[POMOC]House help - Pogledajte Molim vas


Započeo Kazzy10, Oktobar 16, 2010, 23:45:24 POSLE PODNE

prethodna tema - sledeća tema

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Evo ljudi imam neki problem neznam kako je nastao znaci
kada kupim kucu i zelim je otkljucati kucam /open
i kuca je otkljucana i ja kucam /enter i govori mi da je zakljucana
hvala

Kako mozemo da znamo sta si tu zahebo....

Daj komandu /open
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if(strcmp(cmd, "/open", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (IsPlayerInRangeOfPoint(playerid, 3,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]) || IsPlayerInRangeOfPoint(playerid, 3,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
				{
					if(PlayerInfo[playerid][pPhousekey] == i)
					{
						if(HouseInfo[i][hLock] == 1)
						{
							HouseInfo[i][hLock] = 1;
							GameTextForPlayer(playerid, "~w~Vrata ~g~Odkljucana", 5000, 6);
							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
							return 1;
						}
						if(HouseInfo[i][hLock] == 0)
						{
							HouseInfo[i][hLock] = 0;
							GameTextForPlayer(playerid, "~w~Vrata ~r~Zakljucana", 5000, 6);
							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
							return 1;
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Nemas kljuc", 5000, 6);
						return 1;
					}
				}
			}

Mesto ovog                                                                       
HouseInfo[i][hLock] =1;
GameTextForPlayer(playerid, "~w~Vrata ~g~Odkljucana", 5000, 6);

Mesto toga 1 stavi 0.. Ovako da bude   
HouseInfo[i][hLock] = 0;



Ne vidim bas dobro taj tvoj kod mala su mi slova nesto.. Pa evo ti ovako cela komanda

if(strcmp(cmd, "/open", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]) || PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
				{
					if(PlayerInfo[playerid][pPhousekey] == i)
					{
						if(HouseInfo[i][hLock] == 1)
						{
							HouseInfo[i][hLock] = 0;
							GameTextForPlayer(playerid, "~w~Vrata ~g~otkljucana", 5000, 6);
							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
							return 1;
						}
						if(HouseInfo[i][hLock] == 0)
						{
							HouseInfo[i][hLock] = 1;
							GameTextForPlayer(playerid, "~w~Vrata ~r~zakljucana", 5000, 6);
							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
							return 1;
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Nemate kljuc", 5000, 6);
						return 1;
					}
				}
			}
â"Œâˆ©â"(â—•_â—•)â"Œâˆ©â"

Respect to: (à¥"_à¥") - ČιѕÑ,σ яÑ"кяÑ"αÑ,ινησ - (à¥"_à¥") , [Saw]BloodMaster

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