[Pomoc] Hitno ako moze!


Započeo Coldplay, Jul 02, 2012, 16:28:06 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: ZBRPG
Detaljan opis problema:
Imam veliki problem... Naime ako igrace kupe zatvore, nemogu nista u njega stavljati, jer pise da nisu u celiji... Koji je razlog problemu?
Dio skripte:
Evo skripte od /celldeposit
COMMAND:celldeposit(playerid, params[])
{
	new str[128], quantity, option[6];
    if(PlayerStat[playerid][HasCell] == 0) return SendClientMessage(playerid, GREY, "You don't own a cell.");
    if(sscanf(params,"s[6]d", option, quantity)) return SendClientMessage(playerid, GREY, "USAGE: /celldeposit [pot/crack] [quantity]");
	else if(!strcmp(option, "pot", true))
	{
    	if(!IsPlayerInCell(playerid)) return SendClientMessage(playerid, GREY, "You must be inside your cell.");
    	if(PlayerStat[playerid][Pot] < quantity) return SendClientMessage(playerid, GREY, "You don't have that much.");
    	if(CellStat[PlayerStat[playerid][Cell]][CellLevel] == 1)
    	{
			if(0 < quantity <= 5)
			{
                if(CellStat[PlayerStat[playerid][Cell]][CellPot] + quantity > 5) return SendClientMessage(playerid, GREY, "Your cell level is 1 so you can't have more than 5grams of pot in your cell.");
				PlayerStat[playerid][Pot] -= quantity;
				CellStat[PlayerStat[playerid][Cell]][CellPot] += quantity;
				format(str, sizeof(str), "%s takes out something and hides it somewhere in the cell.", GetICName(playerid));
			    SendNearByMessage(playerid, ACTION_COLOR, str, 3);
				format(str, sizeof(str), "You have successfully deposited %d grams of pot inside your cell.", quantity);
				SendClientMessage(playerid, GREEN, str);
				SaveCell(PlayerStat[playerid][Cell]);
			}
			else return SendClientMessage(playerid, GREY, "Your cell level is 1 so you can't deposit more than 5grams of pot.");
		}
		if(CellStat[PlayerStat[playerid][Cell]][CellLevel] == 2 || CellStat[PlayerStat[playerid][Cell]][CellLevel] == 3)
    	{
			if(0 < quantity <= 10)
			{
                if(CellStat[PlayerStat[playerid][Cell]][CellPot] + quantity > 10) return SendClientMessage(playerid, GREY, "Your cell level is 2 or 3 so you can't have more than 10grams of pot in your cell.");
				PlayerStat[playerid][Pot] -= quantity;
				CellStat[PlayerStat[playerid][Cell]][CellPot] += quantity;
				format(str, sizeof(str), "%s takes out something and hides it somewhere in the cell.", GetICName(playerid));
			    SendNearByMessage(playerid, ACTION_COLOR, str, 3);
				format(str, sizeof(str), "You have successfully deposited %d grams of pot inside your cell.", quantity);
				SendClientMessage(playerid, GREEN, str);
				SaveCell(PlayerStat[playerid][Cell]);
			}
			else return SendClientMessage(playerid, GREY, "Your cell level is 2 or 3 so you can't deposit more than 10grams of pot.");
		}
	}
	else if(!strcmp(option, "crack", true))
	{
    	if(!IsPlayerInCell(playerid)) return SendClientMessage(playerid, GREY, "You must be inside your cell.");
    	if(PlayerStat[playerid][Crack] < quantity) return SendClientMessage(playerid, GREY, "You don't have that much.");
    	if(CellStat[PlayerStat[playerid][Cell]][CellLevel] == 1)
    	{
			if(0 < quantity <= 4)
			{
                if(CellStat[PlayerStat[playerid][Cell]][CellCrack] + quantity > 4) return SendClientMessage(playerid, GREY, "Your cell level is 1 so you can't have more than 4grams of crack in your cell.");
				PlayerStat[playerid][Crack] -= quantity;
				CellStat[PlayerStat[playerid][Cell]][CellCrack] += quantity;
				format(str, sizeof(str), "%s takes out something and hides it somewhere in the cell.", GetICName(playerid));
			    SendNearByMessage(playerid, ACTION_COLOR, str, 3);
				format(str, sizeof(str), "You have successfully deposited %d grams of crack inside your cell.", quantity);
				SendClientMessage(playerid, GREEN, str);
				SaveCell(PlayerStat[playerid][Cell]);
			}
			else return SendClientMessage(playerid, GREY, "Your cell level is 1 so you can't deposit more than 4grams of crack.");
		}
		if(CellStat[PlayerStat[playerid][Cell]][CellLevel] == 2 || CellStat[PlayerStat[playerid][Cell]][CellLevel] == 3)
    	{
			if(0 < quantity <= 8)
			{
				if(CellStat[PlayerStat[playerid][Cell]][CellCrack] + quantity > 8) return SendClientMessage(playerid, GREY, "Your cell level is 2 or 3 so you can't have more than 8grams of crack in your cell.");
				PlayerStat[playerid][Crack] -= quantity;
				CellStat[PlayerStat[playerid][Cell]][CellCrack] += quantity;
				format(str, sizeof(str), "%s takes out something and hides it somewhere in the cell.", GetICName(playerid));
			    SendNearByMessage(playerid, ACTION_COLOR, str, 3);
				format(str, sizeof(str), "You have successfully deposited %d grams of crack inside your cell.", quantity);
				SendClientMessage(playerid, GREEN, str);
				SaveCell(PlayerStat[playerid][Cell]);
			}
			else return SendClientMessage(playerid, GREY, "Your cell level is 2 or 3 so you can't deposit more than 8grams of crack in your cell.");
		}
	}
	else return SendClientMessage(playerid, GREY, "Invalid option.");
    return 1;
}


Evo od Stock

stock IsPlayerInCell(playerid)
{
	if(IsPlayerConnected(playerid) && PlayerStat[playerid][HasCell] == 1 && GetPlayerVirtualWorld(playerid) == CellStat[PlayerStat[playerid][Cell]][VW])
	{
		if(IsPlayerInRangeOfPoint(playerid,10.0,CellStat[PlayerStat[playerid][Cell]][InteriorX],CellStat[PlayerStat[playerid][Cell]][InteriorY],CellStat[PlayerStat[playerid][Cell]][InteriorZ]))
		{
		    return 1;
  		}
	}
	return 0;
}

Ako treba jos nesto recite!
Neke slike/video za lakse dobivanje pomoci(neobavezno): Kada stvorim celiju, onda ga porta tocno za +1.7... Ako ista pomaze...