(Pomoc) komanda /Buyprods /sellprods

Započeo Bobo, Mart 05, 2012, 23:16:35 POSLE PODNE

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0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:larp preradeni
Detaljan opis problema:pa komanda nemogu kupiti produkte a ujedno nemogu testirati /sellprods pa bi molio pomoc ako moze,da mi netko rijesi to jer se mucim vec par dana..Hvala
Dio skripte:
Citatif(strcmp(cmd, "/buyprods", true) == 0)
   {
       if(IsPlayerConnected(playerid))
      {
         new tmpcar = GetPlayerVehicleID(playerid);
         if(PlayerToPoint(70.0, playerid, 2468.4919,-2092.9902,13.5469))
         {
            if(GetVehicleModel(tmpcar) == 414 || GetVehicleModel(tmpcar) == 456 || GetVehicleModel(tmpcar) == 499)
            {
               if(PlayerInfo[playerid][pTruckLoad] < 200)
               {
                   tmp = strtok(cmdtext, idx);
                  if(!strlen(tmp))
                  {
                     SendClientMessage(playerid, COLOR_GRAD1, "INFO: /buyprods [Ammount]");
                     return 1;
                  }
                  new amount = strval(tmp);
                  if(amount < 1 || amount > 200) { SendClientMessage(playerid, COLOR_GREY, "   Can't buy less then 1 Product or more then 200 !"); return 1; }
                  new cost = amount*50;
                  if(GetPlayerMoney(playerid) > cost)
                  {
                      PlayerInfo[playerid][pTruckLoad] += amount;
                            format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);
                            SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     SafeGivePlayerMoney(playerid,-cost);
                     return 1;

                  }
                  else
                  {
                     format(string, sizeof(string), "You cant afford %d Products at $%d !", amount,cost);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     return 1;

                  }
               }
               else
               {
                            format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     return 1;
               }
            }
            else
            {
               SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");
               return 1;
            }
         }
      }
      return 1;
   }
   if(strcmp(cmd, "/sellprods", true) == 0)
   {
       new cashmade;
      new tmpcar;
      if(IsPlayerConnected(playerid))
      {
         tmpcar = GetPlayerVehicleID(playerid);
         if(!IsATruck(tmpcar))
         {
            GameTextForPlayer(playerid, "~r~Niste u vozilu za dostavljanje", 5000, 1);
            return 1;
         }
         if(PlayerInfo[playerid][pTruckLoad] == 0)
         {
            GameTextForPlayer(playerid, "~r~Kamion je prazan, vratite se i kupite produkte", 5000, 1);
                format(string, sizeof(string), "Produkti: %d.", PlayerInfo[playerid][pTruckLoad]);
            SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
            return 1;
         }
         for(new i = 0; i < sizeof(BizzInfo); i++)
         {
            if (IsPlayerInRangeOfPoint(playerid, 10,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]))
            {
               //printf("Found House :%d",i);
               for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
               {
                  if(BizzInfo[bProducts] == BizzInfo[bMaxProducts])
                  {
                     GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
                     format(string, sizeof(string), "Cash Earned $%d.", cashmade);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                     return 1;
                  }
                  if(BizzInfo[bPriceProd] > BizzInfo[bTill])
                  {
                     GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
                     format(string, sizeof(string), "Cash Earned $%d.", cashmade);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                            format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                     return 1;
                  }
                  PlayerInfo[playerid][pTruckLoad]--;
                  BizzInfo[bProducts]++;
                  cashmade = cashmade+BizzInfo[bPriceProd];
                  //ConsumingMoney[playerid] = 1;
                  SafeGivePlayerMoney(playerid,BizzInfo[bPriceProd]);
                  BizzInfo[bTill] -= BizzInfo[bPriceProd];
                  if(PlayerInfo[playerid][pTruckLoad] == 0)
                  {
                     GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
                     format(string, sizeof(string), "Cash Earned $%d.", cashmade);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                            format(string, sizeof(string), "Products: %d.", PlayerInfo[playerid][pTruckLoad]);
                     SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                     PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                     return 1;
                  }
               }
               OnPropUpdate(3,i);
               return 1;
            }
         }
      }
      for(new i = 0; i < sizeof(SBizzInfo); i++)
      {
         if (IsPlayerInRangeOfPoint(playerid, 10,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]))
         {
            //printf("Found House :%d",i);
            for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
            {
               if(SBizzInfo[sbProducts] == SBizzInfo[sbMaxProducts])
               {
                  GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
                  format(string, sizeof(string), "Cash Earned $%d.", cashmade);
                  SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                  format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
                  SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                  return 1;
               }
               if(SBizzInfo[sbPriceProd] > SBizzInfo[sbTill])
               {
                  GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
                  format(string, sizeof(string), "Cash Earned $%d.", cashmade);
                  SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                  format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
                  SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                  return 1;
               }
               PlayerHaul[tmpcar][pLoad]--;
               SBizzInfo[sbProducts]++;
               cashmade = cashmade+SBizzInfo[sbPriceProd];
               //ConsumingMoney[playerid] = 1;
               SafeGivePlayerMoney(playerid,SBizzInfo[sbPriceProd]);
               SBizzInfo[sbTill] -= SBizzInfo[sbPriceProd];
               if(PlayerHaul[tmpcar][pLoad] == 0)
               {
                  GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
                  format(string, sizeof(string), "Cash Earned $%d.", cashmade);
                  SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                  format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
                  SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
                  return 1;
               }
            }
            OnPropUpdate(3,i);
            return 1;
         }
      }
      GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
      return 1;
   }

Neke slike/video za lakse dobivanje pomoci(neobavezno):

Snich

De malo pojasni svoj problem, navodno ove komande sto si postavio nisu uredu, tj. nema efekta kada kucas ove komande?

problem je u tome sto kada ja upisem /buyprods ne izbaci mi nista i kada dodem do ducana i /sellprods opet ne izbaci nista.Komandu sell jos nekako bi i rijesio imam ju ali stvar je u tome kada sam pokusavao komandu napraviti /buyprods uvijek mi pise produkti 0/0 pa ako mi se moze napraviti da igrac kada kuca /buyprods dobije produkte.pa cu poslje rijesavati /sellprods.