Oko spawn-pointera za factions


Započeo Skorpija_026, Jul 27, 2021, 10:42:44 PRE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): Ovako pravio sam dinamican spawn pointer za organizacije i sada kreiram sve oce da mi sacuva u bazi, i onda se spawnam nece da tacnije spawna me na farmi, a kordinate rade
Deo skripte:
enum factionse{
	Float:spawn_x[25],
	Float:spawn_y[25],
	Float:spawn_z[25],

	FactionPrefix[30],
	FactionName[30],
	FactionColor[25],

}
new faction_info[factionse];


Dialog:spawn_pozicija(playerid, response, listitem, inputtext[]) {
	if(!response) return 1;
	if(response){
		switch(listitem) {
      		case 0: {
      			new id = fsel_id[playerid];
      			new Float:x, Float:y, Float:z;
      			GetPlayerPos( playerid, x, y, z );
      			faction_info[spawn_x] = x;
      			faction_info[spawn_y] = y;
      			faction_info[spawn_z] = z;
				new
	    			szQuery[333];

				mysql_format(SQL, szQuery, sizeof szQuery, "UPDATE `factions` SET `spawn_x`='%f', `spawn_y`='%f', `spawn_z`='%f' WHERE `faction_id`='%i'", x, y, z, id);
				mysql_tquery(SQL, szQuery);

      			va_SendClientMessage(playerid, NS_YELLOW, "[INFO] "BELA"Uspesno ste napravili poziciju spawn pointera za organizaciju %s", ImeOrganizacije(id));
      		}
      	}
    }
    return 1;
}


za spawn

if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_BAZA)
	{
		if(PlayerInfo[playerid][pLider] == PlayerInfo[ playerid ][ pClan ]) {
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freezee[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
			SetPlayerPos(playerid, faction_info[spawn_x][playerid], faction_info[spawn_y][playerid], faction_info[spawn_z][playerid]);
		}
        else
		{
		    PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}


Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
nema
Poslednja Izmena: Avgust 04, 2021, 20:25:32 POSLE PODNE od M Ө M Σ N Z I
Vandals Project OGC
[size=11.25pt]Vandals Project OGC[/size][/font]
[/color]

Galardo

*

mgWhosyGD

Koliko vidim, nisi mu nigdje postavio spawn na

PlayerInfo[playerid][pProveraSpawna] == SPAWN_BAZA


I da, pls, nemoj govoriti pointer(a), to je sasvim nesto drugo  :D

Citat: Galardo poslato Jul 27, 2021, 10:49:36 PRE PODNE
Koliko vidim, nisi mu nigdje postavio spawn na

PlayerInfo[playerid][pProveraSpawna] == SPAWN_BAZA


I da, pls, nemoj govoriti pointer(a), to je sasvim nesto drugo  :D
nktm jesam postavi imam to gdi mi spawnuje igraca

stock Spawnigraca(playerid)
{
	//SetPVarInt(playerid, "Izbegavanje", 1);
    SetPlayerHealth(playerid, 99.0);
    SetTimerEx("PromeniSkin", 5000, false, "i", playerid);
    SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
	Update_Skin(playerid, PlayerInfo[playerid][pSkin]);
	if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_BAZA)
	{
		if(PlayerInfo[playerid][pLider] == PlayerInfo[ playerid ][ pClan ]) {
			SetPlayerPos( playerid, faction_info[ id ][ spawnpointer ][ 0 ], faction_info[ id ][ spawnpointer ][ 1 ] , faction_info[ OrgID ][ spawnpointer ][ 2 ] );
			SetPlayerInterior(playerid, 0);
			TogglePlayerControllable(playerid, 0);
			freezee[playerid] =  SetTimerEx("Freeze",3000, false, "i", playerid);
			SetPlayerPos(playerid, faction_info[spawn_x][playerid], faction_info[spawn_y][playerid], faction_info[spawn_z][playerid]);
		}
        else
		{
		    PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			new rand = random(sizeof(RandomSpawn));
			SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2]);
			SetPlayerInterior(playerid, 0);
		}
	}
	else if(PlayerInfo[playerid][pProveraSpawna] == SPAWN_NORMALV)
	{
			SetPlayerPos(playerid, 1674.1406,1448.3599,10.7834);
			SetPlayerInterior(playerid, 0);
	}


ps malo sam reworko i opet nece
Vandals Project OGC
[size=11.25pt]Vandals Project OGC[/size][/font]
[/color]

Galardo

*

mgWhosyGD

Ne to, vec unutar dialoga, kada odabere spawn na organizaciju, ne postavljas mu vrijednost spawna na SPAWN_BAZA unutar sljedeceg code-a:

Dialog:spawn_pozicija(playerid, response, listitem, inputtext[]) {
	if(!response) return 1;
	if(response){
		switch(listitem) {
      		case 0: {
      			new id = fsel_id[playerid];
      			new Float:x, Float:y, Float:z;
      			GetPlayerPos( playerid, x, y, z );
      			faction_info[spawn_x] = x;
      			faction_info[spawn_y] = y;
      			faction_info[spawn_z] = z;
				new
	    			szQuery[333];

				mysql_format(SQL, szQuery, sizeof szQuery, "UPDATE `factions` SET `spawn_x`=`%f`, `spawn_y`=`%f`, `spawn_z`=`%f` WHERE `faction_id`=`%i`", x, y, z, id);
				mysql_tquery(SQL, szQuery);

      			va_SendClientMessage(playerid, NS_YELLOW, "[INFO] "BELA"Uspesno ste napravili poziciju spawn pointera za organizaciju %s", ImeOrganizacije(id));
      		}
      	}
    }
    return 1;
}

