername);
if(PlayerInfo[playerid][pMaskuse] == 1) format(string, sizeof(string), "* Stranac okrece kljuc i pokusava upaliti motor vozila.");
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Pocinje rad motora...",3500,3);
gEngine[playerid] = 1;
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
CommandLog(string);
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)])
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(idcar))
{
    if(PlayerInfo[playerid][pPcarkey] == idcar) { }
    else if(PlayerInfo[playerid][pPcarkey2] == idcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(idcar == 59 || idcar == 60)
{
return 1;
}
if(idcar >= 135 && idcar <= 154)
{
    if(HireCar[playerid] != idcar)
    {
return 1;
}
}
if(idcar >= 112 && idcar <= 130)
{
    if(HireCar[playerid] != idcar)
    {
return 1;
}
}
if(IsADjubretar(idcar))
{
return 1;
}
if(IsAHarvest(idcar))
{
    return 1;
}
if(IsADrugHarvest(idcar))
{
    return 1;
}
if(IsASweeper(idcar))
{
    return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
//SafeRemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 0);
if(PlayerInfo[playerid][pMaskuse] == 0) format(string, sizeof(string), "* %s okrece kljuc i pokusava upaliti motor vozila.", sendername);
if(PlayerInfo[playerid][pMaskuse] == 1) format(string, sizeof(string), "* Stranac okrece kljuc i pokusava upaliti motor vozila.");
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
gEngine[playerid] = 0;
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
CommandLog(string);
return 1;
}
}
    }
    return 1;


}

    else if(newkeys == KEY_JUMP)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
if(IsPlayerConnected(playerid))
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(newcar))
{
    if(PlayerInfo[playerid][pPcarkey] == newcar) { }
    else if(PlayerInfo[playerid][pPcarkey2] == newcar) { }
else { return 1; }
}
if(IsASalesVehicle(newcar)) return SendClientMessage(playerid, COLOR_GREY,"* Ne mozete pokrenuti vozilo za prodaju!");
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(newcar == 59 || newcar == 60)
{
return 1;
}
if(newcar >= 135 && newcar <= 154)
{
    if(HireCar[playerid] != newcar)
    {
return 1;
}
}
if(IsAHarvest(newcar))
{
    return 1;
}
if(IsADrugHarvest(newcar))
{
    return 1;
}
if(IsASweeper(newcar))
{
return 1;
}
if(gEngine[playerid] == 1) { return 1; }

PutPlayerInVehicle(playerid, newcar, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMaskuse] == 0) format(string, sizeof(string), "* %s okrece kljuc i pokusava upaliti motor vozila.", sendername);
if(PlayerInfo[playerid][pMaskuse] == 1) format(string, sizeof(string), "* Stranac okrece kljuc i pokusava upaliti motor vozila.");
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
if(PlayerInfo[playerid][pAdmin] < 1337 && PlayerInfo[playerid][pAdminDuty] == 1)
{
    SetTimerEx("StartingTheVehicle",1,0,"i",playerid);
}
else
{
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
}
GameTextForPlayer(playerid, "~w~Pocinje rad motora...",3500,3);
gEngine[playerid] = 1;
return 1;
}
}
}
    }
    return 1;


Tu nista nisam dirao,ali mozda nesto treba da se doda :O




Balkan Ulice RPG opis servera: Click



-Tutorial za mijesanje ID-ova na vozilima: Click

Sry za DP,zna iko jako je hitno?




Balkan Ulice RPG opis servera: Click



-Tutorial za mijesanje ID-ova na vozilima: Click

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