[Pomoc] /usedrugs


Započeo MEMOREX™️, Decembar 28, 2011, 22:17:40 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Moja
Detaljan opis problema: Ovako. Treba mi komanda /usedrugs (Imam je) ali kad ju koristim ugasi mi se Server!.... A ako mi mozete uraditi novi ili ja vise nezzzzzznaam. Vec me nervira ova komanda pa zato pitam pomoc...... Znaci komada Radi +5 hp. promeni weather na -68 pa -2 drugs i pise TajI Taj Koristi drogu (u kololini)... i to je to...
Dio skripte:
Kod: C
if(strcmp(cmd, "/usedrugs", true) == 0)
	{
	   if(PlayerInfo[playerid][pDrugs] >= 2)
	   {
	   if(PlayerInfo[playerid][pDrogaTime] == 0)
	   {
            PlayerInfo[playerid][pDrugs] -=2;
            new Float:HP;
            GetPlayerHealth(playerid, HP);
            SetPlayerHealth(playerid, HP+5);
            GetPlayerName(playerid, sendername, sizeof(sendername));
	    format(string, sizeof(string), "* Igrac %s vadi te koristi drogu.", sendername);
	    ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            PlayerInfo[playerid][pDrogaTime] = 1;
            SetTimerEx("DrugEffectGone", 5000, false, "%d", playerid);
        }
        else
		{
		SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Morate pricekati pet sekundi prije ponovnog koristenja droge.");
		}
		}
		else
		{
		SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Nemozete koristiti ovu komandu - nemate droge.");
		}
		return 1;
	}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Poslednja Izmena: Decembar 28, 2011, 22:18:11 POSLE PODNE od Memorexâ„¢
Skriptam za pare

Evo ti /usedrugs treba da ti radi
if(strcmp(cmd, "/usedrugs", true) == 0) // Drug system by MasteR
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerBoxing[playerid] > 0)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "   Ne mozete se drogirati dok letite !");
	            return 1;
	        }
	        if(UsingDrugs[playerid] == 1)
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "   Vec ste drogirani !");
	            return 1;
	        }
	        new x_nr[256];
	        x_nr = strtok(cmdtext, idx);
	        if(!strlen(x_nr))
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
	            SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
	            return 1;
	        }
	        if(strcmp(x_nr,"weed",true) == 0)
	        {
	            if(PlayerInfo[playerid][pDrugs] > 3)
	            {
	                PlayerStoned[playerid] += 1;
	                if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Naduvani", 4000, 1); }
	                new Float:PlayersArmour;
	                GetPlayerArmour(playerid, PlayersArmour);
	                if(PlayerInfo[playerid][pDrugPerk] > 0)
			    	{
			        	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	}
			    	PlayerInfo[playerid][pDrugs] -= 3;
			    	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	SetPlayerWeather(playerid, -68);
			    	UsingDrugs[playerid] = 1;
			    	SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
			    	GetPlayerName(playerid, sendername, sizeof(sendername));
			    	format(string, sizeof(string), "* %s uzima malo vutre iz dzepa i pocinje pusiti.", sendername);
			    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			    	ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
			    	if(STDPlayer[playerid]==1)
					{
				    	STDPlayer[playerid] = 0;
				    	SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
					}
					else if(STDPlayer[playerid]==2)
					{
    					STDPlayer[playerid] = 1;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
					}
					else if(STDPlayer[playerid]==3)
					{
				    	STDPlayer[playerid] = 2;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
					}
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   Nemate vise droge !");
	            }
	        }
	        else if(strcmp(x_nr,"heroin",true) == 0)
	        {
	            if(PlayerInfo[playerid][pDrugs] > 3)
	            {
	                PlayerStoned[playerid] += 1;
	                if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Drogirani", 4000, 1); }
	                new Float:PlayersArmour;
	                GetPlayerArmour(playerid, PlayersArmour);
	                if(PlayerInfo[playerid][pDrugPerk] > 0)
			    	{
			        	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	}
			    	PlayerInfo[playerid][pDrugs] -= 3;
			    	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	SetPlayerWeather(playerid, -30);
			    	UsingDrugs[playerid] = 1;
			    	SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
			    	GetPlayerName(playerid, sendername, sizeof(sendername));
			    	format(string, sizeof(string), "* %s uzima heroin.", sendername);
			    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			    	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
			    	if(STDPlayer[playerid]==1)
					{
				    	STDPlayer[playerid] = 0;
				    	SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
					}
					else if(STDPlayer[playerid]==2)
					{
    					STDPlayer[playerid] = 1;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
					}
					else if(STDPlayer[playerid]==3)
					{
				    	STDPlayer[playerid] = 2;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
					}
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   Nemate vise droge !");
	            }
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
	            SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, heroin");
			}
	    }
	    return 1;
	}
Poslednja Izmena: Decembar 28, 2011, 23:20:01 POSLE PODNE od (BSL)MasteR
Balkan Online Public CS 1.6
IP:188.40.52.207:27027
Forum: www.cs-balkanonline.site40.net
Posjetite nas......

