||POMOC||/stats

Započeo Petar Pan, Jun 06, 2011, 20:14:23 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

   



Skripta koju koristim:BU
Detaljan opis problema:.///
Dio skripte:///
Neke slike/video za lakse dobivanje pomoci(neobavezno):///

       
//STATS
//STATS TEXTDRAWS
format(coordsstring, sizeof(coordsstring),"~y~Ime:~h~~h~ %s",name);
Textdraw0[playerid] = TextDrawCreate(150.000000, 341.000000, coordsstring);
TextDrawBackgroundColor(Textdraw0[playerid], 255);
TextDrawFont(Textdraw0[playerid], 1);
TextDrawLetterSize(Textdraw0[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw0[playerid], -1);
TextDrawSetOutline(Textdraw0[playerid], 0);
TextDrawSetProportional(Textdraw0[playerid], 1);
TextDrawSetShadow(Textdraw0[playerid], 1);

format(coordsstring, sizeof(coordsstring),"~y~Pol:~h~~h~ %s",atext);
Textdraw1[playerid] = TextDrawCreate(151.000000, 361.000000, coordsstring);
TextDrawBackgroundColor(Textdraw1[playerid], 255);
TextDrawFont(Textdraw1[playerid], 1);
TextDrawLetterSize(Textdraw1[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw1[playerid], -1);
TextDrawSetOutline(Textdraw1[playerid], 0);
TextDrawSetProportional(Textdraw1[playerid], 1);
TextDrawSetShadow(Textdraw1[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Godine:~h~~h~ %d",age);
Textdraw2[playerid] = TextDrawCreate(151.000000, 381.000000,coordsstring);
TextDrawBackgroundColor(Textdraw2[playerid], 255);
TextDrawFont(Textdraw2[playerid], 1);
TextDrawLetterSize(Textdraw2[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw2[playerid], -1);
TextDrawSetOutline(Textdraw2[playerid], 0);
TextDrawSetProportional(Textdraw2[playerid], 1);
TextDrawSetShadow(Textdraw2[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Level:~h~~h~ %d",level);
Textdraw3[playerid] = TextDrawCreate(151.000000, 401.000000,coordsstring);
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 1);
TextDrawLetterSize(Textdraw3[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw3[playerid], -1);
TextDrawSetOutline(Textdraw3[playerid], 0);
TextDrawSetProportional(Textdraw3[playerid], 1);
TextDrawSetShadow(Textdraw3[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Respekt:~h~~h~ %d/%d",exp,expamount);
Textdraw4[playerid] = TextDrawCreate(151.000000, 421.000000,coordsstring);
TextDrawBackgroundColor(Textdraw4[playerid], 255);
TextDrawFont(Textdraw4[playerid], 1);
TextDrawLetterSize(Textdraw4[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw4[playerid], -1);
TextDrawSetOutline(Textdraw4[playerid], 0);
TextDrawSetProportional(Textdraw4[playerid], 1);
TextDrawSetShadow(Textdraw4[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Warns:~h~~h~ %d/5",warns);
Textdraw5[playerid] = TextDrawCreate(310.000000, 341.000000,coordsstring);
TextDrawBackgroundColor(Textdraw5[playerid], 255);
TextDrawFont(Textdraw5[playerid], 1);
TextDrawLetterSize(Textdraw5[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw5[playerid], -1);
TextDrawSetOutline(Textdraw5[playerid], 0);
TextDrawSetProportional(Textdraw5[playerid], 1);
TextDrawSetShadow(Textdraw5[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~O.Sati:~h~~h~ %d",ptime);
Textdraw6[playerid] = TextDrawCreate(310.000000, 361.000000,coordsstring);
TextDrawBackgroundColor(Textdraw6[playerid], 255);
TextDrawFont(Textdraw6[playerid], 1);
TextDrawLetterSize(Textdraw6[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw6[playerid], -1);
TextDrawSetOutline(Textdraw6[playerid], 0);
TextDrawSetProportional(Textdraw6[playerid], 1);
TextDrawSetShadow(Textdraw6[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Kredit:~h~~h~ %d",kreditbr);
Textdraw7[playerid] = TextDrawCreate(310.000000, 381.000000,coordsstring);
TextDrawBackgroundColor(Textdraw7[playerid], 255);
TextDrawFont(Textdraw7[playerid], 1);
TextDrawLetterSize(Textdraw7[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw7[playerid], -1);
TextDrawSetOutline(Textdraw7[playerid], 0);
TextDrawSetProportional(Textdraw7[playerid], 1);
TextDrawSetShadow(Textdraw7[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Donator:~h~~h~ %s",drank);
Textdraw8[playerid] = TextDrawCreate(310.000000, 401.000000,coordsstring);
TextDrawBackgroundColor(Textdraw8[playerid], 255);
TextDrawFont(Textdraw8[playerid], 1);
TextDrawLetterSize(Textdraw8[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw8[playerid], -1);
TextDrawSetOutline(Textdraw8[playerid], 0);
TextDrawSetProportional(Textdraw8[playerid], 1);
TextDrawSetShadow(Textdraw8[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Broj:~h~~h~ %d",pnumber);
Textdraw9[playerid] = TextDrawCreate(310.000000, 421.000000,coordsstring);
TextDrawBackgroundColor(Textdraw9[playerid], 255);
TextDrawFont(Textdraw9[playerid], 1);
TextDrawLetterSize(Textdraw9[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw9[playerid], -1);
TextDrawSetOutline(Textdraw9[playerid], 0);
TextDrawSetProportional(Textdraw9[playerid], 1);
TextDrawSetShadow(Textdraw9[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Posao:~h~~h~ %s",jtext);
Textdraw10[playerid] = TextDrawCreate(470.000000, 341.000000,coordsstring);
TextDrawBackgroundColor(Textdraw10[playerid], 255);
TextDrawFont(Textdraw10[playerid], 1);
TextDrawLetterSize(Textdraw10[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw10[playerid], -1);
TextDrawSetOutline(Textdraw10[playerid], 0);
TextDrawSetProportional(Textdraw10[playerid], 1);
TextDrawSetShadow(Textdraw10[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Org:~h~~h~ %s",ftext);
Textdraw11[playerid] = TextDrawCreate(470.000000, 361.000000,coordsstring);
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw11[playerid], -1);
TextDrawSetOutline(Textdraw11[playerid], 0);
TextDrawSetProportional(Textdraw11[playerid], 1);
TextDrawSetShadow(Textdraw11[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Rank:~h~~h~ %s",rtext);
Textdraw12[playerid] = TextDrawCreate(470.000000, 381.000000,coordsstring);
TextDrawBackgroundColor(Textdraw12[playerid], 255);
TextDrawFont(Textdraw12[playerid], 1);
TextDrawLetterSize(Textdraw12[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw12[playerid], -1);
TextDrawSetOutline(Textdraw12[playerid], 0);
TextDrawSetProportional(Textdraw12[playerid], 1);
TextDrawSetShadow(Textdraw12[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Droga:~h~~h~ %d",drugs);
Textdraw13[playerid] = TextDrawCreate(470.000000, 401.000000,coordsstring);
TextDrawBackgroundColor(Textdraw13[playerid], 255);
TextDrawFont(Textdraw13[playerid], 1);
TextDrawLetterSize(Textdraw13[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw13[playerid], -1);
TextDrawSetOutline(Textdraw13[playerid], 0);
TextDrawSetProportional(Textdraw13[playerid], 1);
TextDrawSetShadow(Textdraw13[playerid], 1);