Citat: Galardo poslato Jul 27, 2021, 10:55:42 PRE PODNE
Ne to, vec unutar dialoga, kada odabere spawn na organizaciju, ne postavljas mu vrijednost spawna na SPAWN_BAZA unutar sljedeceg code-a:

Dialog:spawn_pozicija(playerid, response, listitem, inputtext[]) {
	if(!response) return 1;
	if(response){
		switch(listitem) {
      		case 0: {
      			new id = fsel_id[playerid];
      			new Float:x, Float:y, Float:z;
      			GetPlayerPos( playerid, x, y, z );
      			faction_info[spawn_x] = x;
      			faction_info[spawn_y] = y;
      			faction_info[spawn_z] = z;
				new
	    			szQuery[333];

				mysql_format(SQL, szQuery, sizeof szQuery, "UPDATE `factions` SET `spawn_x`=`%f`, `spawn_y`=`%f`, `spawn_z`=`%f` WHERE `faction_id`=`%i`", x, y, z, id);
				mysql_tquery(SQL, szQuery);

      			va_SendClientMessage(playerid, NS_YELLOW, "[INFO] "BELA"Uspesno ste napravili poziciju spawn pointera za organizaciju %s", ImeOrganizacije(id));
      		}
      	}
    }
    return 1;
}

To ti nije izabralo vec podesavanje dinamicno kordinate za spawn organizacije, nisi ti mene razumeo a eo ti gde bira spawn

fDialog(152)
{
	if(!response) return 1;
	switch(listitem)
	{
		case 0:
		{
			PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMAL;
			SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Unicate!");
			SavePlayer(playerid);
		}
		case 1:
		{
			if(PlayerInfo[playerid][pPosedovanjeKuce] != -1)
			{
				PlayerInfo[playerid][pProveraSpawna] = SPAWN_KUCA;
				SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Kuca!");
				SavePlayer(playerid);
			}
			else return SCM(playerid, -1, ""CRVENA"[UG:RPG] "SIVA"Ne posedujete kucu!");
		}
		case 2:
		{
			if(PlayerInfo[playerid][pClan] > 0 || PlayerInfo[playerid][pLider] > 0)
			{
				PlayerInfo[playerid][pProveraSpawna] = SPAWN_BAZA;
				SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Baza Organizacije!");
				SavePlayer(playerid);
			}
			else return SCM(playerid, -1, ""CRVENA"[UG:RPG] "SIVA"Niste clan organizacije!");
		}
		case 3:
		{
			if(PlayerInfo[playerid][pRent] != -1)
			{
				PlayerInfo[playerid][pProveraSpawna] = SPAWN_RENTKUCA;
				SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Rentana Kuca!");
				SavePlayer(playerid);
			}
			else return SCM(playerid, -1, ""CRVENA"[UG:RPG] "SIVA"Nemate rentanu kucu!");
		}
		case 4:
		{
			if(PlayerInfo[playerid][pPosedovanjeStana] != -1)
			{
				PlayerInfo[playerid][pProveraSpawna] = SPAWN_STAN;
				SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Stan!");
				SavePlayer(playerid);
			}
			else return SCM(playerid, -1, ""CRVENA"[UG:RPG] "SIVA"Ne posedujete stan!");
		}
		case 5:
		{
			if(PlayerInfo[playerid][pPosedovanjeVikendice] != -1)
			{
				PlayerInfo[playerid][pProveraSpawna] = SPAWN_VIKENDICA;
				SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Vikendica!");
				SavePlayer(playerid);
			}
			else return SCM(playerid, -1, ""CRVENA"[UG:RPG] "SIVA"Ne posedujete vikendicu!");
		}
		case 6:
		{
			PlayerInfo[playerid][pProveraSpawna] = SPAWN_NORMALV;
			SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | LV Aerodrom!");
			SavePlayer(playerid);
		}
		case 7:
		{
			PlayerInfo[playerid][pProveraSpawna] = SPAWN_VIPBAZA;
			SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | V.I.P Baza!");
			SavePlayer(playerid);
		}
		case 8:
		{
 			if (PlayerInfo[playerid][pSupporter] >= 1 || PlayerInfo[playerid][pAdmin] >= 1)
			{
				PlayerInfo[playerid][pProveraSpawna] = SPAWN_STAFFBAZA;
				SCM(playerid,-1,""CRVENA"[UG:RPG] "SIVA"Uspesno ste odabrali spawn | Staff Baza");
				SavePlayer(playerid);
			}
			else return SCM(playerid, -1, ""CRVENA"[UG:RPG] "SIVA"Niste clan staffa!");
		}
	}
	return 1;
}


Radio sam dinamican za organizacije znaci da mogu ingame odrediti, spawn ali nece da odradi ono sto je zelim
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[size=11.25pt]Vandals Project OGC[/size][/font]
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Fixed. Lock
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[size=11.25pt]Vandals Project OGC[/size][/font]
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