[MAP] Teretana

Započeo KrLe, Jul 21, 2012, 10:53:28 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Naziv rada: Teretana
Vreme rada: 10 - 15 min.

Kod ( Objekti ) :
CreateObject(18014,1774.69995117,-1886.90002441,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (1)
CreateObject(18014,1774.59997559,-1891.40002441,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (2)
CreateObject(18014,1774.30004883,-1902.30004883,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (3)
CreateObject(18014,1774.30004883,-1906.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (4)
CreateObject(18014,1774.30004883,-1911.00000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (5)
CreateObject(18014,1774.30004883,-1915.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (6)
CreateObject(18014,1774.40002441,-1919.90002441,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (7)
CreateObject(18014,1774.50000000,-1924.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (8)
CreateObject(18014,1774.80004883,-1928.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (9)
CreateObject(18014,1774.59997559,-1933.19995117,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (10)
CreateObject(18014,1774.30004883,-1928.00000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (11)
CreateObject(18014,1774.40002441,-1928.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (12)
CreateObject(18014,1774.39941406,-1928.50000000,12.80000019,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (13)
CreateObject(2627,2254.00000000,-1700.80004883,12.60000038,0.00000000,0.00000000,92.00000000); //object(gym_treadmill) (1)
CreateObject(14825,2241.10009766,-1710.30004883,17.79999924,0.00000000,0.00000000,2.00000000); //object(int_boxing07) (2)
CreateObject(14781,2237.69995117,-1718.09997559,16.70000076,0.00000000,0.00000000,0.00000000); //object(in_bxing05) (2)
CreateObject(14780,2237.00000000,-1706.30004883,16.50000000,0.00000000,0.00000000,0.00000000); //object(in_bxing04) (1)
CreateObject(14782,2247.30004883,-1700.19995117,16.60000038,0.00000000,0.00000000,0.00000000); //object(int3int_boxing30) (3)
CreateObject(14782,2241.10009766,-1700.19995117,16.60000038,0.00000000,0.00000000,0.00000000); //object(int3int_boxing30) (4)
CreateObject(2946,2247.80004883,-1721.69995117,15.60000038,0.00000000,0.00000000,272.00000000); //object(cr_door_03) (2)
CreateObject(2946,2249.30004883,-1721.50000000,15.60000038,0.00000000,0.00000000,271.99951172); //object(cr_door_03) (3)
CreateObject(2773,2242.60009766,-1713.80004883,16.10000038,0.00000000,0.00000000,94.00000000); //object(cj_airprt_bar) (1)
CreateObject(2773,2242.10009766,-1709.80004883,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (25)
CreateObject(2773,2240.10009766,-1710.00000000,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (44)
CreateObject(2773,2240.39990234,-1714.00000000,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (47)
CreateObject(2773,2243.89990234,-1710.30004883,16.10000038,0.00000000,0.00000000,53.99902344); //object(cj_airprt_bar) (48)
CreateObject(2773,2244.60009766,-1713.19995117,16.10000038,0.00000000,0.00000000,127.99902344); //object(cj_airprt_bar) (49)
CreateObject(2773,2235.60009766,-1710.00000000,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (50)
CreateObject(2773,2233.60009766,-1710.19995117,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (51)
CreateObject(2773,2235.39990234,-1714.30004883,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (52)
CreateObject(2773,2233.39990234,-1714.40002441,16.10000038,0.00000000,0.00000000,93.99902344); //object(cj_airprt_bar) (53)
CreateObject(2627,2249.39990234,-1704.40002441,15.60000038,0.00000000,0.00000000,96.00000000); //object(gym_treadmill) (4)
CreateObject(2627,2249.39990234,-1706.40002441,15.60000038,0.00000000,0.00000000,95.99853516); //object(gym_treadmill) (5)
CreateObject(2629,2248.80004883,-1708.90002441,15.60000038,0.00000000,0.00000000,274.00000000); //object(gym_bench1) (1)
CreateObject(2629,2248.89990234,-1710.90002441,15.60000038,0.00000000,0.00000000,273.99902344); //object(gym_bench1) (2)
CreateObject(2628,2249.30004883,-1713.09997559,15.60000038,0.00000000,0.00000000,274.00000000); //object(gym_bench2) (4)
CreateObject(2628,2249.10009766,-1714.09997559,15.60000038,0.00000000,0.00000000,273.99902344); //object(gym_bench2) (5)
CreateObject(2630,2249.69995117,-1716.00000000,15.60000038,0.00000000,0.00000000,276.00000000); //object(gym_bike) (4)
CreateObject(2630,2249.69995117,-1717.19995117,15.60000038,0.00000000,0.00000000,275.99853516); //object(gym_bike) (5)
CreateObject(2630,2249.80004883,-1718.69995117,15.60000038,0.00000000,0.00000000,275.99853516); //object(gym_bike) (6)
CreateObject(1943,2248.69995117,-1709.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(kg20) (1)
CreateObject(1943,2249.50000000,-1709.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(kg20) (2)
CreateObject(1943,2249.10009766,-1707.90002441,15.80000019,0.00000000,0.00000000,0.00000000); //object(kg20) (3)
CreateObject(1943,2248.30004883,-1707.90002441,15.80000019,0.00000000,0.00000000,0.00000000); //object(kg20) (4)
CreateObject(1943,2249.50000000,-1711.90002441,15.80000019,0.00000000,0.00000000,0.00000000); //object(kg20) (5)
CreateObject(1943,2248.60009766,-1711.90002441,15.80000019,0.00000000,0.00000000,0.00000000); //object(kg20) (6)
CreateObject(1319,2228.39990234,-1720.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (1)
CreateObject(1319,2226.89990234,-1721.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (2)
CreateObject(1319,2226.00000000,-1722.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (3)
CreateObject(1319,2225.10009766,-1723.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (4)
CreateObject(1319,2224.39990234,-1723.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (5)
CreateObject(1319,2223.80004883,-1724.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (6)
CreateObject(1319,2223.79980469,-1724.39941406,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (7)
CreateObject(1319,2225.00000000,-1726.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (8)
CreateObject(1319,2226.00000000,-1725.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (9)
CreateObject(1319,2226.80004883,-1724.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (10)
CreateObject(1319,2228.69995117,-1723.40002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (11)
CreateObject(1319,2229.50000000,-1722.80004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (12)
CreateObject(1319,2230.30004883,-1722.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(ws_ref_bollard) (13)