   format(coordsstring, sizeof(coordsstring),"~y~Mats:~h~~h~ %d",mats);
Textdraw14[playerid] = TextDrawCreate(470.000000, 421.000000,coordsstring);
TextDrawBackgroundColor(Textdraw14[playerid], 255);
TextDrawFont(Textdraw14[playerid], 1);
TextDrawLetterSize(Textdraw14[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw14[playerid], -1);
TextDrawSetOutline(Textdraw14[playerid], 0);
TextDrawSetProportional(Textdraw14[playerid], 1);
TextDrawSetShadow(Textdraw14[playerid], 1);





Kako napraviti stats da ne bude u TextDrawSetShadow
Poslednja Izmena: Jun 06, 2011, 20:15:19 POSLE PODNE od BojanC

/pravila daj ispravi naslov da nemoram da lockam!

TextDrawSetShadow(Textdraw1[playerid], 1);
izbaci ovo  ::)

||POMOC||/stats meni pise ovako



A sta da izbacim TExt draw i bice nako kad ukucam/stats izbaci mi prozoric
nako kao na cryber

Vidim volis da lazes
Zadnja izmena « Zadnja izmjena: Danas u 20:15:19 od BojanC »
Otvaranje teme 20:14:23
Moj post 20:14:50


Citat: BojanC poslato Jun 06, 2011, 20:28:08 POSLE PODNE
Sta ti psie kada dajse odgovor

Jesi otvorio temu da se svadas il ?
Misli da tema je bzvz otvorena ali nema veze uradi sta ti je K4R!K3 rekao ako to nezelis.
TextDrawSetShadow(Textdraw1[playerid], 1);  
To izbrises.
Poslednja Izmena: Jun 06, 2011, 22:13:21 POSLE PODNE od [LYG] $--L84S--$