[Pomoc]Nedaje oruzje

Započeo | S-RP | K@lib@r .300, Februar 11, 2012, 10:00:06 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: CLRP
Detaljan opis problema: Ja sam Edito Dialoge, i sve je uredo. Ali kada dodem na Server, i da izaberem opremu, meni neda ista. U Pawnu nebaca Errore, nezz u cemu je.
Dio skripte:

if(dialogid == 57)
{
    if(response)
    {
    if (listitem == 1)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 43, 500);
SetPlayerSkin(playerid,166);
GivePlayerWeapon(playerid, 44, 1);
GivePlayerWeapon(playerid, 23, 75);
            SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
      CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Spiunsku opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
    }
    }
else if (listitem == 2)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 75);
SetPlayerSkin(playerid,163);
GivePlayerWeapon(playerid, 29, 150);
GivePlayerWeapon(playerid, 25, 20);
                SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
      CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Standardnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 3)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    SafeResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 24, 100);
    GivePlayerWeapon(playerid, 43, 500);
    SetPlayerSkin(playerid,286);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
        CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
  format(string, sizeof(string), "* %s je upravo uzeo forenzicku opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 4)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    SafeResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 24, 75);
    GivePlayerWeapon(playerid, 25, 50);
    GivePlayerWeapon(playerid, 29, 120);
    GivePlayerWeapon(playerid, 31, 200);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
            CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Profesionalnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 5)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    GivePlayerWeapon(playerid, 24, 75);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
            CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo obukao Pancir na sebe, i pojeo krafnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
}
if(dialogid == 22)
{
         if(response)
          {
             if(listitem == 1)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    SafeResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 24, 75);
    GivePlayerWeapon(playerid, 25, 50);
    GivePlayerWeapon(playerid, 29, 120);
    GivePlayerWeapon(playerid, 31, 300);
    GivePlayerWeapon(playerid, 17, 10);
    GivePlayerWeapon(playerid, 43,  1);
      SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
            CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Specijalnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 2)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    SafeResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 24, 75);
    GivePlayerWeapon(playerid, 34, 100);
    GivePlayerWeapon(playerid, 44, 1);
    GivePlayerWeapon(playerid, 3,  1);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
            CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Snajpersku opremu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 3)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
    if(PlayerInfo[playerid][pRank] >= 1)
    {
    GivePlayerWeapon(playerid, 24, 75);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
            CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo obukao Pancir na sebe, i pojeo krafnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Koja carina!
Citat: Fâ,¬nsQ poslato Jun 06, 2012, 15:27:14 POSLE PODNE
mozemi netko reci kada se sper.a dobiva imam 13 i pol godine, a nisam je dobio, moji drugari su to vec dobili, moze pomoc
nov sam pa neznam gdje trebam pitati

Jel mi netko moze pomoci? Hitno je!
Koja carina!
Citat: Fâ,¬nsQ poslato Jun 06, 2012, 15:27:14 POSLE PODNE
mozemi netko reci kada se sper.a dobiva imam 13 i pol godine, a nisam je dobio, moji drugari su to vec dobili, moze pomoc
nov sam pa neznam gdje trebam pitati