[POMOC] Pitanja za registraciju..

Započeo TheMonk, Mart 26, 2011, 16:36:07 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim: GTARP default
Detaljan opis problema: Napravio sam pitanja za registraciju,i sad kad idem compile,izbaci mi ovo:

C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2013) : error 004: function "SafeGivePlayerMoney" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2042) : error 004: function "SafeGivePlayerMoney" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2078) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2079) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2106) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2495) : error 004: function "LoadModsForAll" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2496) : error 004: function "TuneThisCar" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2623) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2634) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2646) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2650) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2662) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2666) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2670) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2674) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2678) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2682) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2686) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2690) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2702) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2706) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2710) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2714) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2718) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2730) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Admin\Desktop\BalkanForce 0.3c NEW\gamemodes\BFRP.pwn(2734) : error 004: function "PlayerToPoint" is not implemented

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.



Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):/

ShowPlayerDialog(i, 1902, DIALOG_STYLE_LIST, "[RP] Sta je RolePlay?   [1/]","Simulacija stvarnog zivota\nUbijanje ljudi bez razloga\nNeprestano skakanje","Dalje", "Odustajem");

         if(dialogid == 1902 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1903, DIALOG_STYLE_LIST, "[SK] Sta je SpawnKill?   [2/]", "Ubijanje ljudi na mestu stvaranja\nMesanje OOC i IC chata\nNeprestano skakanje","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }
        if(dialogid == 1903 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1904, DIALOG_STYLE_LIST, "[DM] Sta je DeathMatch?   [3/]", "Ubijanje ljudi iz osvete\nIskoriscavanje bugova\nUbijanje ljudi bez razloga","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
}
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }
        if(dialogid == 1904 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            case 2:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1905, DIALOG_STYLE_LIST, "[BA] Sta je BugAbuse?   [4/]", "Mesanje OOC i IC chata\nIskoriscavanje bugova\nUbijanje ljudi iz osvete","Dalje", "Odustajem");
ClearChatbox(playerid, 10);
}
          }
        }
        if(dialogid == 1905 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_GREEN,"Tacno");
            ShowPlayerDialog(playerid, 1906, DIALOG_STYLE_LIST, "[RK] Sta je RevengeKill   [5/]", "Neprestano skakanje\nKada nesto mozemo u igri a u stvarnom zivotu ne\nUbijanje ljudi iz osvete","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
}
    case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }
        if(dialogid == 1906 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
}
    case 2:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1907, DIALOG_STYLE_LIST, "[PG] Sta je PowerGaming   [6/]", "Nesto sto u igri mozemo a u stvarnom zivotu ne\nUbijanje ljudi na mestu stvaranja\nMesanje OOC i IC chata","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
            }
          }
        }
        if(dialogid == 1907 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1908, DIALOG_STYLE_LIST, "[MG] Sta je MetaGaming   [7/]", "Ubijanje ljudi helihopterom\nMesanje OOC i IC chata\nNeprestano skakanje","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
}
            case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }
        if(dialogid == 1908 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1909, DIALOG_STYLE_LIST, "[DB] Sta je DriveBy   [8/]", "Ubijanje ljudi sa mesta vozaca\nUbijanje ljudi na mestu stvaranja\nUbijanje ljudi iz osvete","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
}
            case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }
        if(dialogid == 1909 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1910, DIALOG_STYLE_LIST, "Sta je pravilno napisano?   [9/]", "/ic jel imas msn?\n/ic ja se zovem Marko,ti\n/ic koliko imate godina","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
}
            case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }
        if(dialogid == 1910 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 1:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 2:
            {
            SendClientMessage(playerid,COLOR_GREEN,"TACNO");
            ShowPlayerDialog(playerid, 1911, DIALOG_STYLE_LIST, "Kojom se stranom vozi?   [10/]", "Levom\nDesnom\nMa zabole me,vozim kako ja hocu","Dalje", "Odustajem");
            ClearChatbox(playerid, 10);
            }
          }
        }
        if(dialogid == 1911 && response)
         {
          switch(listitem)
          {
            case 0:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
            case 1:
            {
    SafeGivePlayerMoney(playerid, 1500);
            }
            case 2:
            {
            SendClientMessage(playerid,COLOR_RED,"Netacno,vracamo vas na tutorial!");
            TutTime[playerid] = 1;
            }
          }
        }

Vjerojatno ti negdje fali }

Balkan Secret nije još jedan GF edit. Ovaj mod je pisan od nule.


Možda u nečem drugom Å¡ta si ureÄ'ivao osim toga. Nezz,al pawno se najčešće tak zduri dok zaboraviÅ¡ {}

Balkan Secret nije još jedan GF edit. Ovaj mod je pisan od nule.