[Pomoc] /arrest

Započeo ωт:яρ | αχєℓ иєℓѕσи, Mart 26, 2011, 14:20:19 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: Raven's Roleplay
Detaljan opis problema: Na Raven's Roleplayu je cop sistem skroz razlicit od svih ostalih koje sam koristio modova, nema u garazi /arrest nego ga moras da RPanjem odvedes ispred celija i onda ga /arrest , naravno niko nije lud da RPa svoju kaznu i zatvor,i onda imamo problema kada nema admina, tako ako ima neko prijedlog jer stvarno mi treba pomoc oko toga da mi da neki cop sistem koji radi i koji nije bugovan ko ovaj...i da ovaj izbrisem sa GM-a...,i da /cuff /tazer i /drag rade... a ne kao ovde, Hvala u svakom slucaju...
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno): n/a


Citat
//------------------------------------------------------------------------------------------------------------------------------------------------------------------
if(strcmp(cmd, "/arrest", true) == 0)
  {
      if(IsPlayerConnected(playerid))
        {
        if(IsACop(playerid) || IsAFreecop(playerid))
        {
           if(PlayerInfo[playerid][pDuty] == 0)
           {
               SendClientMessage(playerid, COLOR_GREY, "** Nisi na duznosti!");
               return 1;
           }
           if(PlayerInfo[playerid][pDBanned] == 1)
           {
               SendClientMessage(playerid, COLOR_GREY, "** Banan si sa duznosti!");
               return 1;
           }

           if(IsPlayerInRangeOfPoint(playerid, 6, 255.4480,85.8236,1002.4453))
           {//New arrest system SAPD

              tmp = strtok(cmdtext, idx);
              if(!strlen(tmp))
              {
                 SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                 return 1;
              }
              moneys = strval(tmp);
              if(moneys < 1 || moneys > 20000) { SendClientMessage(playerid, COLOR_GREY, "   Jail Price can't be below $1 or above $20000!"); return 1; }
              tmp = strtok(cmdtext, idx);
              if(!strlen(tmp))
              {
                 SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                 return 1;
              }
              new time = strval(tmp);
              if(time < 1 || time > 5) { SendClientMessage(playerid, COLOR_GREY, "   Jail Time Minutes can't be below 1 or above 5 (Take the person to prison then)!"); return 1; }
              tmp = strtok(cmdtext, idx);
              if(!strlen(tmp))
              {
                 SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                 return 1;
              }
              new bail = strval(tmp);
              if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "   Jail Bailing can't be below 0 or above 1!"); return 1; }
              tmp = strtok(cmdtext, idx);
              if(!strlen(tmp))
              {
                 SendClientMessage(playerid, COLOR_GRAD2, "KORISTI: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                 return 1;
              }
              new bailprice = strval(tmp);
              if(bailprice < 0 || bailprice > 2000000) { SendClientMessage(playerid, COLOR_GREY, "** Jail Bailing can't be below $0 or above $2000000!"); return 1; }
              new suspect = GetClosestPlayer(playerid);
              if(IsPlayerConnected(suspect))
              {
                 if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
                 {
                    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));

                    if(WantedLevel[suspect] < 1)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "** Player must be at least Wanted Level 1!");
                        return 1;
                    }
                    format(string, sizeof(string), "* Uhapsio si %s!", giveplayer);
                    SendClientMessage(playerid, COLOR_WHITE, string);
                    SafeGivePlayerMoney(suspect, -moneys);
                    format(string, sizeof(string), "Uhapsen od %s ~n~    za $%d", sendername, moneys);
                    GameTextForPlayer(suspect, string, 5000, 5);
                    SafeResetPlayerWeapons(suspect);
                    if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
                    {
                        new currank[64];
                        if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
                       else if(PlayerInfo[playerid][pRank] == 2) { currank = "Officer"; }
                       else if(PlayerInfo[playerid][pRank] == 3) { currank = "Senior Officer"; }
                       else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
                       else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
                         else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
                         else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
                         else if(PlayerInfo[playerid][pRank] ==  { currank = "Chief"; }
                       else { currank = "Cadet"; }
                       format(string, sizeof(string), "[Police] %s %s has just arrested %s", currank ,sendername, giveplayer);
                       OOCNews(COLOR_BLUE, string);
                    }
                    else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
                    {
                       format(string, sizeof(string), "[Police] Agent %s has just arrested %s", sendername, giveplayer);
                       OOCNews(COLOR_BLUE, string);
                    }
                    else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
                    {
                       format(string, sizeof(string), "[Police] Soldier %s has just arrested %s", sendername, giveplayer);
                       OOCNews(COLOR_BLUE, string);
                    }
                    else if(IsAFreecop(playerid))
                    {
                        format(string, sizeof(string), "[Police] Voluntary %s has just arrested %s", sendername, giveplayer);
                       OOCNews(COLOR_BLUE, string);
                    }
                    SafeSetPlayerInterior(suspect, 6);
                    SafeSetPlayerPos(suspect,264.6288,77.5742,1001.0391);
                    PlayerInfo[suspect][pJailTime] = time * 60;
                    if(bail == 1)
                    {
                       JailPrice[suspect] = bailprice;
                       format(string, sizeof(string), "You are jailed for %d seconds.   Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                       SendClientMessage(suspect, COLOR_WHITE, string);
                    }
                    else
                    {
                        JailPrice[suspect] = 0;
                       format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[suspect][pJailTime]);
                       SendClientMessage(suspect, COLOR_WHITE, string);
                    }
                    PlayerInfo[suspect][pJailed] = 1;
                         PlayerInfo[suspect][pArrested] += 1;
                    SetPlayerFree(suspect,playerid, "Got Arrested");
                    TextDrawShowForPlayer(suspect, Textdraw1[suspect]);
                    WantedPoints[suspect] = 0;
                    WantedLevel[suspect] = 0;
                    WantLawyer[suspect] = 1;
                    PlayerCuffed[suspect] = 0;
                    GaveUp[suspect] = 0;
                    new y, m, d;
                    new h,mi,s;
                    getdate(y,m,d);
                    gettime(h,mi,s);
                    format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Arrested %s for %s Seconds. Bail: $%d, Price: $%d",d,m,y,h,mi,s,sendername,giveplayer, PlayerInfo[suspect][pJailTime],JailPrice[suspect],moneys);
                    JailLog(string);
                 }//distance
              }//not connected
           }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "** You are not an FBI!");
            return 1;
        }
     }//not connected
     return 1;
  }
//------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Admini molim vas izbrisite ovaj post... --->
http://balkan-samp.com/forum/index.php?topic=21943.0]


