[Pomoc]Warninzi,textdraw na kucama,firmama

Započeo (BSL)MasteR, Januar 02, 2012, 15:15:48 POSLE PODNE

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Skripta koju koristim: FactionGame Edit
Detaljan opis problema: Kako da namestim kad neko kupi kucu,firmu da se odma promeni textdraw da pise da je kupljena kuca,firma,kako da napravim ono da u chatu izlazi kao textdraw neki i tako stalno i kakoda resim warninge ove:
Dio skripte:
D:\samp gamemodes\[BSA]Balkan Samp-Arena\pawno\include\Streamer.inc(393) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint")
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(2352) : warning 204: symbol is assigned a value that is never used: "ptime"
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(2347) : warning 204: symbol is assigned a value that is never used: "string"
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(2669) : warning 235: public function lacks forward declaration (symbol "IsAnInstructor")
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(10445) : warning 204: symbol is assigned a value that is never used: "coordsstring"
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(12853) : warning 216: nested comment
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(42969) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45174) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45174) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45174) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45174) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45174) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45174) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45295) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(45295) : warning 202: number of arguments does not match definition
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(62312) : warning 203: symbol is never used: "PlayerPos"
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(62312) : warning 203: symbol is never used: "afk"
D:\samp gamemodes\[BSA]Balkan Samp-Arena\gamemodes\balkan1.pwn(62312) : warning 203: symbol is never used: "gmduty"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


18 Warnings.

Neke slike/video za lakse dobivanje pomoci(neobavezno):/
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warning 202: number of arguments does not match definition -- necega imas viska/manjka u tom kodu...
warning 203: symbol is never used: "gmduty" --- znaci da ga nigdje nekoristis samo delete...

a kak oda napravim da u chatu izlazi text
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for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo[h][hOwned] == 0)
{
        format(PropertyString,sizeof(PropertyString),"Kuca je na prodaju! \n ID kuce: %d \n Cena: $%d \n Opis: %s \n Level: %d",HouseInfo[h][hWorld], HouseInfo[h][hValue],HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
housesale = Create3DTextLabel(PropertyString,0x00FF00FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1);
AddStaticPickup(1273, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
pickups++;
}
if(HouseInfo[h][hOwned] == 1)
{
    format(PropertyString,sizeof(PropertyString),"Vlasnik: %s \n Kucni Broj: %d \n Cena Rentanja: $%d \n Opis: %s \n /househelp.",HouseInfo[h][hOwner],HouseInfo[h][hWorld], HouseInfo[h][hRent], HouseInfo[h][hDiscription]);
housesale = Create3DTextLabel(PropertyString ,0x00C2ECFF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1);
AddStaticPickup(1318, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
pickups++;
}
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
if(BizzInfo[h][bOwned] == 0)
{
format(PropertyString, sizeof(PropertyString), "Biznis je na Prodaju! \n %s \n ID: %d \n Cena: $%d \n Potrebni Level: %d \n  /bizhelp. ",BizzInfo[h][bMessage], BizzInfo[h][bVirWorld], BizzInfo[h][bBuyPrice], BizzInfo[h][bLevelNeeded]);
bizsale = Create3DTextLabel(PropertyString,0x00FF00FF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1,50,0,1);
AddStaticPickup(1272, 2, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
pickups++;
}
if(BizzInfo[h][bOwned] == 1)
{
    format(PropertyString,sizeof(PropertyString),"%s \n Vlasnik: %s \n ID biza: %d \n Iznuda: %s \n Ulaz: $%d. \n Da udjes kucaj, /enter.",BizzInfo[h][bMessage],BizzInfo[h][bOwner], BizzInfo[h][bVirWorld], BizzInfo[h][bExtortion], BizzInfo[h][bEntranceCost]);
bizsale = Create3DTextLabel(PropertyString ,0x00C2ECFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1,50,0,1);
AddStaticPickup(1239, 2, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
pickups++;
}
}
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(SBizzInfo[h][sbOwned] == 0)
{
format(PropertyString, sizeof(PropertyString), "Bizz je na prodaju! \n %s \n ID biza: %d \n Cena: $%d \n Level: %d \n Da kupis kucaj, /buybiz",SBizzInfo[h][sbMessage], SBizzInfo[h][sbBuyPrice], SBizzInfo[h][sbLevelNeeded]);
sbizsale = Create3DTextLabel(PropertyString,0x00FF00FF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1,50,0,1);
AddStaticPickup(1272, 2, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]);
pickups++;
}
if(SBizzInfo[h][sbOwned] == 1)
{
    format(PropertyString,sizeof(PropertyString),"%s \n Vlasnik: %s \n Iznuda: %s \n Ulaz: $%d. \n  Da udjes kucaj, /enter.",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner], SBizzInfo[h][sbExtortion], BizzInfo[h][bEntranceCost]);
sbizsale = Create3DTextLabel(PropertyString ,0x00C2ECFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ],30, 0, 1);
AddStaticPickup(1239, 2, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]);
pickups++;
}

}



ovo ti je za gf edite ako si ovo trazio

Neradi to kako treba meni treba da ocitava i id i sve lepo zeleno i kad kupi neko biz ili kucu da odma postane plav tekst i da pise vlasnik i id i sve to
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