[POMOC]Organizacija..

Započeo [CH]Ivan_Lukic, Maj 24, 2011, 18:16:08 POSLE PODNE

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Skripta koju koristim: GTA RP
Detaljan opis problema: kako da stavim da lider moze izbacit clana dok je on offline znaci dok ga nema na serveru...
problem--- kad mi igrac iz neke organizacije umre ili izade s server on mu uvijek stavi onaj skin od cj i tako i ostane nece da bude onaj od organizacije..
Dio skripte:
komanda /uninvite
if(strcmp(cmd, "/uninvite", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koristite: /uninvite [playerid/PartOfName]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup odbijen!");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
    if (PlayerInfo[para1][pMember] > 0)
    {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("[ADMIN]: %s je izbacio igraca %s.", sendername, giveplayer);
format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* You are now a Civilian again.");
                gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
MedicBill[para1] = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "   Izbaceni ste iz familije / Police Force, od strane lidera.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "   Niste autorizovani da bi ste Koristiteli ovu komandu (lideri samo)!");
}
}
return 1;
}

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