Slike:

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Komentar : Ocenite od 1 / 10 Jednostavno sam je brzo napravio ...
Poslednja Izmena: Jul 21, 2012, 10:56:49 PRE PODNE od KrLe


Objekti vise u vazduhu :D
Malo se potrudi...Nije bitno samo da objavis mappu :o


Ovaj ulaz ti je totalno katastrofa kada oces uci moras na cestu izac al nebitno. A i mogao si jos nesto vise izvana dodat a int je 7/10
Poslednja Izmena: Jul 22, 2012, 12:42:02 POSLE PODNE od Billic
╭∩╮(︶_︶)╭∩╮

<3 ANTE GOTOVINA <3
[/b]

Ahaahahaha, ti imas zestok smisao za humor....... 2/10
Kome treba iskusan mapper, neka mi se javi na PM!

A ono samo si doda malo objekata nije nešto 5/10
Igram CoD4 & Dotu2
Moj xFire:cijuciks
Moj Steam:Doctor
Dota 2 movie : http://www.youtube.com/watch?v=9h4MPefc3Fo


Citat: Billic poslato Jul 22, 2012, 12:41:09 POSLE PODNE
Ovaj ulaz ti je totalno katastrofa kada oces uci moras na cestu izac al nebitno. A i mogao si jos nesto vise izvana dodat a int je 7/10
Hvala..