[pomoc] /buygun

Započeo warning, Januar 12, 2012, 10:00:23 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

mod: Noxicus

problem: imam problem sa /buygun komandom, stavio sam poziciju ali kad kucam/buygun mogu kupiti oruzje gdje god hocu a samo nmg tamo gdje je pozicija :S hitno pomagajte

dio skripte: evo komanda:
if (strcmp(cmd, "/buygun", true) == 0 || strcmp(cmd, "/kupioruzije", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(!IsPlayerInRangeOfPoint(playerid, 3.0,308.1587,-141.4639,999.6016))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "   Morate biti level 2! ");
return 1;
}
        if(GetPlayerMoney(playerid) < 1)
{
    SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
    return 1;
}
new gun;
new gunid[16];
new gunstring3[256];
new gunstring4[256];
new infostring[256];
new guncharge;
new ammocharge;
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring3, 256, "Oruzije: sdpistolj (%d $) dezert (%d $) tec9 (%d $) uzi (%d $) hekler (%d $)",
GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzije: pumparica (%d $) kalas (%d $) m4 (%d $) puska (%d $) snajper (15000 $)",
GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne smije biti ispod 1 ni veca od 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "sdpistolj", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
}
else if (strcmp(gunid, "dezert", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
}
else if (strcmp(gunid, "tec9", true, strlen(gunid)) == 0)
{
gun = 32; guncharge = GunPrice[16][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "uzi", true, strlen(gunid)) == 0)
{
gun = 28; guncharge = GunPrice[17][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "hekler", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "pumparica", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
}
else if (strcmp(gunid, "kalas", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
}
else if (strcmp(gunid, "puska", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
}
else if (strcmp(gunid, "snajper", true, strlen(gunid)) == 0)
{
gun = 34; guncharge = GunPrice[12][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Prodavac: Nikada nisam cuo za to oruzije.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "   Nemate %d $ !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete priustiti to !");
    return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Kupili ste %s sa %d municije za %d $",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s je kupio oruzije za %d $", sendername, payout);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
            else
{
    SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici.");
return 1;
}
}
return 1;
}



slike:/

Molim Vas pomozite  :'(

308.1587,-141.4639,999.6016

to su koordinate gdje trebas ukucat /buygun?

da....ali buygun radi na svim pozicijama i moze se kupiti osim na tom mjestu gdje treba :S  :'(

probaj ovako

if (strcmp(cmd, "/buygun", true) == 0 || strcmp(cmd, "/kupioruzije", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid, 3.0,308.1587,-141.4639,999.6016))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "   Morate biti level 2! ");
return 1;
}
        if(GetPlayerMoney(playerid) < 1)
{
    SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
    return 1;
}
new gun;
new gunid[16];
new gunstring3[256];
new gunstring4[256];
new infostring[256];
new guncharge;
new ammocharge;
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring3, 256, "Oruzije: sdpistolj (%d $) dezert (%d $) tec9 (%d $) uzi (%d $) hekler (%d $)",
GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzije: pumparica (%d $) kalas (%d $) m4 (%d $) puska (%d $) snajper (15000 $)",
GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne smije biti ispod 1 ni veca od 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "sdpistolj", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
}
else if (strcmp(gunid, "dezert", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
}
else if (strcmp(gunid, "tec9", true, strlen(gunid)) == 0)
{
gun = 32; guncharge = GunPrice[16][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "uzi", true, strlen(gunid)) == 0)
{
gun = 28; guncharge = GunPrice[17][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "hekler", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "pumparica", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
}
else if (strcmp(gunid, "kalas", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
}
else if (strcmp(gunid, "puska", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
}
else if (strcmp(gunid, "snajper", true, strlen(gunid)) == 0)
{
gun = 34; guncharge = GunPrice[12][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Prodavac: Nikada nisam cuo za to oruzije.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "   Nemate %d $ !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete priustiti to !");
    return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Kupili ste %s sa %d municije za %d $",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s je kupio oruzije za %d $", sendername, payout);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
            else
{
    SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici.");
return 1;
}
}
return 1;
}


stavio si usklicnik ispred IsPlayerInRangeOfPoint
if(!IsPlayerInRangeOfPoint(playerid, 3.0,308.1587,-141.4639,999.6016))

treba ic bez tog usklicnika...usklicnik ti znaci da je to iza suprotno od onog sta si napisao...

Citat: CarterIV poslato Januar 12, 2012, 12:28:15 POSLE PODNE
Probaj ovako:

if (strcmp(cmd, "/buygun", true) == 0 || strcmp(cmd, "/kupioruzije", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(PlayerToPoint(playerid, 3.0,308.1587,-141.4639,999.6016))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "   Morate biti level 2! ");
return 1;
}
        if(GetPlayerMoney(playerid) < 1)
{
    SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
    return 1;
}
new gun;
new gunid[16];
new gunstring3[256];
new gunstring4[256];
new infostring[256];
new guncharge;
new ammocharge;
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring3, 256, "Oruzije: sdpistolj (%d $) dezert (%d $) tec9 (%d $) uzi (%d $) hekler (%d $)",
GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzije: pumparica (%d $) kalas (%d $) m4 (%d $) puska (%d $) snajper (15000 $)",
GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne smije biti ispod 1 ni veca od 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
}
else if (strcmp(gunid, "sdpistolj", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
}
else if (strcmp(gunid, "dezert", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
}
else if (strcmp(gunid, "tec9", true, strlen(gunid)) == 0)
{
gun = 32; guncharge = GunPrice[16][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "uzi", true, strlen(gunid)) == 0)
{
gun = 28; guncharge = GunPrice[17][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "hekler", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
}
else if (strcmp(gunid, "pumparica", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
}
else if (strcmp(gunid, "kalas", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
}
else if (strcmp(gunid, "puska", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
}
else if (strcmp(gunid, "snajper", true, strlen(gunid)) == 0)
{
gun = 34; guncharge = GunPrice[12][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Prodavac: Nikada nisam cuo za to oruzije.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, "   Nemate %d $ !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete priustiti to !");
    return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Kupili ste %s sa %d municije za %d $",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s je kupio oruzije za %d $", sendername, payout);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
            else
{
    SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici.");
return 1;
}
}
return 1;
}



EDIT: Ako ti bude izbacio error oko PlayerToPoint reci !!


mozda ce mu radit ak ima definirano PlayerToPoint,ako nece onda treba to definirat i dosta posla oko tog...ovako kako sam ja pokazao sam izbrise usklicnik  ;)

tnx momici ... reseno je moze lock :D