Edit: Nasao sam sistem koji nije bugovan  i evo ga dole, ali mi error izbaci...

Citat//-----------------------------Novi sistem hapsenja-------------------------------------------------------------------------------------------------------------------------------------
   if(strcmp(cmd, "/arrest", true) == 0)
   {
       if(IsPlayerConnected(playerid))
         {
         if(gTeam[playerid] == 2  || IsACop(playerid))
         {
            if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not on Duty!");
                return 1;
            }
              /*if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || !PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828))
            {// Jail spot
                SendClientMessage(playerid, COLOR_GREY, "   You are not near the Jail, can't Arrest!");
                return 1;
            }*/

            if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906))
            {//New arrest system

               tmp = strtok(cmdtext, idx);
               if(!strlen(tmp))
               {
                  SendClientMessage(playerid, COLOR_GRAD2, "Koristenje: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                  return 1;
               }
               moneys = strval(tmp);
               if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "   Jail Price can't be below $1 or above $99999!"); return 1; }
               tmp = strtok(cmdtext, idx);
               if(!strlen(tmp))
               {
                  SendClientMessage(playerid, COLOR_GRAD2, "Koristenje: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                  return 1;
               }
               new time = strval(tmp);
               if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, "   Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then)!"); return 1; }
               tmp = strtok(cmdtext, idx);
               if(!strlen(tmp))
               {
                  SendClientMessage(playerid, COLOR_GRAD2, "Koristenje: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                  return 1;
               }
               new bail = strval(tmp);
               if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "   Jail Bailing can't be below 0 or above 1!"); return 1; }
               tmp = strtok(cmdtext, idx);
               if(!strlen(tmp))
               {
                  SendClientMessage(playerid, COLOR_GRAD2, "Koristenje: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                  return 1;
               }
               new bailprice = strval(tmp);
               if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, "   Jail Bailing can't be below $0 or above $3000000!"); return 1; }
               new suspect = GetClosestPlayer(playerid);
               if(IsPlayerConnected(suspect))
               {
                  if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
                  {
                     GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                     GetPlayerName(playerid, sendername, sizeof(sendername));
                     if(WantedLevel[suspect] < 1)
                     {
                         SendClientMessage(playerid, COLOR_GREY, "   Player must be at least Wanted Level 1!");
                         return 1;
                     }
                     format(string, sizeof(string), "* You arrested %s!", giveplayer);
                     SendClientMessage(playerid, COLOR_WHITE, string);
                     SafeGivePlayerMoney(suspect, -moneys);
                     format(string, sizeof(string), "arrested by %s ~n~    for $%d", sendername, moneys);
                     GameTextForPlayer(suspect, string, 5000, 5);
                     SafeResetPlayerWeapons(suspect);
                     if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
                     {
                         new currank[64];
                         if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
                        else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
                        else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
                        else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
                        else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
                          else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
                          else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
                          else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; }
                        else { currank = "Cadet"; }
                        format(string, sizeof(string), "[Police] %s %s has just arrested %s", currank ,sendername, giveplayer);
                        OOCNews(COLOR_BLUE, string);
                     }
                     else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
                     {
                        format(string, sizeof(string), "[Police] Agent %s has just arrested %s", sendername, giveplayer);
                        OOCNews(COLOR_BLUE, string);
                     }
                     SetPlayerInterior(suspect, 6);
                     SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
                     PlayerInfo[suspect][pJailTime] = time * 60;
                     if(bail == 1)
                     {
                        JailPrice[suspect] = bailprice;
                        format(string, sizeof(string), "You are jailed for %d seconds.   Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                        SendClientMessage(suspect, COLOR_WHITE, string);
                     }
                     else
                     {
                         JailPrice[suspect] = 0;
                        format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[suspect][pJailTime]);
                        SendClientMessage(suspect, COLOR_WHITE, string);
                     }
                     PlayerInfo[suspect][pJailed] = 1;
                          PlayerInfo[suspect][pArrested] += 1;
                     SetPlayerFree(suspect,playerid, "Got Arrested");
                     WantedPoints[suspect] = 0;
                     WantedLevel[suspect] = 0;
                     WantLawyer[suspect] = 1;
                  }//distance
               }//not connected
               else
               {
                   SendClientMessage(playerid, COLOR_GREY, "   No-one close enough to arrest.");
                   return 1;
               }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You're not in the jail spot.");
                return 1;
            }
         }
         else
         {
             SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI!");
             return 1;
         }
      }//not connected
      return 1;
   }
//------------------------------------------------------------------------------------------------------------------------------------------------------------------


Error:
CitatC:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(71556) : error 017: undefined symbol "PlayerToPoint"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Poslednja Izmena: Mart 26, 2011, 14:42:49 POSLE PODNE od Axel Nelson
//