[Pomoc] Count


Započeo Blaeks, Decembar 13, 2011, 13:41:00 POSLE PODNE

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Blaeks

*

Madmen

Skripta koju koristim: GTA RP
Detaljan opis problema: Gledajte ja kada ukucam /count ono odbroji i posle kad iskucam opet kaze vec je zapoceto kako da izbacim to zapoceto da mogu bilo kad da radim /count??
Dio skripte:
if(strcmp(cmdtext,"/count",true) == 0)
	{
	    new Float:X, Float:Y, Float:Z;
		new pName[30];
		if (auts == false)
		{
			auts = true;
			GetPlayerName(playerid, pName, 30);
			format(string, 280, "*** %s je zapoceo odbrojavanje.", pName);
			SendClientMessageToAll(COLOR_LIGHTBLUE, string);
			for(new i; i < MAX_PLAYERS; i++)
			{
   			GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3);
   			GetPlayerPos(i, X,Y,Z);
   			}
   			SetTimer("count2",1000,0);
   			SetTimer("count1",2000,0);
   			SetTimer("countgo",3000,0);
   			SetTimer("stop",6000,0);
		}
		else
		{
			SendClientMessage(playerid, 0xFF9900AA, "Vec je zapoceto!");
			return 1;
		}
	}

Neke slike/video za lakse dobivanje pomoci(neobavezno):

else
		{
			SendClientMessage(playerid, 0xFF9900AA, "Vec je zapoceto!");
			return 1;
		}


makni to...
Vratio sam se ponovo ocekjute novi server...

Citat}
   if(strcmp(cmdtext,"/count",true) == 0)
   {
       new Float:X, Float:Y, Float:Z;
      new pName[30];
      if (auts == false)
      {
         auts = true;
         GetPlayerName(playerid, pName, 30);
         format(string, 280, "*** %s je zapoceo odbrojavanje.", pName);
         SendClientMessageToAll(COLOR_LIGHTBLUE, string);
         for(new i; i < MAX_PLAYERS; i++)
         {
            GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3);
            GetPlayerPos(i, X,Y,Z);
            }
            SetTimer("count2",1000,0);
            SetTimer("count1",2000,0);
            SetTimer("countgo",3000,0);
            SetTimer("stop",6000,0);
      }
      else
      {
Evo taj!
Poslednja Izmena: Decembar 13, 2011, 14:30:04 POSLE PODNE od bombbomb

Blaeks

*

Madmen

Bomb ova tvoja cmd ima 26 errora da znas  a ti Narco kad obrisem dobijam 26 errora isto

Nemaš jednak broj { }
"I'm a loser and a user so I don't need no accuser" - Billie Joe Armstrong

[code]if(strcmp(cmdtext,"/count",true) == 0)
	{
	    new Float:X, Float:Y, Float:Z;
		new pName[30];
		if (auts == false)
		{
			auts = true;
			GetPlayerName(playerid, pName, 30);
			format(string, 280, "*** %s je zapoceo odbrojavanje.", pName);
			SendClientMessageToAll(COLOR_LIGHTBLUE, string);
			for(new i; i < MAX_PLAYERS; i++)
			{
   			GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3);
   			GetPlayerPos(i, X,Y,Z);
   			}
   			SetTimer("count2",1000,0);
   			SetTimer("count1",2000,0);
   			SetTimer("countgo",3000,0);
   			SetTimer("stop",6000,0);
		}
	}
}
[/code]

ev probaj ovak..
Vratio sam se ponovo ocekjute novi server...

Blaeks

*

Madmen

To much error in line tako kaze

probaj onda ovako..

neznam ali nebi trebalo bacit erore

if(strcmp(cmdtext,"/count",true) == 0)
	{
	    new Float:X, Float:Y, Float:Z;
		new pName[30];
		if (auts == false)
		{
			auts = true;
			GetPlayerName(playerid, pName, 30);
			format(string, 280, "*** %s je zapoceo odbrojavanje.", pName);
			SendClientMessageToAll(COLOR_LIGHTBLUE, string);
			for(new i; i < MAX_PLAYERS; i++)
			{
   			GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3);
   			GetPlayerPos(i, X,Y,Z);
   			}
   			SetTimer("count2",1000,0);
   			SetTimer("count1",2000,0);
   			SetTimer("countgo",3000,0);
   			SetTimer("stop",6000,0);
		}
	}
Vratio sam se ponovo ocekjute novi server...

Blaeks

*

Madmen


K4[Я]!K3

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