Citat: (BSL)MasteR poslato Decembar 28, 2011, 23:17:20 POSLE PODNE
Evo ti /usedrugs treba da ti radi
if(strcmp(cmd, "/usedrugs", true) == 0) // Drug system by MasteR
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerBoxing[playerid] > 0)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "   Ne mozete se drogirati dok letite !");
	            return 1;
	        }
	        if(UsingDrugs[playerid] == 1)
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "   Vec ste drogirani !");
	            return 1;
	        }
	        new x_nr[256];
	        x_nr = strtok(cmdtext, idx);
	        if(!strlen(x_nr))
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
	            SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
	            return 1;
	        }
	        if(strcmp(x_nr,"weed",true) == 0)
	        {
	            if(PlayerInfo[playerid][pDrugs] > 3)
	            {
	                PlayerStoned[playerid] += 1;
	                if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Naduvani", 4000, 1); }
	                new Float:PlayersArmour;
	                GetPlayerArmour(playerid, PlayersArmour);
	                if(PlayerInfo[playerid][pDrugPerk] > 0)
			    	{
			        	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	}
			    	PlayerInfo[playerid][pDrugs] -= 3;
			    	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	SetPlayerWeather(playerid, -68);
			    	UsingDrugs[playerid] = 1;
			    	SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
			    	GetPlayerName(playerid, sendername, sizeof(sendername));
			    	format(string, sizeof(string), "* %s uzima malo vutre iz dzepa i pocinje pusiti.", sendername);
			    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			    	ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
			    	if(STDPlayer[playerid]==1)
					{
				    	STDPlayer[playerid] = 0;
				    	SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
					}
					else if(STDPlayer[playerid]==2)
					{
    					STDPlayer[playerid] = 1;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
					}
					else if(STDPlayer[playerid]==3)
					{
				    	STDPlayer[playerid] = 2;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
					}
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   Nemate vise droge !");
	            }
	        }
	        else if(strcmp(x_nr,"heroin",true) == 0)
	        {
	            if(PlayerInfo[playerid][pDrugs] > 3)
	            {
	                PlayerStoned[playerid] += 1;
	                if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Drogirani", 4000, 1); }
	                new Float:PlayersArmour;
	                GetPlayerArmour(playerid, PlayersArmour);
	                if(PlayerInfo[playerid][pDrugPerk] > 0)
			    	{
			        	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	}
			    	PlayerInfo[playerid][pDrugs] -= 3;
			    	SetPlayerArmour(playerid, PlayersArmour + 100.0);
			    	SetPlayerWeather(playerid, -30);
			    	UsingDrugs[playerid] = 1;
			    	SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
			    	GetPlayerName(playerid, sendername, sizeof(sendername));
			    	format(string, sizeof(string), "* %s uzima heroin.", sendername);
			    	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			    	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
			    	if(STDPlayer[playerid]==1)
					{
				    	STDPlayer[playerid] = 0;
				    	SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
					}
					else if(STDPlayer[playerid]==2)
					{
    					STDPlayer[playerid] = 1;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
					}
					else if(STDPlayer[playerid]==3)
					{
				    	STDPlayer[playerid] = 2;
				    	SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
					}
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   Nemate vise droge !");
	            }
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
	            SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, heroin");
			}
	    }
	    return 1;
	}


Hvala. Ali meni treba jednostavan. da nema ni weed ni heroin. samo /usedrugs i da mu doda Hp a ne Armour :) .. Ali Hvala za Trud. :)
Skriptam za pare

Mr.Gagi

if(strcmp(cmd, "/usedrugs", true) == 0)  
   {  
      if(PlayerInfo[playerid][pDrugs] >= 2)  
      {  
      if(PlayerInfo[playerid][pDrogaTime] == 0)  
      {  
            PlayerInfo[playerid][pDrugs] -=2;  
            new Float:HP;  
            GetPlayerHealth(playerid, HP);  
            SetPlayerHealth(playerid, HP+5);  
            GetPlayerName(playerid, sendername, sizeof(sendername));  
       format(string, sizeof(string), "* Igrac %s vadi te koristi drogu.", sendername);  
       ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
            PlayerInfo[playerid][pDrogaTime] = 1;  
            SetTimerEx("DrugEffectGone", 5000, false, "d", playerid);  
        }  
        else  
      {  
      SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Morate pricekati pet sekundi prije ponovnog koristenja droge.");  
      }  
      }  
      else  
      {  
      SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Nemozete koristiti ovu komandu - nemate droge.");  
      }  
      return 1;  
   } 

Aj probaj ovako.