[Pomoc] /family

Započeo [G-Unit] Mich, April 19, 2011, 20:06:25 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 2 gostiju pregledaju ovu temu.

Skripta koju koristim:Cyber
Detaljan opis problema:ovako ja sam ubaio komandu /f sa street storiea clanovi org mafije vidu sta ja pisem ali oni ne mogu pisat pise im niste clan familije moze pomoc?
evo komande:
if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0 || strcmp(cmd, "/faction", true) == 0)
   {
       if(IsPlayerConnected(playerid))
       {
          if(PlayerInfo[playerid][pMuted] == 1)
         {
            SendClientMessage(playerid, COLOR_NICERED, "Ne mozes da pricas,ucutkan si");
            return 1;
         }
         GetPlayerName(playerid, sendername, sizeof(sendername));
         new length = strlen(cmdtext);
         while ((idx < length) && (cmdtext[idx] <= ' '))
         {
            idx++;
         }
         new offset = idx;
         new result[64];
         while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
         {
            result[idx - offset] = cmdtext[idx];
            idx++;
         }
         result[idx - offset] = EOS;
         if(!strlen(result))
         {
            SendClientMessage(playerid, COLOR_GRAD2, "Koristite: (/f) [family chat]");
            return 1;
         }
         if (PlayerInfo[playerid][Lider] > 0 || PlayerInfo[playerid][Lider] > 0 || PlayerInfo[playerid][pFMember] < 255)
         {
             new leader = PlayerInfo[playerid][Lider];
             new member = PlayerInfo[playerid][pFMember];
             /*if(member==1)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** (( Chief %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** (( Deputy Chief %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Captain %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Sergeant %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Corporal %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Police Officer %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Cadet %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Cadet %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
             }
             if(member==2)
             {
                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Director %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Assistant Director in Charge %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Special Agent in Charge %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Special Agent %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Special Agent Trainee %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Professional Staff %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Professional Staff %s: %s )) **", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
             }*/
             if(member==3)
             {
                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family)Boss.Ballas %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)Ballas.UnderBoss %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family)Malanoches %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family)Black.Thag %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Ballas.Finisher %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family)Ballas.Pocetnik %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family)Ballas.Pocetnik %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
             }
             if(member==4)
             {
               format(string, sizeof(string), "** (( Paramedic %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
             }
             if(member==5)
             {
                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family) Jefe %s: {FFFFFF}%s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family) Vato del jefe %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family) Soldado %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family) Buscavidas %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family) Cholo %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family) Guero %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family)Guero %s: %s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
             }
             if(member==6)
             {
                 if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(family)Capo Crimini %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(family)Capo Bastone %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "TSC.Osnivac %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "TSC.Glavni Grafer %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "TSC.Grafiter %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "TSC.Tagger %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "TSC.Clan %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "TSC.Pomagac %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "TSC.Pomagac %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==7)
            {
                if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Bodyguard %s: %s )) **", sendername, result); }
                if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Driver %s: %s )) **", sendername, result); }
                else { format(string, sizeof(string), "** (( Not-assigned %s: %s )) **", sendername, result); }
                SendFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
            }
            else if(member==8)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(Family)GSF.Boss %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(Family)GSF.UnderBoss %s: {FFFFFF}%s ", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(Family)GSF.Warlord %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(Family)GSF.Thug %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(Family)GSF.Hustler %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(Family)GSF.Pocetnik %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(Family)GSF.Pocetnik %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==9)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family)CNN.Direktor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)Network Editor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family)Network Anchor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family)Local Editor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Local Reporter %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family)Intern %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family) Intern %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==10)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family) Taxi Company Owner %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family) Shift Supervisor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family) Dispatcher %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family) Cabbie %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family) Taxi Rookie %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family) Trainee %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family) Trainee %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==11)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family)Boss %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)Under Boss %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family) Manager %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family) Senior Instructor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family) Instructor %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family) Trainee %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family) Trainee %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==12)
            {
                if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(family) Don %s: {FFFFFF}%s", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family) Pakhan %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family) Underboss %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family) Capo %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family) Byki %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Patsani %s: {FFFFFF}%s*", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family) Shestiorka  %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family) Shestiorka %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==13)
            {
                if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(family) Don %s: {FFFFFF}%s", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family)Pakhan %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)Underboss %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family)Capo %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family) Byki %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Patsani %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family) Shestiorka  %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family) Shestiorka %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==14)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family)Don %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)Don's right hand %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family)Capo %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family)Shatei %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Wakashu %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family)Gaij in %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family)Gaij in %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==15)
             {
                 if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(family)Top O.G %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(family) Senior O.G %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)O.G %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family)Soulja %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family)Thug %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Gangsta %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family)Outsider %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family)Outsider %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            else if(member==16)
            {
                if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "(family)Kingpin %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(family)Double O.G %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(family)O.G %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "Thug %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(family)Blood Pusher %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(family)Blood Runner %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(family)Soulja %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(family)Outsider %s: {FFFFFF}%s", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(family)Dumb Hoe %s: {FFFFFF}%s", sendername, result); }
               else { format(string, sizeof(string), "(family)Dumb Hoe %s: {FFFFFF}%s", sendername, result); }
               SendFamilyMessage(PlayerInfo[playerid][pFMember], ORANGE, string);
            }
            /*else if(leader==1)
            {
                format(string, sizeof(string), "** (( Chief %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], 0x7BDDA5AA, string);
            }
            else if(leader==2)
            {
                format(string, sizeof(string), "** (( Director %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], 0x7BDDA5AA, string);
            }*/
            else if(leader==3)
            {
                format(string, sizeof(string), "(family)Ballas.Boss %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==4)
            {
                format(string, sizeof(string), "** (( Paramedic %s: %s )) **", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], 0x7BDDA5AA, string);
            }
            else if(leader==5)
            {
                format(string, sizeof(string), "(family) Jefe %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==6)
            {
                format(string, sizeof(string), "TSC.Osnivac %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider],ORANGE, string);
            }
            else if(leader==7)
            {
                format(string, sizeof(string), "(family)Mayor %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==8)
            {
                format(string, sizeof(string), "(Family)GSF.Boss %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==9)
            {
                format(string, sizeof(string), "(Family)CNN.Direktor %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], 0x7BDDA5AA, string);
            }
            else if(leader==10)
            {
                format(string, sizeof(string), "(family)Taxi Company Owner %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==11)
            {
                format(string, sizeof(string), "(family)Boss %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==12)
            {
                format(string, sizeof(string), "(family)Boss %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==13)
            {
                format(string, sizeof(string), "(family)Boss %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==14)
            {
                format(string, sizeof(string), "(family)Don %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==15)
            {
                format(string, sizeof(string), "(family)Top O.G %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(leader==16)
            {
                format(string, sizeof(string), "(family)Kingpin %s: {FFFFFF}%s", sendername, result);
               SendFamilyMessage(PlayerInfo[playerid][Lider], ORANGE, string);
            }
            else if(PlayerInfo[playerid][pFMember] < 255)
             {
                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Godfather %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Capo %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Soldier %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Associate %s: %s ))  **", sendername, result); }
               else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Outsider %s: %s ))  **", sendername, result); }
               else { format(string, sizeof(string), "** (( Outsider %s: %s )) **", sendername, result); }
               SendNewFamilyMessage(PlayerInfo[playerid][pFMember], 0x7BDDA5AA, string);
            }
            printf("%s", string);
            return 1;
         }
         else
         {
             SendClientMessage(playerid, COLOR_GRAD2, "   Niste clan familije!");
            return 1;
         }
      }
      return 1;
   }
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